The FimirThe warrior caste of the Fimir, the Fimm, together with the elite warriors the Fianna Fimm are a scourge to human settlements along the coasts of the Old World. The Fimir are obliged to raid and carry off captives in order to perpetuate their race as there are no fertile female Fimir. In fact the only female Fimir are the Meargh or 'Witch Queens' which rule the Fimir race. The Meargh's are powerful wizards but they hardly ever travel far from their fortresses. More commonly seen amongst the Fimir raiding parties are members of the Fimir wizard caste, the Dirach or Deamon Fiends. Raiding Parties will also normally have a number of Shearl (Slaves) in attendance, although these are looked down upon by the warriors themselves. Fimir are humunoid creatures, slightly larger than human sized, with great barrwl chests and powerful limbs. They have tails, the shape of which varies depending upon social standing and age. Warriors tails generally end in clubs and maces whilst nobles have spiked or bladed tails. Witch Queens are unique amongst the Fimir in that their heads are covered in lank hair, they have horns and have smooth ratlike tails. All Fimir have but a single eye and their skin tone is normally light green or buff. Special Rules
Using the Fimir in your Warhammer Armies
CHARACTERSThis Fimir noble is the overall battlefield commander of the whole Fimir force though in reality he probably answers to the Meargh.
WEAPONS/ARMOUR : The Fimir Lord may be armed with any combination of weapons/armour allowed to any of the troop types in this list (see Equipment List for points values) MAGIC ITEMS : The Fimir Lord is entitled to up to three magic items. FIMIR HEROS.......................???? points You may include a Fimir Hero for every unit of Fimm Warriors that you include in your force. Fimir Heros are lesser Fimir nobles who aspire to be given the honour of leading their own raiding parties
WEAPONS/ARMOUR : A Fimir Hero may be armed with any combination of weapons/armour allowed to any of the troop types in this list (see Equipment List for points values) MAGIC ITEMS : A Fimir Hero is entitled to up to two magic items FIMIR CHAMPION.......................????? points Any regiment may include a Champion armed and equiped as the rest of the unit (see Equipment List for points values)
MAGIC ITEMS : The Champion is entitled to one magic item WIZARDS
Dirach................................... 75 points
WEAPONS/ARMOUR : A Fimir Wizard may be armed with any combination of weapons/armour allowed to any of the troop types in this list (see Equipment List for points values) MAGIC ITEMS : A Dirach may have one magic item, a Dirach Champion two items, a Dirach Master three and a Meargh is entitled to up to four magic items REGIMENTSYour army may include one unit of Fianna Fimm. These are the elite retainers of Fimm Nobles and are nearly always lead by their master. They are the noble's personal bodyguard, and the fighting core of his retinue.
SAVE : 6+ OPTIONS : The Unit may be equiped with heavy armour at an additional cost of +1 point per model. The Fianna Fimm may carry a Magic Standard FIMM WARRIORS......................32 points per model These are the majority of the warrior Fimir, and usually form the bulk of a Fimir force. They are the lowest level of the warrior cast.
SAVE : None OPTIONS : Any regiment of Fimm Warriors may be equiped with any of the following : Shields at 1 point per model , Light Armour at 2 points per model. SHEARL............10 points per model Your army may include any number of Shearl units. They are the dregs of Fimir society and are just brought onto the battlefield to die.
SAVE : None FiguresThe Fimir figures can be obtained from GWUK Mail Order. |