Karnacs Lizardmen Raiders

When the Dwarfs built the mountain city of Karaz - A - Karak, in the east of the Old World, they created the largest, most wonderful and impregnable fortress the world was ever to see. Its chambers and its halls opened into the heart of the mountaina and deep into its roots. Unknown to the Dwarfs, their tunellings were to lead them to vaster, still deeper and unfathomably more ancient caverns below the mountains.

Within these caverns dwelt many foul creatures. Little did the Dwarfs guess of the blood letting and savagery that was to rise from beneath their feet. Soon thelower passages of the Dwarf Kingdoms became the hunting grounds of the perilous lizardmen, the most feared of whom was the reptile known to the dwarfs as Karnac, leader of a savage band of Lizardmen including the dread animal known as Huris. For almost a hundred years the Dwarfs battled against the Lizardmen, chamber by chamber and level by level. But the Lizardmen proved to strong and grew ever stronger as they feasted upon the flesh of the slain and drank the blood of their doomed cpatives. Eventually the dwarfs gave up hope of ever recovering the lower levels an sealed them off by collapsing the connecting passages. What then became of Karnac, Huris and the Lizardmen can only be imagined

Battlecry : Before battle these creatures raise up a great noise of hissing and snarling, as the cry get louder and louder the Lizardmen's thirst for blood reaches an uncontrollable level and they fall upon there unfortunate enemies. 

Deeds : In the main chamber of the 142nd level Karnac slew and ate a dozen dwarf warriors, including Baluk Ironfist, the heir to the kingship. After this occasion his howls of indigestion echoed throughout the fortress for many weeks.

Uniforms : The colours of the reptiles themselves vary from dull browns to sparkling reds and blues. Karnac himself is white. Huris is green. Most of the equipment carried by these creatures is black,whilst the commonest metal used by the lizardmen is either copper or a copper alloy such as brass or bronze. Lizardmen sometimes use captured dwarf armour, which is often iron. Huris wears a very distinctive helemt which formerly belonged to a Dwarf warrior, but which has been beaten so it more or less fits his reptilian head.

The shield carried by these troops is made from the hide of some underground reptile and is of mottled grey or green colour.

If you wish to include the Death Commandos in your army you must take both Karnac and Huris. Lizardmen have tough scaly skins which counts as light armour.
 

KARNAC - LIZARDMAN LORD.......................xxx points
 
Profile  WS BS Ld
Karnac 4 6 6 4 5 4 4 4 10
EQUIPMENT : Karnac is armed with a Longbow, two swords and carries a shield.

MAGIC ITEMS : Karnac is a Lizardman Lord and is thus entitled to carry up to three magic items. These items may be chosen as normal.

HURIS - LIZARDMAN CHAMPION.......................xx points
 
Profile  WS BS Ld
Huris 4 4 4 4 4 2 2 2 8
EQUIPMENT : Huris is armed with a Longbow, two swords and carries a shield.

MAGIC ITEMS : Huris is a Lizardman Champion and is thus entitled to carry a single magic item. This item may be chosen as normal.

0 - 1 UNIT OF KARNACS LIZARDMEN RAIDERS..................x points per model
 
Profile WS BS Ld
Raider 4 3 3 3 4 2 1 1 7
EQUIPMENT : The Raiders are armed with a Longbow, two swords and carry a shield.
 

SAVE : 5+

OPTIONS : The Raiders may carry a Magic Standard.

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