Gaming is a virtue

I always loved games that are based on strategy and being able to predict ahead of time.

A list of games to comment on.

Warhammer


Warhammer is a game with many aspects -- terrain, psychology, special characters, magic, weather, monsters, war machines, turn based sequences of play, tremendous carnage, and probability.

Magic


This is can be a large part of the game and if you are using magic you need to be prepared.

For combat purposes the Skaven army has probably the best spell selection for combat attack spells. The Skaven also have some great ways of getting extra power to casts spells thanks to their disgusting habit of munching on warpstone. So if you are fighting Skaven you have to watch out for the grey seers (they can turn your unit into a skaven unit, or take over a special character of yours).

For overall magic prowess the Lizardmen are the most versatile and can employ both high and battle magic. Also the Lizardmen army have some great ways of dealing with wizards (such as Blade of Cocacila).

The Empire can take advantage of the Staff of Volans (lobs spells for free and with total power)

Just about every army has some kind of edge with magic. The dwarves have magic runes, the bretonnians have the Fay Enchantress, the dark elves have dark magic, etc.

After glancing at the magic book here is what I have gathered (this is only an observation) Most armies have some way of protecting their elite unit from a hostile magic attack. Most hostile magic spells will fail if a player prepares for it. However, you can use magic to strengthen your own troops. Battle Magic seems the best choice for the job.

Battle Magic


here are some jaw dropping in your face spells

Samurai

Risk

Diplomacy

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