Zero 5


Zero 5 by Caspian Games, published by Telegames
Players: 1
Levels: 15
Difficulty: INSANE, even on easy!
YOR: Late 1997

The Story

The Battle for Earth has begun...

The year is 2044. On the far reaches of the galaxy an invasion force is assembling.

On-board is an alien race, an army of elite warriors.

Their destination, Earth.

Their purpose, to destroy all human life.

As if one entity, the fleet of alien battle ships slowly moves silently through space, trying not to be discovered. Strange alien technology reaches out scanning the darkness, continually looking for anything that might give their position away.

An Europa III satellite from Earth was speeding it's way out of the solar system and beyond into the unknown. Its mission was to collect and send back data continually streamed from it's sensors. A sudden blast rang out as the Europa III was blown out of existence. Scanners from the approaching alien force had detected it's presence, locked onto it, and blown it clean away. Nothing was left, the only sign that it ever existed was the last data-packet it had managed to beam back in the direction of Earth before it's destruction in sector Zero 5.

Its last act would not be in vane, because once decoded, the data would alert Earth to the approaching alien threat. The Nations of Earth quickly form DEFCON (DEFense CONtrol), a huge network of defensive stations. Each one is a single node in a network that encases Earth and it's outposts. This net provides a service base for defense craft, commonly know as BAMBAM fighters and HIT-PAK cruisers. All operations are directly linked to a central Data Core. Detection of any irregularity within Earth's space is relayed to the awaiting defenses. On-board are Earth's best space pilots known as Space Hounds. it is your job to be the main gunner in the HIT-PAK and the pilot of BAMBAM and to engage the approaching alien forces. Destroy them, before they manage to reach Earth.

Only the best survive, and remember, the fate of Earth lies in your hands!"
,

Zero 5 was one of the last Telegames releases for the Jaguar, right before Worms. Among the games this is in my opinion, one of the best out of the bunch, and definently ranks among the Top 10 Jag games. On with the review...

Z5 is a wild space-shooter, taking place among a variety of perspectives. In level 1 you take control of a BAMBAM fighter craft which can point in basically any direction on the screen, although it pretty much stays in the same place(looks like it moves because of the starfields). At first, you'll probably be overwhelmed because of it's strange way of doing things, like the patterns the enemies attack you with. They are usually fixed patterns that variate a little bit with a group, then a new group of ships comes in with a new pattern. The action is fast! It's fast throughout the entire game. I do not recommend Zero 5 for the light-hearted gamer, because they'll probably put it away after too long. If you're going to play, you'd better be ready for the long haul, and you'd better like shooting.

The gfx are 3D, and are colored in 256-colors, which allows for a quite nice poly-count on-screen. The rendering is what lacks for it in some areas. There are some nice T-maps, some of which are animated. There are also some cool real-time sequences which show you launching from your ship or whatever, which are some cool additions to the game. Also, this game has tons of speed. Especially in the trench levels!

There are three basic types of modes you play in. Some levels usually include two of these modes. They are: