=========================== = Custom Library 1.02 = = 02:26 07/05/99 = = READ_ME.TXT = =========================== For US Navy Fighters v1.2 (works with U.S. Navy Fighters (Marine Fighters) v1.2 or USNF Gold) Major changes in this library: removed modified AC-130 from library B-52 have original weapon load corrected previously modified radar ranges fixed the A-10 load weapon screen, now allows other ordnance fixed the SU-34 overload problem fitted EA-6 with pylons all aircraft now flyable limited or changed allowable weapons and weight limits on some pylons replaced AIM-9B with longer range AIM-9L "Super Sidewinder" replaced AIM-7 with longer range AIM-7F "Sparrow III" removed AIM-120 Anti-missile missile removed Pave Spike II removed MK-236 cluster bomb nuclear weapon HUD Range Scale now indicates minimum range and Weapon Type has "N" suffix (except TALCM and SRAM) removed white spots from Choose Activity Screen 1 & 2 GBU-12 twelve pack replaces the GBU-10E ten pack AGM-12D N "Bullpup" now laser guided UB-32-57 rockets pods replaces UV-37-57 rockets pods UB-32-57, UV-16-57 can be fired at other aircraft by computer controlled aircraft slightly better documentation (?) learned how to spell missile ;) INSTALLATION ============ Move or Copy the 0.LIB file to your game directory, usually USNF or USNFGOLD. UNINSTALL ========= Move or delete the 0.LIB file from the game directory. BUGS ---- Aircraft Selection Screen only displays part of the planes, in alphabetical order. ============================================================================ ============================================================================ Objects included in this library: AIRCRAFT [replaces originals] all listed aircraft are flyable, ======== repositioned pylons and split weapon loading as needed NOTE: Some aircraft deck icons do not display properly on Aircraft Selection screen in Fly Single Mission, or when using Cheat|Allow Flying Any Plane in a campaign. Some aircraft should not appear on carrier deck but do. ------ PLANES < changes from game defaults > ------ A-6E FLIR, CCIP, laser designator A-7E FLIR, one additional pair of wing pylons A-10 -visual FLIR, CCIP An-74 RWS only radar (range 27 nm) Av-8B ALQ-119 replaces ALQ-167 ECM unit, repositioned the center pylon to centerline B-52G FLIR, ECM jammer, laser designator, ejection seats, two pair wing hardpoints C-130 EA-6 centerline and two pair wing pylons E-2C ECM jamming E-3 ECM jamming E-8C ECM jamming F-14B F-15C (fighter) carrier ready, CCIP, improved radar F/A-15C -visual (attack) [replaces F-15J] camo paint, FLIR, CCIP, improved radar, additional pair of wing pylons, carrier ready F-104N removed two 250 gallon drop tanks, replaced "Sparrows" with AMRAAM's, generic "AIR FORCE" markings F/A-18C (fighter) removed the "Mavericks". Increased radar range, but with a slightly reduced lookdown performance. F/A-18D -visual (attack) FLIR F-22A Now has AIM-9 (4), AIM-120 (4) and AGM-65 (4) for internal standard load, as stated in the manual. Added one pair wing pylons. IL-96 KC-135 MiG-21 increased radar track range MiG-27 MiG-29 repainted MiG-31 increased thrust, structural integrity, radar range SU-24 SU-27 SU-33 SU-34 laser designator SU-37 TU-26 pair of wing pylons TU-95 FLIR, added two 23mm turrets, one dorsal and one ventral TU-160 FLIR, laser designator ----------- HELICOPTERS ----------- NOTE: When flying a helicopter, use SHIFT+Z to change the rotor pitch. KA-50 FLIR Mi-24 FLIR, laser designator, UB-32-57 rocket pods SH-60 FLIR, radar, LAU-61 rocket pods, 12.7mm nose and 23mm side turret pylon weight limits: centerline: 2000 pounds each inner: 1000 pounds each outer: 500 pounds each ORDNANCE ======== ---------- AIR-TO-AIR ---------- AA-2 "Atoll" [replaces original] Lighter, faster, longer range, like the real one*. (range 4 nm, warhead 6 kg) AA-6 "Acrid" [replaces original] Heavier, longer range and more destructive*. (range 30 nm, warhead 100 kg) AA-8 "Aphid" [replaces original] lighter, longer range*. (range 4 nm) AIM-7F [replaces AIM-7] "Sparrow III" faster, longer range*. (range 56 nm, warhead 40 kg) AIM-9L [replaces AIM-9B] "Super Sidewinder" lighter, faster, longer range*. (range 10 nm, warhead 11 kg) AIM-9SS "Sea Snake" Long-range AIM-9M with a snake like jink behavior. (range 21 nm) AIM-54C N "Pheonix" (thermonuclear, targetable) 35% destructive radius: 1.8 nm Anti-missile pod High-speed short-range AAMM (10), fairly effective within 2 nm (range 7 nm) Aden 30mm gun pod (no modification) available on Load Ordnance screen -------------- AIR-TO-SURFACE -------------- MISSILES ........ AGM-12D N "Bullpup" (thermonuclear, targetable) Laser guided 97% destructive radius: 1.5 nm (range 7 nm) AGM-65D (3 pack) Three-pack of "Maverick D" IR missiles. longer range, slower, smaller warhead than standard "Maverick G" (range 12.8 nm, warhead 59 kg) AGM-69A SRAM (thermonuclear, targetable) Short Range Attack Missile, 98% destructive radius: 5.9 nm (range 100 nm) AGM-109 TALCM (thermonuclear, targetable) "Tomahawk" 98% destructive radius: 5.9 nm (range 250 nm) AGM-142 "Popeye" (range 47 nm, warhead 364 kg) IR, for hardened target AS-16 N "Kickback" (thermonuclear, targetable) longer range, 78% destructive radius: 5.9 nm (range 60 nm) AT-12 "Swinger II" Slower, longer range "Swinger" (range 14 nm) GBU-12 (12 pack) Twelve-pack of 500 pound laser guided missiles. (range 7 nm, warhead 89 kg) M118E1 "Paveway" 3000 pound version, with destruction to match (range 5 nm) BOMBS ..... MK-20 "Rockeye" cluster bomb MK-82 (6x6) Six-pack of standard "Slick" iron bombs. Continuos fire. Computer controlled aircraft drops all six in a single burst. MK-82HD (6x2) Six-pack of standard "Snakeye" retarded iron bombs. Continuos fire. Computer controlled aircraft drops two in a single burst. Napalm bombs mostly just a flash, minimal damage to anything except "soft targets" (troops, trucks, etc.). UV-16-57 rockets pods 57mm rockets (16) Continuos fire. Computer controlled aircraft fires 2 per burst. UB-32-57 rockets pods 57mm rockets (32) Continuos fire. Computer controlled aircraft fires 4 per burst. [for the Mi-24, but available for other aircraft] ------------------ SURFACE-TO-SURFACE ------------------ AT-2T modified "Swatter" missile. Surface-to-surface, Surface-to-air. [loaded on the T-72] SRBM II (thermonuclear, neutron, targetable) Short Range Ballistic Missiles, 75% destructive radius: 5 nm (range 20 nm) [loaded on the Sea Shadow] --------------- SEEKERS & OTHER --------------- AAS-38 HARM AAS-38 modified for active radar seeking. ALQ-119 [replaces the ALQ-167] earlier ECM unit, but configured the same as the ALQ-167 in this library. ALQ-167 [no longer available] Drop tank 750 gallon SHIPS ===== Carrier [replaces Eisenhower] removed ID number LCAC "Sea Sparrow" missiles Pomornik AA-8 "Aphid" missiles Sea Shadow Short Range Ballistic Missiles VEHICLES ======== Avenger "Stinger" eqipt HUMMV [replaces HUMVEE] Vulcan M-135 self-propelled AAA [replaces M-113] SA-3 (variant) Long-range "Goa" [replaces original] SA-13 T-72 (variant) fires modified (S-A S-S)"Swatter" missiles. Straight Flush Radar (variant) working radar [replaces original] Long Track Radar (variant) working radar that track you! [replaces original] Stinger (man-portable) repainted [replaces SA-14] STRUCTURES (targetable, except noted) ========== Apartment Bldg 2 [was Apartment Bldg 3] Apartment, Old grafitti Barracks 2 200% harder Bunker 100% harder City Blk 3 50% harder "Offices" City Blk 5 "Apartments" City Blk 1, 2, 4, 6, 7 City Blk 1, 2, 4 and 7 "Offices" Communications Center 50% harder Hospital [replaces Apartment Bldg 2] (not targetable) Missile Silo 100% harder Runway different look (Toolkit users: this was part of STRIP3.PIC) Shelter 50% harder OTHER ===== Choose Activity Screen 1 Choose Activity Screen 2 Quick Mission Screen Footnotes: * reference: "The Encyclopedia of World Air Power" (1981) Crescent