Traps and arrows.

In the heart of the forests of the Old World, near each elven settlement, the Waywatchers patrol the surroundings, set traps for unwelcomed visitors, prepare ambushes for large units of enemies, fight wandering monsters and face dangers which pose a treat for the nearby settlement.
Becoming a Waywatcher is not an easy task: the candidates are choosen from the best hunters, scouts and archers of each village. Their tasks are also very dangerous and only after extensive training they can accomplish them. Despite this, each young wood elf is willing to undertake this career, as prestigious as the Wardancer's one.

Advance scheme:

M
WS
BS
S
T
W
I
A
Dex
Ld
Int
Cl
WP
Fel
+1
+10
+40
+1
+1
+4
+20
+1
+20
-
+10
+30
+10
-

Skills:
Marksmanship
Set traps
Find traps
Flee!
Shadowing (only in rural enviroment)
Follow trail
Silent move - Rural
Concealment - Rural
Conceal traps *
Prepare poisons
Remove traps
Improvise traps *

Trappings:
Elven bow and arrows
d4 traps
Hand weapon

Career exits:
Beastfriend
Targeteer

Career entries
Beastfriend
Forest runner
Scout
Hunter
Targeteer

* New skills:
Conceal trap: On a succesful Dex test the character conceals the trap so anyone trying to find it has a -20 modificator to the test.
Improvise traps: The character can prepare traps using anything available in the forest (i.e. "elastic" branches hitting the target if a rope is pulled or cutted). Two test are required: the first based on Int (to find a suitable trap) and the second on Dex (to make it).


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