Bounty Hunting/Scum and Villany

Locations:
Tatooine: Jabba's Palace
Jabba's Palace: Entrance Cavern
Jabba's Palace: Audience Chamber
Jabba's Palace: Lower Passages
Jabba's Palace: Droid Workshop
Jabba's Palace: Dungeon
Jabba's Palace: Rancor Pit

Characters:
Mara Jade
Jabba The Hut
Bib Fortuna
Gilid
Zuckuss
Bane Malar
Bossk With Mortar Gun
Boba Fett
Dajas Puhr
Feltipern Trevagg
Chall Bekan
Kitik Keed'kak
Dr. Evazan
Ponda Baba
Ortugg
Gamorrean Guard x6
IG-88 with Riot Gun
4-LOM with Concussion Rifle
EV-9D9

Creatures
Rancor
Bubo

Weapons:
Zuckass' Snare Rifle
Feltipern Trevagg's Stun Rifle
Dark Jedi Lightsaber
Gamorrean Ax x4

Effects:
All Wrapped Up (starting)
Inconsequential Losses (starting)
Den Of Thieves
Reactor Terminal
Expand The Empire
Scum and Villainy

Starships:
Slave I
IG-2000

Dengar In Punishing One
Jabba's Space Cruiser

Interrups:
Prepaired Defenses (starting)
Twi'lek Advisor x2
Trap Door x2
None Shall Pass x2
Double Back x2
Alter
Control x2


First the odvious: I Start with Jabba's Palace. I use Prepaired Defenses to pull out All Wrapped Up and Inconsequentail Losses (nice way to quadruple the forfit of a Gamorean Guard with an Ax.) On my first deploy phase, I use Jabba's Pallace to pull out the Audience Chamber. Over my next turns, I procede to pull out the Enterence Cavern, Dungeon, Lower Passages, Droid Workship, and Rancor Pit (unless, of course, something drastic requires the changing of this order)

Expand the Empire
I like to put Expand the Empire on the Enterence Cavern to forcedrain +1 at three sites (with gamorrean guards).

Dark Jedi Lightsaber
If I could, I'd replace this card with Mara's Lightsaber. That's basically the only person I use it on anyway (though I can see Jabba armed with a saber).

Bubo
I like to put him at the Audience Chamber to prevent enemy infltration. This stratagy works well against opponents who play decks with lots of pilots. Generally, rebel pilots don't have much more than 2 power and 2 ability.



To see a previous incarnation of this deck, click here




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