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Combination Martial Arts Skills |
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Introduction A few samples of combination unarmed combat skills is given on this page. Skill Points: 1 This is a combination skill. The martial artist waits for his opponents move and tries to block it while simaltaneously trying to take his opponent's arm into an arm lock. Note that it is possible for the the blocking to fail while the arm lock succeeds. Only one roll is made to determine success or failure for both, however. Skill Points: 1 This is a combination skill. It combines two Arm Lock maneuvres to enable the martial arts to lock both arms of an opponent. Skill Points: 1 This is a combination skill. It combines the Escape Lock and an any lock skill of Easy difficulty (such as Arm Lock, Leg Lock or Bear Hug). The largest initiative modifier is used. Skill Points: 1 This is a combination skill. It combines the Leap and Kick maneuvres. If the leap is very long (see Leap) a strength+dexterity check must also succeed in order to execute the maneuvre. Skill Points: 1 This is a combination skill. It combines the incapacitating touch and circle kick skills. Skill Points: 1 This is a combination skill. It combines the tackle and kick skills. The martial artist used a hard kick to sweep the legs from under his opponent, damaging him and dropping him to the ground. Skill Points: 1 This is a combination skill. It combines two Arm Lock and a Leg Lock maneuvre. It is useful to prevent an opponent from using an free arm and immobilzing him at the same time. Skill Points: 1 This is a combination skill. With this maneuver, the martial artist expertly punches his opponents in sensitive places, causing him pain and damage. Skill Points: 1 This is a combination skill. With this highly skilled maneuver, the martial artist lifts up his opponent, locks his opponents head between his knees and then drops himself to the ground, drilling his opponents head into the floor while choking him. Skill Points: 1 This is a combination skill. With this highly dangerous maneuver, the martial artist attempts to intercept an opponents weapon with his bare hands, not only blocking the attack, but also trying to grab the weapon. Similar to the Block maneuver, there is no initiative modifier as the martial artist is waiting on initiative. The martial artists opponent roll first, determining the armor class hit. The martial artist then rolls to hit this armor class. If this second to hit roll is made, his armor class is lowered by four places and the martial artist has succesfully grabbed the weapon. Note that this might still be insufficient to succesfully block the attack and prevent the damage - placing your hands in the path of a sword can be a dangerous business. The martial artists opponent can try to break free as if breaking a lock, or he can just drop his weapon and draw another. If he tries to break free and loses such a contest, however, the martial artist disarms him. |