Level Seven Rituals
Divorcing the Soul: This is a devastating ritual that separates one’s spirit from its physical element, although the spirit is kept imprisoned in the body. The affected individual cannot use or regain Willpower, all of her Abilities and Virtues drop to one, and she becomes almost incapable of creative thought. She has no motivation, little emotion (Empathy zero) and is twice as susceptible to mind attacks and control if Dominate, Presence, or the like are used against her. She becomes lethargic, careless, depressed and slow. The true strength of this spell is that it can be used on a nearly limitless number of people. During the ritual, the Thaumaturgist drops dead pomegranate seeds in a ring around the target, saying a short, enigmatic chant with each one. The target could be a single person, a house, an office building, a city block, or even a city. The caster must be walking (one seed per pace), so after the original seven-hour incantation, the ritual can take anywhere from 10 minutes to several years to complete. The enchantment stays in effect until one of the seeds is displaced (burying them is a good idea). Still, even if the seeds are dispersed over a wide area, it is only a matter of time before one is disturbed.
Chill of the Windsaber (Sabbat): This ritual enables the vampire Thaumaturgist to create a sheet of telekinetic force so thin and so accurate that it can decapitate anyone toward whom the vampire points his finger. The effects of this ritual are additionally terrifying because all the viewers see is the head separating from the body. The effects of this ritual are deadly to almost any creature with a head, including vampires. The Thaumaturgist must make a Perception + Firearms roll (difficulty 8) to target the windsaber. The victim does get a slim chance to avoid the effect by making a single success on a simple roll using Dexterity + Empathy (difficulty 9). A one-inch by two-inch piece of thin, clear glass is required. It must be snapped in two by the Thaumaturgist for the ritual to activate. The vampire casting the ritual does not have to see the target, but must know where she is.
Shadow of the Wolf (Sabbat): This powerful ritual actually lets the vampire become a Lupine for one night. The vampire must develop a separate Lupine character using his basic statistics. The type of Lupine depends on the exact nature of the ritual. There are several variations of this ritual; each imbues a different form. The vampire is subject to the same limitations and advantages that all Lupines posses. The material component is a cloak made from the skin of a wolf.
Healing Blood (Assamite): By meditating for 10 minutes without any interruption, the character can use Blood Points to heal aggravated wounds. Healing takes place at the rate of one Blood Point per Health levels, with no Willpower expenditure required and no limit to the number of health levels that may be recovered per day.
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