The Cerberus Cannon is a mobile turret that is used to aid in the defence on an area on a battlefield. It is carried by a normal trooper from any Imperial army, and thus could be carried by a Space Marine, Imperial Guardsman, Sister of Battle, etc. The player does not have to declare that he has taken a Cerberus Cannon, nor declare what squad is carrying it. To use it, the Cannon must be deployed. One model may place the Cannon within 1" of itself at the start of it's turn, before any movement is done. The squad may then move as normal, advisably away from the now primed cannon. The cannon detects movement within a large arc and attempts to identify the object(s). If it is identified as a foe, it fires a burst from it's armament. However, it is not foolproof and has been known to ignore enemy movement and fire at friends!
The Cannon senses all motion within 24" in a 180 degree arc. If motion is sensed (i.e. a anything moves within this arc) within the line of sight of the cannon, roll a D10. If the result is less than the number of inches moved by the squad, then a roll must be made on the IFF table below. Different objects are easier to identify, so choose the correct table (note that the Cerberus Cannon never fires at vehicles):
D6 roll | Result |
1-3 | The cannon correctly identifies the object as an enemy/friend, and will shoot if appropriate. |
4-5 | The cannon's electronics are somewhat confused, and fail to fire at the target. |
6 | The cannon sees the target as an enemy and begins firing (even if it a friend) |
D6 roll | Result |
1-2 | The cannon correctly identifies the object as an enemy/friend, and will shoot if appropriate. |
3-5 | The cannon's electronics are somewhat confused, and fail to fire at the target. |
6 | The cannon sees the target as an enemy and begins firing (even if it a friend) |
D6 roll | Result |
1 | The cannon correctly identifies the object as an enemy/friend, and will shoot if appropriate. |
2 | The cannon's electronics are somewhat confused, and fail to fire at the target. |
3-6 | The cannon sees the target as an enemy and begins firing (even if it a friend) |
If the result indicates the Cannon fires, count the cannon as having three boltguns. The cannon always fires an even spread of shots into a squad. The Cannon will always hit on 4+, regardless of any modifiers such as cover.
A Cerberus Cannon has an armour value of 11. If this value is penetrated, the cannon is destroyed. However, if a shot fails to penetrate the cannon, roll a D6. If the result is a 5 or 6, the cannon goes into a mad spin, shooting at random targets, be they friend or foe. Each turn until the cannon is destroyed, it shoots D6 bolter shots in directions determined by the scatter dice. Each shot goes in a different direction, so roll the scatter dice for each shot. If the shot hits a model, work damage out as normal.
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