Version |
1.4 |
Author |
Philip Niewold |
Last updated |
16 april 1999 |
Introduction
The spell points system is an alternative way to use the
AD&D magic system. Spell points are also known as mana or astral energy
or similar terms. Basically, each character is allotted a "pool"
of spell points that he or she uses to power spells. Each spell has requires
a certain number of spell points to cast, depending on its power. With this
pool of spell points the character can cast any spell that he has in his or
her repertoire. Note that the spell points required to cast a spell do not
have a one-on-one relation to the level of the spell. The level of the spell
determines the difficulty of the spell, while the spell points determine the
amount of energy needed to power the spell. Low level spell casters may have
the raw power to cast a high level spell, but they lack the experience, the
training and mental preparation to cast these more intricate spells. A quick
inspection of the points a spellcaster receives each level and the cost of
the spells will reveal that spellcasters cannot cast the same number of
spells as they could in the old system, especially at higher levels. This is
to compensate for the fact that casters always have a useful spell available
at the right time in the new system. Where in the old system spellcasters
often had a load of unused spells each adventure, this will not be so in the
new system. It may seem that some spells require an exorbitant amount of
points, this is usually because of the usefulness of the spell, or to
compensate for a particular aspect of the old system. In the old system, the
power (and level) of a spell was partially based on its range of targets. If
the targets of the spell were severely restricted, (only to undead were
affected, for example) the effectiveness of the spell was raised in
comparison to a spell of the same level that was more generally effective.
When a spellcaster memorized or prayed for spells these aspects presented a
tradeoff for power against general applicability. Under the new system, each
spell known can be instantly cast, so the tradeoff of old is no longer
present, and therefore some spells have a relatively high spell point cost.
The reverse is also true. Some spells that were rarely used in the past,
because of their limited usefulness have been downgraded in spell point
cost. This system is built up in such a way to achieve a constant decision
problem over which spell to cast at a particular moment to induce an extra
challenge for those playing spell-slinging characters. The spell point costs
of individual spells are available in a seperate list.
Although I am aware that such a system has been published by TSR in the form
of a Player's Options handbook, or something like that, I have neither own
nor have ever read it, so I cannot draw comparisons between the systems. All
I can say is that the system has produced an increased enjoyment of the game
without increasing the power level of the mages and priests. It still lacks
extensive testing at higher levels of experience, however.
Miscasting Spells
When the concentration of a spellcaster is disrupted during the casting of a
spell, half of the spell points invested in the spell are lost.
Bonus Spell Points for High Wisdom
Priests receive bonus spell points for a wisdom from 13 through 18 instead
of bonus spells. They are gained when the priest reaches the level mentioned
in the table. These extra spellpoints are cumulative. So 4th lvl priest with
17 wisdom receives 4 + 4 + 6 + 6 = 20 bonus spell points due to high wisdom.
If the same priest reaches 5th lvl he receives an additional 9 points.
Neither rangers nor paladins receive bonus spell points for high wisdom.
Table 1: Wisdom Bonus Spell Points
Wisdom
|
Bonus Points
|
Acquired at
|
13
|
+ 4 points
|
1st level
|
14
|
+ 4 points
|
1st level
|
15
|
+ 6 points
|
3rd level
|
16
|
+ 6 points
|
3rd level
|
17
|
+ 9 points
|
5th level
|
18
|
+ 12 points
|
7th level
|
For each point of wisdom above 18 the bonus points in the
table above are raised by one. So at 16th level priest with a wisdom of 23
would receive 9 + 9 + 11 + 11 + 14 + 17 = 71 bonus spell points.
Bonus Spell Points for High Intelligence
There is no such thing.
Granted Powers and Similar Cases
Some deities, items or other things may grant a character the ability to
cast certain spells. The use of these abilties work the same as before the
introduction of the spell point system. The character (or monster) receives
the ability to use that spellcasting powers as before, in no case does he or
she receive spell points to add to his or her pool.
Wizard Specialists
Wizards receive a reduction to the spell points cost of spells from the
school that they are specialized in. They only have to pay 75% (rounded
down) of the actual cost when casting such a spell.
Regaining Spell Points
An uninterrupted rest of at least 8 hours is needed to regain spell points.
If such a rest is completed a character regains all the spell points he
lost, up to his full potential. A lenient DM may judge that in cases of an
interrupted or short sleep a small portion of lost spell points is regained.
Studying or Praying for Spells
Studying and praying for spells is still a required activity. If a mage does
not study the spells he wants to cast regularly he may start miscasting
them. A mage is required to spend 5 rounds in study each week per spell per
level that he wants to cast. An appropriate spell book is required of
course. If the mage does not study he risks a chance of miscasting spells.
This chance is equal to (10% per week not spent studying his spells) + (the
level of the spell times 5%) - (the level of the caster). This chance is
rolled each time a spell is cast. If a spell is miscast, the DM determines
its effects. Priests have to spend a reasonable time each day in prayer.
What exactly is reasonable is dependent upon the situation. The player would
have to decide what his character finds a reasonable time. The DM then
decides if the character’s deity also finds this appropriate. If not
enough time is spent in prayer, a deity may refuse to let his follower be
used as a vessel for divine powers. This means that a priest cannot cast
certain, or, in some cases, any spells. As a guideline use about half an
hour each day for the minimum time that has to be devoted to praying to the
character’s deity.
Spell Points by Level - Priests
A priest receives a set amount of spell
points as his full potential at each experience level. Added to this base
pool are those bonus spell points the priest receives for high wisdom or
maybe some magical items. The values below are not cumulative.
Table 2: Priest Base Spell Points
Level of the Priest
|
Spell Point Pool
|
1st lvl
|
10 points
|
2nd lvl
|
16 points
|
3rd lvl
|
24 points
|
4th lvl
|
34 points
|
5th lvl
|
46 points
|
6th lvl
|
60 points
|
7th lvl
|
76 points
|
8th lvl
|
94 points
|
9th lvl
|
114 points
|
10th lvl
|
132 points
|
11th lvl
|
146 points
|
12th lvl
|
160 points
|
13th lvl
|
176 points
|
14th lvl
|
192 points
|
15th lvl
|
210 points
|
16th lvl
|
230 points
|
17th lvl
|
250 points
|
18th lvl
|
270 points
|
19th lvl
|
290 points
|
20th lvl
|
310 points
|
Spell Points by Level - Wizards
A wizard receives a set amount of spell
points as his full potential at each experience level. Added to this base
pool are those bonus spell points the wizard may receive from some magical
items. The values below are not cumulative.
Table 3: Wizard Base Spell Points
Level of the Wizard
|
Spell Point Pool
|
1st lvl |
10 points |
2nd lvl |
20 points |
3rd lvl |
30 points |
4th lvl |
37 points |
5th lvl |
45 points |
6th lvl |
55 points |
7th lvl |
75 points |
8th lvl |
90 points |
9th lvl |
110 points |
10th lvl |
125 points |
11th lvl |
135 points |
12th lvl |
150 points |
13th lvl |
170 points |
14th lvl |
190 points |
15th lvl |
210 points |
16th lvl |
230 points |
17th lvl |
250 points |
18th lvl
|
270 points
|
19th lvl
|
290 points
|
20th lvl
|
310 points
|
Spell Points by Level - Rangers
A ranger begins to receive spell points
when he reaches the 8th level of experience. Added to this base pool are
those bonus spell points he may receive from some magical items. The values
below are not cumulative. The same basic rules that apply to priests also
apply to rangers.
Table 4: Ranger Base Spell Points
Level of the Ranger
|
Spell Point Pool
|
8th lvl |
10 points |
9th lvl |
16 points |
10th lvl |
24 points |
11th lvl |
32 points |
12th lvl |
40 points |
13th lvl |
48 points |
14th lvl |
54 points |
15th lvl |
62 points |
16th lvl |
74 points |
Spell Points by Level - Paladins
A Paladin first begins to receive spell
points when he reaches the 9th level of experience. Added to this base pool
are those bonus spell points he may receive from some magical items. The
values below are not cumulative. The same basic rules that apply to priests
also apply to paladins.
Table 5: Paladin Base Spell Points
Level of the Paladin
|
Spell Point Pool
|
9th lvl |
10 points |
10th lvl |
16 points |
11th lvl |
24 points |
12th lvl |
32 points |
13th lvl |
40 points |
14th lvl |
48 points |
15th lvl |
54 points |
16th lvl |
64 points |
17th lvl |
72 points |
18th lvl |
82 points |
19th lvl |
90 points |
20th lvl |
98 points |
Spell Points by Level - Bards
A wizard receives a set amount of spell
points as his full potential at each experience level. Added to this base
pool are those bonus spell points the wizard may receive from some magical
items. The values below are not cumulative.
Table 6: Bard Base Spell Points
Level of the Wizard
|
Spell Point Pool
|
1st lvl |
- |
2nd lvl |
10 points |
3rd lvl |
20 points |
4th lvl |
30 points |
5th lvl |
36 points |
6th lvl |
42 points |
7th lvl |
48 points |
8th lvl |
54 points |
9th lvl |
60 points |
10th lvl |
72 points |
11th lvl |
84 points |
12th lvl |
100 points |
13th lvl |
110 points |
14th lvl |
120 points |
15th lvl |
130 points |
16th lvl |
140 points |
17th lvl |
150 points |
18th lvl
|
160 points
|
19th lvl
|
170 points
|
20th lvl
|
180 points
|
Casting Spells with not enough Spell Points left in the
Pool
Casting spells when not having enough spell points left in your pool to pay
the spell’s entire cost is possible, although hazardous. To determine the
chance of successfully casting the spell despite not paying all the spell
points required, divide the spell points invested in the spell by the total
number spell points needed (rounding down) to cast it normally. The
resulting fraction is the chance that the spell will function as usual. The
player has to roll this percentage or lower on 1d100. If successful, the
spell functions normally. If the player throws higher than the indicated
percentage, the spell fails to function normally. This can have one of two
results. Either (50%) the spell fizzles entirely, or (50%) the spell
functions normally, but drains the caster’s life energy to provide the
power it lacks. In this last case the caster loses 2 hit points per spell
point lacking due to the power drain and backlash.
- Divide spell points remaining through spell points
needed.
- Roll percentile dice:
- If the result is beneath the fraction derived from step
1, the spell is succesfully cast; otherwise proceed with the next step
- Roll 1d6:
- 1-3 the spell fizzles
- 4-6 the spell is succesfully cast - the wizard loses 2
hit points for each spell point he lacked.
In no case can a character voluntary decide to invest less
than the needed amount of spell points to cast a spell, when he still has
spell points left in his pool. All points in the character's pool are always
used to power a spell when attempting to cast one. It is also impossible for
players to use spell points to cast spells from a difficulty that they do
not have mastered yet.
A Note on Magical Items
Some magical items enhance a casters spellcasting ability or store spell
levels (such as a ring of wizardry or a rod of absorption). These should be
adapted on a case by case basis by the responsible DM in collaboration with
his or her players. Whenever spell levels are used as charges you should
take as general guideline that one spell level equals 4 spell points. So
that a rod of absorption could absorb 200 spell points worth of spells (50
charges). When I have a complete listing available of the items I have
adapted, I will publish it here.
Review the List of
Priest Spells (Alphabetical)
Review the List of
Wizard Spells (Alphabetical) |