CAPTAIN BOOMERANG

CAPTAIN BOOMERANG is abrasive, annoying, rude, australian thug who does not work well with others...he is also a ruthless fighter and killer making him a perfect candidate for the SUICIDE SQUAD



Strength: 11
Endurance: 15
Agility: 25
Intelligence: 11
Charisma: 9

Hit Points: 15
Power Points: 60
Move Rate: 51" ground
Carrying Capacity: 283 Lbs.
Basic HTH Damage: 1D6
Damage Mod: +3
Accuracy: +4

Powers:
1) Heightened Agility A B +11
2) Heightened Expertise (x2) +4 to hit with ranged weapons, +9 with boomerangs
6) Special Weapons - Boomerangs: All his boomerangs can be thrown with a special option...blindside: He can opt to automatically "miss" on an attack, the next phase the boomerang gets its regular attack, and the target must roll vs. Det. Danger to sense it (failure means no rolling with blow).
a) Basic Boomerang: +2 to hit, 1d2 damage, Range=ax2" (Carries 12). all special boomerangs (except the Razorang) listed below attack as the 'basic boomerang' with a special "carrier" attack on a successful hit.
b) Exploding Boomerang: Power Blast carrier attack, 1d20 damage (Carries 4)
c) Sonic Boomerang: Sonic Abilities Carrier attack, 1d12 damage (Carries 4)
d) Ice Boomerang: Ice Powers Carrier attack, 1d12 damage (Carries 3)
e) Fire Boomerang: Flame Powers Carrier attack, 1d12 damage (Carries 3)
f) Razorang: +4 to hit, 1d8 damage, Range=ax2" Carries 6)

7) Weakness - Prejudice: He is disliked by heroes and villains alike.





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