//_/ |_|
|| | //___\ //___\ //___\ ||/____\ | |
|| | || _/ || | || _/ || /_\ | //__ |
|| |__//| || \__ \\_ | || \__ || | | | || |
//______| \\____\ __| | \\____\ ||_| |_| \\____|
|____|
____
//___\ || __|
|| | || |_
|| | || _|
\\___/ ||_|
//_/
|| | //___\ //___\ ||____\ ||_| ||____\
|| | || __/ || | __\ \ || | __\ \
|| |__//| || \__ \\_ | //___ | || | //___ |
//______| \\____\ __| | \\_____/ ||_| \\_____/
|____|
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Legend of Legaia Walkthrough - v0.1
Originally Released - April 1999
by R. Angotti Jr. (r_angotti@yahoo.com)
This document copyright 1999 by R. Angotti. This document is for
private and personal use only. This document may be placed on a web
site as long as it is completely unaltered and in full. This document
is NOT to be used for proftable or promotional purposes, including, but
not limited to; magazines, books, guides, etc. in any way whatsoever.
This document was created and owned by R. Angotti Jr.
All copyrights are acknowledged.
Thanks to Kao Megura for guidelines for the notice above.
-----------------------------------------------------------------------
------The latest version of this walkthrough can always be found at:
GameFAQ's - http://www.gamefaqs.com
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------
___________________________________
[T a b l e o f C o n t e n t s]
___________________________________
I. [U p d a t e s & I n t r o d u c t i o n]
II. [A r t M o v e s]
III. [T h e C h a r a c t e r s & T h e S t o r y]
IV. [T h e S e r u a n d t h e R a - S e r u]
V. [T h e W a l k t h r o u g h]
VI. [S e c r e t s]
VII. [C o n c l u s i o n / T h a n k s]
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I. - [U p d a t e s]
April 17, 1999 (v1) - First (and most likely last) edition of this
walkthrough. Instead of releasing this walkthrough and then updating
it, I waited until I completed the game. Anyways... the walkthrough is
complete, all of the Art Moves and Seru & Ra-Seru spells are here, as
well as some secrets and story & character descriptions. Enjoy this...
and if I do happen to make any updates, they won't be anything
spectacular unless I find a big mistake or a load of new secrets. E-
mail me at r_angotti@yahoo.com!
April 19, 1999 (v1.1) - It seemed that the last version of this
document looked really screwed for a lot of people. I seemed to have
missed a guideline on the GameFAQs Writer's Guide page. Most
importantly, all of the underscores in this document were not there
when it was viewed on a webpage. So this made it look like my e-mail
address was rangotti@yahoo.com when it is actually r_angotti@yahoo.com.
It also made my macro looked worse then it already does. I made the
account rangotti@yahoo.com a long time ago but I forgot the password
and althought there is a way I can get it back, it's not worth it. If
you did happen to e-mail me at rangotti@yahoo.com, please resend that
mail to r_angotti@yahoo.com. Finally, if anybody has any ideas of
things I can add to this guide, let me know. Thanks!
[I n t r o d u c t i o n]
(Note to self: On next walkthrough make a better introduction -
IMMEDIATELY!)
I rewrote this introduction about six times. I can't get my point
accross without being too wordy. Anyways... basically, welcome to my
Legend of Legaia guide. It has all of the things a Legend of Legaia
guide should have... Art Moves, Ra-Seru spells, Character & Story
Descriptions, secrets, and of course, the walkthrough. I hope you
enjoy this -- I worked hard on it. Listed below are a few things about
my guide:
1) The Walkthrough isn't spectacularly detailed or anything (but it
will help)
2) I usually only list the important items at the beginning of each
dungeon walkthrough section. Explore cupboards, cabinets, etc. to find
items.
3) At the beginning of each dungeon I also list the enemies. If the
enemy is listed as something like *Barra (Wind)* that means that you
can learn a Wind Ra-Seru spell from this enemy (the type of spell being
in parenthesees [See Section IV).
If you have anything questions, comments, complaints, problems,
dilemas, ideas, suggestions (you get the point), etc. e-mail me at
r_angotti@yahoo.com
However, be advised that just about all of my Legend of Legaia
knowledge is here.
So Long,
Rob A. (r_angotti@yahoo.com)
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II. - [A r t M o v e s]
*Vahn's Moves*:
-Arts-:
Hyper Elbow: (18 AP) left, right, left
Charging Scorch: (18 AP) down, right, up
Somersault: (18 AP) up, down, up
Slash Kick: (18 AP) up, down, left
Power Punch: (18 AP) left, left, down
Cross-Kick: (24 AP) down, down, down, up
Pyro Pummel: (24 AP) left, right, up, left
Spin Combo: (24 AP) up, down, right, left
PK Combo: (24 AP) down, up, up, left
Hurricane: (24 AP) up, up, down, down
Cyclone: (24 AP) down, up, up, up
-Hyper Arts-:
Tornado Flame: (30 AP) right, right, left
Fire Blow: (32 AP) right, right, down, left
Burning Flare: (40 AP) right, down, left, down, left
Power Slash: (54 AP) down, right, up, down, up, down, left
-Super Arts-:
Fire Tackle: (54 AP) left, right, left, left, down, right, up
Maximum Blow: (54 AP) down, right, up, down, left, left, down
Tri-Somersault: (60 AP) up, down, up, up, up, down, up
Rolling Combo: (66 AP) up, down, right, left, left, down, up, up, left
-Miracle Art-:
Vahn's Craze: (99 AP) right, down, left, up, left, up, right, down,
left
*Noa's Moves*:
-Arts-:
Lizard Tail: (9 AP) up, down, up
Acrobatic Blitz: (9 AP) up, down, down
Sonic Javelin: (9 AP) right, down, right
Blizzard Bash: (9 AP) right, left, down
Mirage Lancer: (12 AP) right, right, up, up
Dolphin Attack: (12 AP) right, right, left, right
Bird Step: (12 AP) down, down, down, up
Swan Diver: (12 AP) down, up, up, up
Tough Love: (15 AP) down, up, down, left, right
Rushing Gale: (15 AP) up, up, left,down, right
Tempest Break: (18 AP) right, right, left, up, up, up
-Hyper Arts-:
Frost Breath: (20 AP) left, left, right, right
Vulture Blade: (25 AP) left, left, right, left, right
Hurricane Kick: (35 AP) left, up, up, up up, down, right
Super Javelin: (48 AP) up, up, left, down, right, down, right
-Super Arts-:
Dragon Fangs: (54 AP) up, down, up, up, up, down, down
Triple Lizard: (66 AP) down, down, down, up, up, up, down, up
Super Tempest: (60 AP) right, right, left, right, right, left, up, up,
up
Love You: (72 AP) right, right, up, up, down, up, down, left, right
-Miracle Art-:
Noa's Ark: (99 AP) left, up, right, down, up, left, up, down, right
*Gala's Moves*:
-Arts-:
Flying Knee Attack: (18 AP) down, up, left
Battering Ram: (18 AP) left, right, down
Ironhead: (18 AP) up, down, down
Back Punch: (18 AP) left, right, left
Guillotine: (18 AP) left, up, left
Head-Splitter: (18 AP) left, up, up
Side Kick: (24 AP) down, down, up, up
Black Rain: (24 AP) up, left, down, down
Neo Raising: (30 AP) left, left, right, up, left
Electro Thrash: (30 AP) up, left, down, right, left
Bull Horns: (30 AP) left, up, right, down, left
-Hyper Arts-:
Thunder Punch: (30 AP) right, right, left
Lightning Storm: (32 AP) right, right, up, left
Explosive Fist: (40 AP) right, right, left, left, left
Rushing Crush: (54 AP) left, right, down, up, left, up, up
-Super Arts-:
Super Ironhead: (54 AP) down, up, left, up, up, down, down
Back Punch x2: (54 AP) up, down, down, up, left, right, left
Heaven's Drop: (60 AP) down, up, left, up, up, left, down, down
Neo Static Raising: (66 AP) left, right, left, up, left, left, right,
up, left
-Miracle Art-:
Gala Final: (99 AP) right, right, down, up, down, up, down, left, left
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III. - [T h e C h a r c t e r s & G a m e D e s c r i p t i o n]
*Thanks to T&T - Issue 50*
-[Characters]-
Vahn - The central character, Vahn is a classic well-balanced fighter.
He earns his Ra-Seru, Meta, at the start of the game and thus gets a
jump on the other two characters in terms of power. His attribute is
fire and his Fighting Arts moves cause fire-based damage. He is
fighting to rid the world of the Mist and save his home in the village
of Rim Elm.
Noa - Raised by a Ra-Seru named Terra, Noa is searching for the truth
behind her abandonment by her parents when she was just a baby. She
joins Vahn on his quest to destroy the Mist. Noa is the weakest
character in terms of attacking, but she is also the fastest, which
means she usually gets the first turn in battle. She also starts with
the longest initial AP bar and has a Fighting Arts move called Tough
Love which confuses enemies and turns them against each other. Her
attribute is Wind.
Gala - Gala is a Biron Warrior-Monk who joins the team after bonding
with the Ra-Seru Ozma. He is very weak initially, but becomes the
strongest character in the course of the adventure. His attribute is
Thunder and his Fighting Arts do electric-type damage. He prefers
clubs and axes as weapons of choice.
-[Game Description]-
From the producer of the popular RPG Wild Arms comes Sony's newest role
playing game, Legend of Legaia. A mysterious mist is covering the
world of Legaia, transforming any living creature it touches into
mindless monsters bent on destruction. These beasts are known as Seru.
Only the power of the mystical beings called Ra-Seru--and the Genesis
Trees in which they live--can banish the mist and reverse its effects.
Vahn, a young hunter from the village of Rim Elm, sets out to restore
the power of the Genesis Trees and put an end to the evil mist and its
creator.
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IV. - [T h e S e r u a n d t h e R a - S e r u]
*Following Description also thanks to T&T*.
In the course of the game, the main characters will join forces with
Ra-Seru they find in the Genesis Trees. The Ra-Seru attach themselves
to the characters and give them the ability to cast magic. Magic comes
in the form of the summoned Seru the character has defeated. Certain
Seru have elemental symbols in their names. When defeated with normal
attacks, the character's Ra-Seru will absorb the power of these enemies
and gain the ability to summon them into battle. Often a Seru of the
same type will have to be defeated several times before the Ra-Seru can
learn the magic ability. The summoned creatures will gain levels as
they are used in battle and do more damamge, or restore more HP, and
can also gain abilities such as decreasing an enemies attack power.
Whenever you face an elemental Seru, be sure to have one of your Ra-
Seru-equipped characters defeat it with hand to hand attack. The
powerful attack spells are indispensible against some of the later
bosses, and if you miss the opportunity to aquire them you'll regret
it.
Listed below are the Seru spells. The word under "Seru Name" is the
creature you must defeat in order to aquire the spell.
Name Type Effect MP Used Seru
Name
_______________________________________________________________________
____
Sonicsizer Wind Attack Enemy 32
Swordie
Hell Dive Wind Attack Enemy 85 Barra
Violent Wind Wind Attack Enemy 48 Nova
Deadly Rain Water Attack All Enemies 110
Slippery
Freezing Point Water Attack All Enemies 40 Freed
Bubble Crush Water Poison All Enemies 28 Gizam
Crazy Driver Earth Attack Enemies 60
Mushura
Canine Fangs Earth Attack Enemy 72
Kemaro
Odd Dimension Earth Attack All Enemies 90 Iota
Final Blaster Light Kill or Attack Enemy 90 Aluru
Mystic Care Light Recover HP Ally 6 Vera
Holy Orb Light Recover HP All Allies 18 Orb
Holy Eyes Light Recover HP All Allies 45 Spoon
Plasma Storm Thunder Attack All Enemies 64
Viguro
Turning Laser Thunder Attack Enemy + Range 24
Theeder
Burning Attack Fire Attack Enemy 10
Gimard
Spinning Flare Fire Attack All Enemies 40 Gola
Gola
Vertical Hammer Fire Attack Enemy + Range 36
Zenoir
Hell's Music Dark Kill or Confuse Enemy 13
Nighto
Dream Illusion Dark Attack All Enemies 120 Puera
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V. - [W a l k t h r o u g h]
_______________________________________________________________________
_______
-*Rim Elm*-
Items in this area: [Magic Leaf, Healing Leaf (4), Hunting Clothes,
Mei's Pendant, Point Card]
Check the sign behind the Genesis Tree for an overlook of the town.
Explore the village and check the cupboards in some houses to find
items. Note the Save Point in the cave. Talk to Tetsu on the beach to
learn a little about Art Moves and combat. Rest at Vahn's house to
start a chain of events. Once you gain control of Vahn, talk to the
owner in the Weapons Shop to get three Healing Leaves. Head to Mei's
house and tell her that the mist is here and for her to come with you
(this will give you Mei's Pendant when you exit Rim Elm). Go to the
Genesis Tree to get Vahn's Ra-Seru, Meta. Return to Vahn's house and
tell his father to gather the people at the Genesis Tree. Exit Rim
Elm, then return and visit the top floor of the weapons shop to find a
Point Card in a drawer. Also, by equiptment for Vahn at the shop.
Don't forget to save.
_______________________________________________________________________
_______
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-------
[Enemies on World Map (in this area): Evil Fly, Green Slime, Gel Frog,
Gobu Gobu, Gomboo, Hornet, Lippian, Ostrich, Twin Tomb.]
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_______________________________________________________________________
_______
-*Traveler's/Hunter's Spring*-
Items in this area: [Healing Leaf]
Traveler's Spring is located to the west of Rim Elm. Not much to do
here. Talk to people and heal yourself. Pick up a Healing Leaf from a
"treasure box". You may want to level up nearby since healing here is
free.
_______________________________________________________________________
_______
-*Drake Castle*-
Items in this area: [Fire Book I, Fury Boost, Healing Leaf (2),
Lightning Key, Mountain Key, Star Key, Sunrise Key,
Survival Knife]
Enemies in this area: [Drake Ghost, *Gimard (Fire)*, Skeleton]
The main thing to do in this dungeon is to collect keys and open doors.
Get the Sunrise Key from a room on the left on the first floor. Collect
the Healing Leaf from the treasure box. On the second floor, take the
southernmost room to get a Fury Boost and the Lightning Key. On the
third floor, get the Survival Knife in the left room and the Star Key
in another room. On the fourth floor, snag the Healing Leaf and then
take a southern door. In the left room you can find the Mountain Key.
Sleep, save, and collect the Fire Book I in the right room. Exit the
castle.
_______________________________________________________________________
_______
-*Snowdrift Cave*-
Items in this area: [Healing Shroom (4), Nail Glove]
You are now in control of Noa. Save at the nearby Save Point. You
must follow Terra throughout the cave. You will have to practice a bit
of fighting in one "room". While here you can talk to Terra to regain
your HP. Eventually, you will be lead back to the start. Terra will
join you. Exit.
_______________________________________________________________________
_______
-*Mt. Rikuroa*-
Items in this area: [Healing Bloom (2), Healing Leaf (2), Guardian
Water, Phoenix, Power Water, Scarlet Jewel, Speed Elixir, Vahn Fist]
Enemies in this area: [Moldy Worm, Pump Bat, *Vera (Light)*]
As Noa, head through the cave. Eventually you will fight Golem. Use
your best Arts (wow, great advice!) to defeat this thing. When you
reach a certain point, you will have to control Vahn again. Make sure
to explore each and every path and area thoroughly to find the items
listed. Make sure to get the Vahn Fist! Don't forget to save. When
Vahn and Noa meet, they will be faced with...
Hit this beast with Vahn's "Burning Attack". When you can't do this
anymore, give him all you've got with your best Art Moves. Let Noa
concentrate on healing, while sneaking an attack in once and awhile.
_______________________________________________________________________
_______
-*Drake Castle (Second Visiting)*-
Items in this area: [Fighting Robe, Healing Leaf (11) or Healing Leaf
(6) or Magic Leaf, Swift Water, Water Key]
Explore the castle to find the items. Talk to people and visit the
shops. When Noa questions you in front of the Item Shop, answer 1:
Healing Berry, 2: Escape from dungeon, 3: Wats to get 10 Healing
Leaves. If you answer wrong you will get 5 Healing Leaves or a Magic
Leaf. Tell Noa you don't know what money is in front of the Weapons
Shop to get a free Fighting Robe. Buy whatever weapons and and
accessories you can. When finished, exit.
_______________________________________________________________________
_______
-*The Water Gate*-
Items in this area: [Wind Book I, Phoenix, Life Water]
Using the Water Key opens the eastward path to Biron Monastery. You'll
pick up the Wind Book I, containing Noa's first Hyper Arts. Take the
path to Biron Monastery.
_______________________________________________________________________
_______
-*Biron Monastery*-
Items in this area: [Power Elixir, Phoenix, Healing Bloom]
Check the big statue to find a Power Elixir. You can save and rest
upstairs as well as shop. Check the pot for a Phoenix. Talk to Zopu
to start a celebration. Talk to everyone and when you talk to Gala and
Songi, Zopu will ask you to revive the Genesis Tree. You MUST go to
the West Voz Forest... even if you choose to go to the East Voz Forest,
you will have to go to the West Voz Forest.
_______________________________________________________________________
_______
-*West Voz Forest*-
Items in this area: [Magic Amulet, Noa Feral, Fertilizer, Ra-Seru Egg]
Enemies in this area: [Gel Frog, Lippian, *Nighto (Dark)*, *Vera
(Light)*]
You must find the fertilizer and use it on the Bridge Grass to pass
through.
The fertilizer is located in a pipe-like object to the left of the
start. After locating the Genesis Tree, return to the mist-covered
Biron Monastery.
_______________________________________________________________________
_______
-*Biron Monastery (Second Visiting)*-
Enemies in this area: [*Gimard (Fire)*, *Theeder (Thunder)*]
Equip the Ra-Seru egg -- it halves Thunder-based attacks. Go to Maya's
room, then to the room with the Save Point, and then out to the East
Voz Forest.
_______________________________________________________________________
_______
-*East Voz Forest*-
Items in thia area: [Azure Jewel, Cure Amulet, Survival Club, Weed
Hammer]
Enemies in thia area: [*Gizam (Water)*, Mushrin, Twin Tomb]
Take the northeast path to find the Weed Hammer -- use it to pass the
Crystal Grass area.
As usual, use your best Art Moves and pound away at these guys. Don't
use magic with Noa or Vahn and make sure they get the final blow --
this will let them learn a Thunder attack.
_______________________________________________________________________
_______
-*Back Monastery (Third Visiting)*-
Upon returning to Biron Monastery, Maya will give you 10 Healing Leaves
- oh boy! You can also buy new things from the shopkeeper.
_______________________________________________________________________
_______
-*Zeto's Dungeon (Mist Generator)*-
Items in this area: [Burning Jewel, Short Sword, Tempest Jewel, Thunder
Book I
Enemies in thia area: [*Gimard (Fire)*, *Gizam (Water)*, *Nighto
(Dark)*, *Theeder (Thunder)*, *Vera (Light)*, *Zenoir (Fire)*]
Make sure to let Gala learn the spells from the enemies (especially the
one from Zenoir). To find the Short Sword, look behind the elevator on
the lower floor.
Gala fights this battle all alone. Use the spell learned from Zenoir
(you got it, right?) and his best Art Moves to get this guy out of the
way. Collect the Mettle Ring, save, and get ready for...
Again, you are going to have to use the age old strategy -- hit him
hard while keeping your characters alive. If Zeto uses an attack
called "Call Wave", he is going to use a powerful attack called "Big
Wave" on his next turn. Have your characters use Spirit to raise their
defense, so "Big Wave" is lest devastating.
_______________________________________________________________________
_______
Return to Rim Elm and talk to Mei. Find out about Noa and your next
adventure.
_______________________________________________________________________
_______
-*Ancient Wind Cave*-
From the start, the door to the northwest leads to a shop. You can
shop here, if you have the money. Anyways, check the barrels for some
items. Flip the switch in the back of the room to enter the Old
Witch's Inn. Vahn, Noa, and Gala will hear a voice in their dreams...
the voice says -- head for Octam. Before you go, build up enough money
and purchase three Earth Jewels. Continue through and out of the cave
to the Sebucus Islands.
_______________________________________________________________________
_______
-*Sebucus Islands*-
Enemies in thia area: [Death Wings, Hell's Trigger, Kabuki Rat, Killer
Bison, Lip Kid, Mad Ogre, Oak Slime, Ogre 2, Poisonous Worm, Wolf]
Just follow the (northwest) path until you reach Jeremi.
_______________________________________________________________________
_______
-*Jeremi & Sky Garden Center*-
Enemies in thia area: [Guardian, Kabuki Rat, *Nighto (Dark)*, Ogre 2,
Spikefish, *Swordie (WInd)*]
The town of Jeremi and all of it's citizens have been affected by the
mist. Your mission, should you choose to accept it (and you will) is
to reach the top of the Sky Tower (okay... that was stupid, I know...
it won't happen again, I promise). Use the elevators to make it to the
top and meet...
This fight will be a lot easier if each of your characters is equipped
with an Earth Jewel. Having these equipped lessens Berserker's Stone
Circle attack dramatically. I know I sound repetitive, but... again,
hit him with your best Art Moves while keeping everyone healed. Don't
let your HP get too low.
_______________________________________________________________________
_______
-*Jeremi (After the Mist - Mistless :)*-
Speak with the mayor. Make sure to check behind the counter in the
tavern to find a Guardian Ring. Visit a house in the south-western
section of town and talk to Zalan. He will ask you to deliver a letter
to his son in Vidna. There are some good weapons to purchase. If you
are a little short on cash... common sense; get in fights! When you
are all ready, exit town and head north to Vidna.
_______________________________________________________________________
_______
-*Vidna*-
Talk to everybody (for information about Octam's location). Check a
cupboard in the item shop for 10 Healing Leaves. Talk with Danpas (his
house is on the western side of town). He will tell you about an
underground shelter that's being made. Give Zalan's letter to Pepe
(his son, of course). Pepe's house is located up in the northwest part
of town. Upon giving him Zalan's letter, he will give you Yuma's Ring.
Take this back to Zalan (in Jeremi) and he will give you Zalan's Crown
and do you a favor -- he says that you should bring him "unusual
objects" you'll come upon and he will make them into something great,
free of charge! Now head to Octam.
_______________________________________________________________________
_______
-*Octam*-
Enemies in thia area: [Curry Devil, Killer Bee, Mad Mantis, *Orb
(Light)*]
Octam has also been taken over by the mist. Exlpore thoroughly to find
hidden treasure boxes. It is wise to have everybody learn the spell
from Orb... it's a very powerful heal spell. When you are ready, head
for The Tower of Rem
(the main building).
_______________________________________________________________________
_______
-*The Tower of Rem*-
For clues about the Gate of Shadows (you'll be visiting there shortly),
check the stone faces down in the basement. Reading four books will
open a secret passage. Cara tells you that you'll need the Star Pearl
and that Zalan (from Jeremi) has it. Back to Jeremi to see Zalan it
is!
_______________________________________________________________________
_______
-*Jeremi (Second Visiting)*-
Back in Jeremi, Zalan will gladly give you the Star Pearl. Sleeping at
the inn will trigger a dream sequence. When you are all set, head east
past Octam to th Gate of Shadows.
_______________________________________________________________________
_______
-*Gate of Shadows*-
Items in this area: [Life Ring, Wonder Elixir]
Enemies in this area: [*Gizam (Water)*, Mad Bird, Mush Mush, *Nova
(Wind)*, Warman]
Remember what the statues back in The Tower of Rem told you? You
probably don't, so here's what to do... you have to enter the right
element for each gate. It goes as follows... North Gate - Earth, East
Gate - Wind,
South Gate - Water, West Gate - Fire. After the gate opens and you
enter, you must head through until you reach a big underground cavern
where Octam's citizens are being held.
_______________________________________________________________________
_______
-*Underground Octam*-
Speak with the mayor (he's on the third floor) of the big building in
the center of town. When you go to Hari's house, check the cabinet for
a Life Water. You will now be able to enter The Fire Path -- located
to the north.
_______________________________________________________________________
_______
-*The Fire Path*-
Items in this area: [Gala Mace, Wisdom Water]
Enemies in this area: [*Freed (Water)*, Gel Frog, Gola Gola, Mush Mush,
*Nova (Wind)*, Stone Lizard, Warman]
This is pretty simple. Just follow the path until you come by the evil
earthquake-causing Xain. Keep trying to talk to him and he will attack
you.
Xain can be powerful. He can hit your characters with combos worth
1,000 HP. In the turn before he used the powerful attack Terio Punch,
he will charge up. Have your charcters use Spirit to raise their
defense to lessen the damage of Terio Punch (just like when fighting
Zeto). After defeating him, don't forget to snag the goodies in the
now-accessible chests on the now-frozen lava bed.
_______________________________________________________________________
_______
-*Favor for the Mayor of Octam*-
The Mayor of Octam asks you to do him a favor and return to Vidna to
get some Hot Spring Pills for him. You can use the elevator to get to
the surface quickly. It would be wise to pick up a few things from the
shops before heading out (to Vidna).
_______________________________________________________________________
_______
-*Vidna (Second Visiting)*-
Enemies in this area: [Devil Pump, *Orb (Light)*, *Swordie (Wind)*,
Verial]
You guessed it... the mist has overtake Vidna (the windmills had
stopped blowing it away). Head to the underground shelter that guy was
preparing last time you were here. Down in the underground, talk to
this one old guy and he will tell you the location of the Hot Spring
Pills. Go ahead and get them and then return to undergound Octam. In
appreciation, the mayor will give you the Slowness Chain (wearer gets
last attack in battle) and tell you about another Genesis Tree. It's
up in Mt. Letona, next to the town of Ratayu. Exit this town and head
north (of Vidna) to find it.
_______________________________________________________________________
_______
-*Ratayu*-
Enemies in this area: [Demon Fly, Evil Shadow, Skull Knight, *Viguro
(Thunder)*]
Head through the town until you reach the Castle of Lord Saryu. Before
talking to Saryu in the throne room, thoroughly search the castle for
some nice items. Once you talk to Saryu, he will give you the a key to
the a gate, which will allow you to reach Mt. Letona. He also promises
to give you the West Ratayu Key if you revive the Genesis Tree.
_______________________________________________________________________
_______
-*Mt. Letona*-
Items in this area: [Guardian Water, Magic Leaf, Power Ring, Wisdom
Ring]
Enemies in this area: [Hell's Rat, King Frog, Lip King, *Mushura
(Earth)*]
Just head up the mountain while collecting the items. Once you reach
the top, you will find a force surrounding the Genesis Tree and...
As with some previous bosses, it will probably be best to have your two
strongest characters attack Songi with their best Hyper Arts, while
having one character concentrate on keeping the group healed (and
attacking when the chance is given). It is wise to keep everybody's HP
high, since Songi can inflict some power attacks. Use Healing Flowers.
_______________________________________________________________________
_______
-*Ratayu*-
After the force is lifted and the Genesis Tree is saved, head back to
Ratayu and speak with the innkeeper's daughter. Noa will take her
place as the Seru Bride and be taken down deep inside the castle. They
are building the Juggernaut down there -- a powerful and vicious
monster. Vahn and Gala set out to save Noa.
_______________________________________________________________________
_______
-*Some Bosses (hey, couldn't think of anything better :)*-
This enemies block the entrance to the chamber below the castle and can
be taken care of quite easily by using some powerful Art Moves from
Vahn. You can also learn a cool earth spell from them (if you don't
get it, you can get it later in the game). After reaching the
Juggernaut Lair, Saryu will turn into a monster and you'll be
fighting....
Van Saryu can hit you with a combo that can do up to and over 600
points of damage (so, it is wise not let your characters' HP drop under
[at least] 800). It can also hit you with a fairly powerful earthquake
attack. Beat it up with your best moves and keep everyone healed --
simple. After kicking him around a bit, Saryu will regain his senses,
shut down the Juggernaut machine, and give you (like he promised) the
West Ratayu Key, used to open the gate to the second Mist Generator (at
Dohati's Castle). Exit and head west.
_______________________________________________________________________
_______
-*Dohati's Castle (Mist Generator)*-
Items in this area: [Fury Boost, Healing Berry, Healing Bloom, Healing
Flower, Healing Fruit, Life Water, Magic Fruit, Phoenix, Power Elixir,
Power Water, Shield Elixir, War Soul]
Enemies in thia area: [*Aluru (Light)*, *Freed (Water)*, *Gola Gola
(Fire)*, *Mushura (Earth)*, *Nova (Wind)*, *Orb (Light)*, *Swordie
(Wind)*]
All of the enemies in this dungeon will teach you a spell. Be sure to
have characters who don't already have the spells you can aquire here,
get them. Also, it would be a good idea to learn the light spell
(Final Blaster) from Aluru. All of the side paths lead to treasure,
collect them all... most are very useful. Follow the escalators up to
reach the top. Upon reaching the Mist Generator, you'll be face to
face with...
As like a few bossed before, Dohati can use its Chaos Breath attack and
do up to or more than 800 HP worth of damage to each character and
cause venom and curse status. Also, his multi-hit attack combo can
cause up to 1,000 points of damage. Remember, pay attention to your
characters HP -- don't let it get too low. Have your characters hit
him with your their best Art Moves. When you have defeated Dohati,
head back to Octam and take the Sky Train (to Karisto Kingdom).
_______________________________________________________________________
_______
-*Karisto Kingdom*-
Enemies in this area: [Acid Slime, Boogie Pump, Death Trigger, Giant
Rat, Gold Bison, Grudo 2, Heavy Grude, High Mantis, Killer Wolf, Moldy
Worm, Nurga, Queen Bee]
Follow the path around to the northwest to come by Sol.
_______________________________________________________________________
_______
-*Sol Tower*-
Items in this area: [Guardian Water, Healing Berry, Life Water, Magic
Water, Miracle Water, Phoenix, Power Water, Swift Water, Wisdom Water,
Wonder Elixir]
Enemies in this area: [Dead Bone, Ghost Knight, Shade, *Spoons
(Light)*]
Here you will get to play some neat mini-games. Head through the first
few mist-covered floors -- after the first few, they become mist-free.
Your party will meet up with Gaza you will babble about some stuff.
The upper mist-free floors are where the mini-games are. Talk to some
people and try things out. Fool around as much as you'd like. When
you have had you're fun, head for the roof. Up on the roof, you'll
receive a Genesis Tree Seedling and orders to plant it in the basement.
Before leaving, you'll see and have to fight...
Use the same strategy as with other bosses. Nothing really special
about this guy. His attacks can be a bit powerful, but nothing you
should have to worry about. Attack him continuously and viciously.
After a bit Songi will appear and escourt Gaza out of there. Now you
need to give Soru Bread to each of the wooden Sage Chests on the lower
floors. Get Soru Bread by purchasing it from the baker for 6,000G or
buying it with coins won from the games. There are a total of eight of
these chests. Once all of the chests have been opened using the bread,
you may exit. Accomplush this by going into a door close to the bottom
floor and check the device there. If all of the chests have been taken
care of, doing this move a statue, opening a new passage.
_______________________________________________________________________
_______
-*Warrior's Square*-
Items in this area: [Golden Book, Wonder Amulet]
Enemies in this area: [*Aluru (Light)*, *Kemaro (Earth)*, Medusa, Marge
2, Warhalf]
It is suggested that, if you haven't already, you learn the earth spell
from Kemaro. In the Warrior's Gate Room, pull the lever to lower the
first set of stones. Now head around the room pulling levers until you
reach the opposite end. You should now be able to pull the lever that
lowers the second set of stones. Head to the bottom (the basement) and
plant the Genesis Tree Seedling. After doing so, Songi will appear and
drop off a more powerful version of...
This time Gaza is a fairly strong enemy and puts up a halfway decent
fight. His combo attack can hit you and take over 1000 HP from you.
He also uses Neo Star Slash, which attacks every character and is a
semi-powerful attack. Have Vahn and Noa raise their attack and
defense. Gala should use spells to heal the group and attack when
possible. The spell you should have gotten from Kemaro is a good thing
to use on this guy. Keep your characters' HP high, use your best Art
Moves, and use the Kemaro spell! Vahn will get rewarded with a weapon
(Astral Sword)... the best weapon Vahn can get for a while. Visit the
second floor of the inn and talk to the Emperor of Sol (he will give
you a password), then head northeast to the twon of Buma.
_______________________________________________________________________
_______
-*Buma*-
Nothing much to do here. The three Genesis Trees here are frozen and
the gang can't do anything about it. Now you are going to have to Dr.
Usha's Research Center (to the west).
_______________________________________________________________________
_______
-*Dr. Usha's Research Center*-
Remember that password the Emporer of Sol gave you? In case you
didn't, it was... (X, X, Triangle, Circle, Square). You'll need it to
enter. Dr. Usha informs you that you of a Seru in a cavern to the
north of Bumathat is the source of the freezing wind (that froze the
Genesis Trees). He says he will make you a TimeSpace bomb to use on
the enemy, but only if you bring him the Fire Droplet from Uru Mais (to
the west). Talk to Mrs. Usha to get the key to the ruins of Uru Mais.
Make sure to pick up a few items if you are running low.
_______________________________________________________________________
_______
-*Uru Mais*-
Upon using the key to get into the ruins, you'll have to enter each one
of the three doors. When entering each room, a bit about each
characters past will be revealed in a dream-like scene. When each
character has gone through this, you will speak with Tieg. He will
give you the Fire Droplet (a powerful accessory -- you'd can equip it
for now if you'd like). Return back to the lab and hand the Fire
Droplet over to Dr. Usha. He will take care of his end of the bargain
by giving you four TimeSpace bombs and let you know what to do with
them (to eliminate the Seru)
_______________________________________________________________________
_______
-*Nivora Ravine*-
Items in this area: [Fury Boost, Mettle Gem, Rainbow Jewel, Spirit
Jewel, Warrior Icon]
Enemies in this area: [Aluru, Amethyst, Lava Face, Lucifer, Neo Grude,
Rock Lizard, Warfish]
It is HIGHLY reccomended that you have the following accessories before
entering this area... (Burning Jewel, Earth Jewel, Luminous Jewel,
Mettle Gem, War Soul, and a bunch of Healing Berries). Each character
will make their way through this dungeon seperately. You will be able
to switch characters at anytime. If you can't go anything furthur,
switch to another character and they will hit a switch or something,
opening the other character's path. After all of the chracters reach
the main room and ready the bombs, they'll be attacked by the Delilas
Family. Each character will have his own member of the family to
fight. Equip Vahn with the Burning Jewel, Noa with the Luminous Jewel
and Mettle Gem, and Gala with the Earth Jewel War Soul and Spirit Jewel
to make these battles easier.
This boss is sort of like a few bosses you have already fought. You
see, Che will use a normal, average attack for two rounds, and they hit
you with a powerful attack that you easily kill you if your HP is not
super-high. To take care of this... make sure to use Spirit to raise
your defense on the turn he is going to use the powerful attack. So
basically you should follow the 3-turn pattern of: attack, attack, use
Spirit or attack, heal, use Spirit. Or any variation of that, as long
as you use Spirit on the turn he uses his powerful attack (after he
does two normal attacks). Simple! Also, the spell you got from Kemaro.
Just like the last boss, this boss will hit you with two normal,
average attacks and on the third turn, hit you with a powerful attack.
Follow the basic same pattern as with the above boss... attack, heal,
raise defense.
Again... just like the two other bosses. Two weak attacks and then a
powerful one. If have the Astral Sword equipped (you should), Vahn's
Power Slash Super Arts will do some heavy damage. Ahhhh.... again...
attack, heal, raise defense.
After the TimeSpace bombs explode, all of the bosses you just fought
combine into one...
You have a 4-round limit in defeating this boss. This means... you
only get to pick a move for each character four times. You don't
really have to worry about healing much, because Koru doesn't do high
damamge. Plus you are going to have to use every turn to get an attack
in to kill this guy within your limit. It is best to have Noa equipped
with the Mettle Gem, War Soul, and Zalan's Crown. This will allow her
to use two Miracle Arts with a full AP bar two turns in a row...
useful. Use the spells learned from Kemaro and Aluru. Hit him with
your best Art Moves. If you don't beat him within the allotted turns,
your party automatically perishes.
_______________________________________________________________________
_______
-*Buma*-
By defeating the enemies in Nivora Ravine, Vahn, Noa, & Gala have
stopped the freezing wind and the Genesis Trees have thawed. You can
now revive them and keep the mist away. Cara will give you soem music
to take to the pianist in the bar in Sol. Have him play the music for
Grantes and receive the Soren Flute. You are going to have to play it
at the top of Mt. Dhini to summon the Soren, a tribe who will help you
reach the Floating Castle (they can fly) and eliminate the mist
forever.
_______________________________________________________________________
_______
-*Mt. Dhini*-
Items in this area: [Good Luck Bell, Healing Berry, Phoenix, Unholy
Icon, Wonder Amulet]
Enemies in this area: [Garnet, *Iota (Earth)*, Ironman, *Mushura
(Earth)*, Neo Bison]
Head up and at the top, Vahn will play the Soren Flute. This will
cause Luctes and three other Soren to appear and take your group to
their camp.
_______________________________________________________________________
_______
-*Soren Camp*-
Resting at the inn will trigger another scene in which Noa has a dream.
After this, talk to the elder and he says the Soren will help you in
your goal to reach the Floating Castle. Buy whatever weapons,
accessories and items you can afford/want/need. Talk to Luctes (he's
near the Save Point) to start for the Floating Castle.
_______________________________________________________________________
_______
-*Zora's Floating Castle*-
Items in this area: [Evil God Icon, Healing Berry, Life Water, Magic
Ring, Magic Water]
Enemies in this area: [*Barra (Wind)*, *Mushura (Earth)*, Terror Face,
Thermo, Topaz]
After riding the elevator to the lower level, jump onto the blocks to
the left side of the passage and enter the vent shaft. Just heade
through and after reaching the power supply terminal, you'll be faced
with one of a few bosses in this dungeon...
This boss is very simple. When Puera does his Death Game attack, you
will be shown four cards and then he will shuffle them. Watch the card
marked "Puera Dies" and choose it. If you choose one of the other
cards, either one of your party members will die or some other effects.
If one of your party members happens to die there is no need to worry,
take a few good shots on this guy and he'll be toast. After defeating
him, head past the Save Point and face...
Zora is like the Delilas family. She will hit your characters with two
normal, average attack and on her third turn, hit all of your
characters with a powerful attack. You should know what to do by
now... either heal or attack on your two turns and then use spirit to
raise your defense on your third turn to lessen the damage of Zora's
attack. Again, the spell you received from Kemaro helps out. Zora can
turn one of your characters to stone (cure this by using medicine). On
the plus side, a stoned character (hmm... that sounds funny) cannot be
damaged... Zora will just waste an attack. When you are done beating
up Zora and back at the Soren Camp, Luctes will lead you to Conkram
(the location of the third and final mist generator).
_______________________________________________________________________
_______
-*Conkram*-
Enemies in this area: [*Kemaro (Earth)*, Lamia, Mad Golem, Nightmare,
*Slippery (Water)*]
The city of Conkram isn't doing too good and you'll see why. Anyways,
find and speak with Queen Minea in the upper levels and then head
downstairs and talk find the king. Talk to him and receive the Seru
Flame. The Seru Flame can be equipped to increase AP accural by 25%.
However, you must use it now to go back in time to see what happened to
Conkram and try to prevent it.
_______________________________________________________________________
_______
-*Conkram of the Past*-
Items in this area: [Guardian Water, Magic Fruit, Power Water, Swift
Water, Wisdom Water]
Enemies in this area: [*Kemaro (Earth)*, *Slippery (Water)*]
A lot of the people who you've battled in the future are here (Zeto,
Dohati, the Delalis' and Zora). Speak with all of them and then
explore around in the buildings for some items. After this, rest at
the inn and in the morning you'll learn about what happened to Conkram.
Speaking with Cort at his lab (in the basement) will cause you to
witness what allowed the Mist to enter. Your task, as if you didn't
know, is to stop the mist!
_______________________________________________________________________
_______
-*Rogues Tower*-
Items in this area: [Fury Boost, Guardian Chain, Magic Armband,
Phoenix]
Enemies in this area: [*Barra (Wind)*, *Slippery (Water)*, *Spoon
(Light)*]
The object of this maze is to use a bunch of teleporters to progress to
the end. To make sure the teleporter leads you forward, wait until the
floor and walls return to normal, then go through. If you don't make
sure of this, it could end of leading you backward. Anywho, you'll
fight some old bosses on your way through (remember Caruban?). Sooner
or later you will encounter...
Rogue is a pretty simple, easy boss. As usual, just pound away at him.
Use the light spell from the Orb enemy after Rogue hits you with an
elemental attack. Keep your HP up, hit him hard, and he will be gone
in no time.
_______________________________________________________________________
_______
-*Conkram (Mist-Free)*-
Now that Conkram is mist free, the King will show his gratitude to you
be giving you the Nemesis Gem, which you will use later in the game to
access the final mist generator. To get Minea's Ring, which raises the
character equipped with its HP, talk to Minea (the Queen) on the
rooftop. Now (back in the future), exit and head north to find Jette's
Absolute Fortress.
_______________________________________________________________________
_______
-*Jette's Absolute Fortress*-
Items in this area: [Golden Claw, Great Axe, Life Armband, Lost Grail,
Rainbow Jewel, Unholy Icon, Warrior Icon, Wonder Elixir]
Enemies in this area: [*Barra (Wind)*, *Gilium (Thunder)*, *Iota
(Earth)*, *Kemaro (Earth)*, *Puera (Dark)*, *Slippery (Water)*, *Spoon
(Light)*]
Head through until you reach the Lake of Mist and then head right for a
Rainbow Jewel. You will also get a glimpse of the Juggernaut from
here. Anyways, continue and once in the control room, you will have a
special guest ready to fight you...
Jette can use some combos and hit you with a decent shot. He can also
sometimes get two attacks off in one turn. However, this boss is easy.
Hit him with your best Super Arts and heal when your characters' HP is
low.
When you are done, head over to the levers (in the control room). The
levers change where the platforms will take you. Setting and following
it to the right will get you a Great Axe (for Noa). Now set it and let
it take you to the left to see the mist generator and...
You are not going to be able to hit Cort with normal attacks because
from the start of the battle, Cort puts up a barrier. However, you can
still and will use Art Moves and spells. He can use his Guilty Corss
attack to cause moderate damage to one character and then his Mystic
Circle attack which hits the entire party. After beating him up a bit,
his sheild will go away and you can really beat him down. However,
beware, Cort can summon the Juggernaut and cause some major damage to
you. Try to raise your defense if you think he is going to use it his
next turn to reduce the damage. Keep your HP high enough so that if he
happens to do a strong attack, you are less likely to die.
_______________________________________________________________________
_______
-*Back to Rim Elm*-
Now that you have defeated Cort and stopped the final mist generator,
Legaia is safe, right? Well... anyways, head back to Rim Elm and talk
with your buddies (Mei, Noa, Gala, Maya). Soon after arriving back in
Rim Elm, to your and everyone's suprise, Songi shows up with the
Juggernaut (that bastard!). Apparently it bonded with Cort and wants
to turn Rim Elm into a big Seru monster which will start producing mist
(not a good thing :). Anyways, your party must head back to Uru-Mais
and enter Seru-Kai (the world of the Seru).
_______________________________________________________________________
_______
-*Seru-Kai*-
Items in this area: [Triumph Armor]
Enemies in this area: [*Barra (Wind)*, *Gilium (Thunder)*, *Slippery
(Water)*]
This is a simple area. All you have to do is follow the path while
opening up the chests on the way. When you reach the Great Genesis
Tree, guess who comes and battles you for the last time? Yep, yep...
Songi can hit one of your characters with some damaging combos and he
can also use an attack called Genocidal Cannon that hits all of your
characters for some high damage. If you want to play it safe, you can
equip Vahn with the Lost Grail to make sure your party doesn't get
wiped out on one attack. Anyways, you are going to have to pound away
at this beast while keeping your HP high (I know I keep saying this,
but I know sometimes when I am involved in a battle, I sometimes fail
to realize my characters' HP until I've already chosen some other
attack). Anyways, beat the crap out of this ugly... thing and then
return to Rim Elm to enter the Juggernaut (by using the Great Genesis
Tree to force open his mouth).
_______________________________________________________________________
_______
-*Bio Castle Juggernaut*-
Items in this area: [Crimson Book, Lost Grail, Magic Armband, Ra-Seru
Armor, Ra-Seru Blade, Ra-Seru Boots, Ra-Seru Club, Ra-Seru Fangs, Ra-
Seru Helmet, Ra-Seru Plate, Ra-Seru Plume, Ra-Seru Robe, Ra-Seru
Thongs, Ra-Seru Seal, Ra-Seru Shoes]
Enemies in this area: *Aluru (Light)*, *Barra (Thunder)*, *Freed
(Water)*, *Gilium (Thunder)*, *Gizam (Water)*, *Gola Gola (Fire)*,
*Iota (Earth)*, *Kemaro (Earth)*, *Mushura (Earth)*, *Nighto (Dark)*,
*Nova (Wind)*, *Orb (Light)*, *Puera (Dark)*, *Spoon (Light)*, *Swordie
(Wind)*, *Viguro (Thunder)*]
Wow... there are a lot of enemies and items in this area... that took a
few seconds to put in alphabetical order. Anywho, follow the path
while collecting the Re-Seru Armor and weapons in the chests. Whenever
you come to a branch that is sticking out over the water (or whatever
liquid that is), jump in and let the flow take you. Doing this will
take you to some chests and eventually bring you back around to the
start. The enemies in here can be on the tough side. Beware of the
Pueras, they could easily take out your party. When you finally reach
the final door, it will close up on you. Quickly pressing the two
circular things on the floor will open the door. Head through to
finish the game and fight your last battle...
The final boss is not too hard. You have foughted harder battles
throughout the game and made it through, so this shouldn't be too much
of a problem. Kick the crap out of Cort with your best moves and heal
when you need too.
After defeating him, rejoice! Kudos to you for completeing this game!
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VI. [S e c r e t s]
(Thanks to T&T for a few of these)
(1) Chicken King - To get the Chicken King Accessory, head to Muscle
Paradise and enter each level (Beginner, Expert, and Master). Run from
the first fight of each and you will be rewarded with the Chicken King
(allows you to run away from fights).
(2) Devil Medallion - To get The Devil Medallion, return to the summit
of Mt. Dhini, after the Soren event there. You will fight a hidden bos
named Lapis. This guy is as strong if not stronger than the final
boss! Anyways, he is beatable with the aid of healing spells.
(3) War God Icon - After beating Jette's Absolute Fortress, head to Sol
and clear the Master Course of the Muscle Dome to get this great
accesspry that allows it's equipee (cool word) to attack twice in one
turn.
(4) There is a special Ra-Seru magic spell that each character can
learn towards the end of the game. To get these, each character must
complete the following tasks:
*Vahn* - Have Meta at level 8, all Hyper and regular Art Moves. With
this done, head to the Genesis Tree in Sol and Vahn will learn the
ability to summon Fire Ra-Seru Meta.
*Noa* - Have Terra at level 7, all Hyper and regular Art Moves. With
this done, head to the Genesis Tree on Mt. Rikuroa and Noa will learn
the ability to summon Wind Ra-Seru Terra.
*Gala* - Have Ozma at level 6, all Hyper and regular Art Moves. With
this done, head to the Genesis Tree in east Voz Forest and Gala will
learn the ability to summon Thunder Ra-Seru Ozma
(5) Dark Ra-Seru Jedo - After defeating Songi at Noaru Valley, return
to the Genesis Tree in the West Voz Forest to find a treasure box with
the Dark Stone inside. Take this to Zalan in Jeremi and he'll work his
magic on it and turn it into an accessory called the Dark Tailsman
which protects against Dark powers and gives its wearer the ability to
summon the Ra-Seru Jedo.
(6) Light Ra-Seru Horn - Take the Light Egg given to you by Cara to
Zalan in Jeremi and he'll fashion it into the Light Tailsman for you
(what a cool guy). This accessory protects against Light powers and
the ability to summon the Ra-Seru Horn, who will bring dead characters
back and heal living ones.
(7) Earth Ra-Seru Palma - Win the Earth Egg in Sol and take it to, who
else, but Zalan. He will do wonders with it and turn it into the Earth
Tailsman. This accessory protects against earth powers and gives its
wearer the ability to summon the Ra-Seru Palma.
(8) Water Ra-Seru Mule - Win the Water Egg by plashing the fishing
game at the pond east of the town of Buma. Take it to Zalan and he'll
mend it into the Water Tailsman which protects against Water attacks
and lets its wearer summon the Ra-Seru Mule.
Note: To be able to fish, you must get a rod (Trade in coins in Sol's
Muscle Paradise).
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VII. [C o n c l u s i o n / T h a n k s]
I basically did this whole thing by myself without a lot of other
input. However, I would like to thank T&T for a few secrets and
character descriptions, as well as GameFAQ's.
I plan to make more walkthroughs, though I have no idea which ones.
I'd like to do another RPG walkthrough since RPG's are my favorite
games.
Anyways, thanks to my friends Rick, Jim, Jesse, Mike, Jon, and Brian.
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Legend of Legaia
1999
R. Angotti