This creature is one that is not
commonly used in battles. It is a new
development in the Tyranid Bio-Weaponry arsenal. It attacks by
burrowing under the ground, where it leaps up and attacks its
unsusepting enemies in combat. Shock tactics, along with
sharp claws make this a dangerous menace to all races......
Old version rules
Cost : 50pts, comes under Individuals section.
M | Ws | Bs | S | T | W | I | A | Ld |
6 | 6 | 0 | 5 | 4 | 2 | 5 | 2 | 10 |
Armour : Chitinous 5+ save
Weapons : Claws, jaws, and a hell of a lot of spikey bits
Special :
- Burrow : The creature is not set up at the start of the game, but at
the start of any turn, when it leaps up out of the ground.
Choose a position anywhere on the table, where it will leap from
Then roll a scatter dice, along with 2 artillery dice, that is how far
the creature scatters from the designated spot. If any misfires are
rolled on the artillery dice, it will get delayed one turn per misfire
rolled, so it is possible for the creature to come on 2 turns later
than when you wanted it to!
- Causes fear
- Psychology : Due to the fact that it roams ahead of the main
army, and goes out of hive mind range, it is immune to psychology,
and never needs to make break tests.
New version rules :
Cost : 25 pts
Brood size : 1
Ws | Bs | S | T | W | I | A | Ld | Sv |
5 | 0 | 4 | 4 | 2 | 5 | 2 | 10 | 5+ |
Special : May ALWAYS deep strike, fearless
Couts as a fast attack type