Introduction
This section provides a number of martial artists designed using my
unarmed combat rules. They can be used to test the rules or to use as NPC's in the
campaign when you need a martial artist.
Wrestling Priest - Punching Fighter - 'Oriental'
Fighter - Minimax Fighter - Anti-Weapon Specialist - Tumbling
Rogue
1 - Wrestling Priest of Llerg
6th lvl priest; 16 Str, 16 Dex, 12 Con; 2 x spec. 1 x Llerg; 21 discretionary
points; #AT 3/2; AC 8; hp 27; Base THAC0 17
Skill |
Skill Level |
Point Cost |
THAC0
(Skill Roll) |
Damage
(Base) |
Speed Factor |
Break Lock |
0 |
0 |
16 (Str) |
- |
6 |
Punch |
0 |
0 |
17 |
2 (1) |
6 |
Escape Lock |
1 |
2 |
16 |
- |
2 |
Counter Arm Lock |
1 |
2 |
19 |
3 (1) |
5 |
Pain Arm Lock |
2 |
3 |
18 |
4 (1) |
4 |
Block |
1 |
2 |
16 |
- |
- |
Blocking Arm Lock |
1 |
2 |
19 |
3 (1) |
- |
Feint |
0 |
1 |
- |
- |
- |
Blocking Pain Touch |
1 |
2 |
19 |
- |
- |
Arm Lock |
2 |
3 |
15 |
4 (1) |
4 |
Pain Touch |
2 |
3 |
15 |
- |
4 |
Feinting Pain Touch |
0 |
1 |
17 |
- |
9 |
2 - Punching Fighter
5th lvl fighter; 17 Str, 12 Dex, 16 Con; 2 x spec.; 15 discretionary points; #AT 3/2;
AC 10(8 with Ironskin); hp 37; Base THAC0 16)
Skill |
Skill Level |
Point Cost |
THAC0
(Skill Roll) |
Damage
(Base) |
Speed Factor |
Break Lock |
1 |
1 |
18 (Str) |
- |
5 |
Punch |
3 |
3 |
12 |
5 (1) |
3 |
Head Punch |
2 |
3 |
16 |
4 (1) |
6 |
Pain Touch |
2 |
3 |
13 |
- |
4 |
Pain Punch |
1 |
2 |
17 |
3 (1) |
5 |
Ironskin |
0 |
2 |
14 (Str) |
- |
- |
3 - Oriental Fighter
5th lvl fighter; 15 Str, 17 Dex, 15 Con; 3 x spec.; 20 discretionairy points; #AT 3/2;
AC 7(5 with Ironskin); hp 32; Base THAC0 16
Skill |
Skill Level |
Point Cost |
THAC0
(Skill Roll) |
Damage
(Base) |
Speed Factor |
Break Lock |
0 |
0 |
15 (Str) |
- |
6 |
Punch |
0 |
0 |
16 |
1 (1) |
6 |
Kick |
2 |
3 |
14 |
4 (2) |
2 |
Circle Kick |
1 |
2 |
18 |
1d4+2 (1d4+1) |
5 |
Block |
2 |
3 |
14 |
- |
- |
Hurl |
2 |
3 |
17 |
1d4+2 (1d4) |
8 |
Tackle |
2 |
3 |
14 |
- |
6 |
Blocking Tackle |
2 |
3 |
17 |
- |
- |
Blocking Kick |
0 |
1 |
19 |
2 (2) |
- |
Ironskin |
0 |
2 |
12 (Str) |
- |
- |
4 - Minimax Fighter
5th lvl fighter; 17 Str, 12 Dex, 16 Con; 2 x spec.; 15 discretionairy points; #AT 3/2;
AC 8 (leather armor); hp 37; Base THAC0 16
Skill |
Skill Level |
Point Cost |
THAC0
(Skill Roll) |
Damage
(Base) |
Speed Factor |
Break Lock |
0 |
0 |
17 (Str) |
- |
6 |
Punch |
3 |
3 |
12 |
5 (1) |
3 |
Flurry |
3 |
5 |
15 |
5 (1) |
3 |
Head Punch |
3 |
4 |
15 |
5 (1) |
5 |
Crushing Blow |
1 |
3 |
20 |
1d6+2 (1d6) |
9 |
5 - Antiweapon Martial Artist
6th lvl fighter; 17 Str, 16 Dex, 12 Con; 3 x spec.; 21 discretionairy points; #AT 3/2; AC
6 (leather armor); hp 33; Base THAC0 15
Skill |
Skill Level |
Point Cost |
THAC0
(Skill Roll) |
Damage
(Base) |
Speed Factor |
Break Lock |
0 |
0 |
17 (Str) |
- |
6 |
Punch |
0 |
0 |
14 |
2 (1) |
6 |
Block |
2 |
3 |
12 |
- |
- |
Disarm |
2 |
4 |
15 |
- |
8 |
Weapon Catch (Block+Disarm) |
2 |
3 |
18 |
- |
- |
Pain Touch |
0 |
1 |
14 |
- |
6 |
Incapacitating Touch |
2 |
4 |
16 |
- |
6 |
Hurl |
2 |
3 |
15 |
1d4+3 (1d4) |
8 |
Bear Hug |
1 |
3 |
13 |
1d4+2 (1d4) |
9 |
6 - Tumbling Rogue
6th lvl thief; 12 Str, 17 Dex, 16 Con; 2 x spec. 1 x tunmbling prof.; 16
discretionairy points, 5 tumbling points; #AT 3/2; AC 5 (leather armor); hp 33; Base THAC0
18
Skill |
Skill Level |
Point Cost |
THAC0
(Skill Roll) |
Damage
(Base) |
Speed Factor |
Break Lock |
0 |
0 |
12 (Str) |
- |
6 |
Punch |
0 |
0 |
18 |
1 (1) |
6 |
Escape Lock |
1 |
2 |
17 |
- |
2 |
Leap |
0 |
1 |
14 (Str+Dex) |
- |
- |
Instant Stand |
0 |
1 |
17 (Dex) |
- |
- |
Fall |
0 |
1 |
17 (Dex) |
- |
- |
Evade |
0 |
2 |
14 (Dex) |
- |
- |
Kick |
3 |
4 |
15 |
5 (2) |
1 |
Circle Kick |
1 |
2 |
20 |
1d4+1 (1d4+2) |
5 |
Leg Sweep (Tackle+Kick) |
2 |
3 |
19 |
4 (2) |
6 |
Tackle |
2 |
3 |
16 |
- |
6 |
Pain Touch |
0 |
1 |
18 |
- |
6 |
Pain Kick |
0 |
1 |
21 |
2 (2) |
6 |
|