GPU: "Tom", Graphics Processing Unit. 32-bit RISC architecture, has access to all 64-bits of the bus. Considered a 32/64 bit processor. Runs at 26.591 mHz. MIPS is same as mHz(26.591). Has 32 registers of 64-bits wide or could be said as being a 32-bit chip with a 64-bit memory interface. It has a 4k memory for data(which causes some problems for developers)
DSP: "Jerry". Same RISC core as Tom. 32-bit RISC architechture. Runs at 26.591 mHz as well as 26.591 MIPS. Mainly deals with sound and other has support for other functions such as modems, other networking devices, joystick interfacing, and hardware timers. The chip is full 32-bit except for the memory interface(which is 16-bit). Has 8k memory for data.
Object Processor: 64-bit architechture. Deals mainly with sprites and other video modes. Tightly coupled to Tom.
Blitter: 64-bit architechture. Perfoms high-speed calculations. Has hardware support for most graphic effects on the Jaguar. Many effects require the GPU and Blitter to work together(such as T-mapping). I believe this processor is what provides the Jag's color table.
Motorola 68000: In all seriousness, the Jaguar probably would've been better off with this processor. It is a 16/32-bit processor, but is responsible for causing things such as major bus slowdown. The fact that it boots up the Jaguar is bad enough. This processor slows most stuff down, but is there so developers could get a "feel" for the system or something like that. Anyways, runs about 13.295 mHz. Definently the underdog of all the Jag's processors.
RAM: 2 megs
ROM: 6 megs max.
Resolution: ajustable from 180 to 800(horizontal). Vertical res is determined by NTSC or PAL. Can go up to 576 pixels. Reportedly, with additional hardware, the Jaguar can display up to 1350 rows of pixels.
Color depth: Mono to 24-bit True Color. 8-bits additional for 32-bit color if desired
Sound: Mono or stereo. Sound channels depend on software. Reportedly, BattleSphere has more sound channels than any other Jag game, although I'm not certain how many that is yet. Jaguar also supported Q-Sound(there's even a section on it in the Jaguar's developer's manual), but it is unknown if any games ever used it.
Architechture: 64-bit. The main bus is 64-bit.
Data bus: 106.4 megabytes per second
Video modes: Uncertain
Sprite capabilites: "Unlimited". Technically, the Jaguar is limited to number of sprites by processor cycles. Still the Jaguar is the fastest 2D system there is. The Jaguar has a pixel rendering speed of 850 million pixels.
3D capabilites: Uncertain. Depends on how well you can program the system. Most I've heard is approx. 40,000 polys in Fight For Life. This is still uncertain.
Just so you know, many developers as well as a couple mags have claimed the Jaguar as a 64-bit system, so you know for the sake of argument. 4Play, who has been working on the Jag for over 4 years also claims it as a 64-bit system. They have more experience than anyone there.