GREEN LANTERN: GUY GARDNER

GUY GARDNER is the original replacement for Hal Jordan in Sector 2014. He is very intelligent but usually too brash, arrogant, and irritating to let something like that come to the forefront. Guy Gardner is very powerful and is also a complete jerk. He has been a member of the JLA during the "International" era.



Strength: 16
Endurance: 40
Agility: 18
Intelligence: 15
Charisma: 36

Hit Points: 43
Power Points: 140
Move Rate: 74" ground
Carrying Capacity: 810 Lbs.
Basic HTH Damage: 1D8
Damage Mod: +3
Accuracy: +3

Powers:
1) Willpower: Variable use, Pr=1/turn
2) Heightened Charisma B +17
3) Special Weapon - Power Ring:
a) Heightened Endurance B +25
b) Adaptation: as defense, pr=1/hour
c) Flight: as defense, pr=1/hour
d) Heightened Senses: Detect anything, pr=10/use, Range=unlimited. The ring can also translate any language with 90% success, and has a "photographic recall" of anything video or audio that it has been exposed to(99%).
e) Non-corporealness: as defense, pr=4/hour
f) Regeneration: 1 action, heals at heal rate speed.
g) Body Power: +30 Power Points
h) Power Blast: Pr=1/attack, 1d20 damage
i) Illusions - Solid Energy: (As Power Blast) Base Creation Points= 144(4x Chr). Inanimate objects (Pr=2, movement only Range=Ax2"). Animate (Pr=8, see V&V Rule Book. He uses this ability to create ADR, giant boxing gloves, etc)
j) Weakness - yellow: The ring cannot directly affect anything coloured yellow.
k) Weakness - Recharge: Must be recharged at its Power Battery once every 24 hours.






1