Level Four Rituals

 

In truth, his bestial side has been separated from his psyche for a number of nights equal to the number of successes the caster scores on a Manipulation + Empathy roll (difficulty of 10 minus the subject’s Humanity). During this time, the subject cannot frenzy, cannot regain Willpower, can only use one Blood Point per turn regardless of generation, and cannot even feed without making a Courage roll. In addition, the vampire must make Willpower roll (difficulty 7) to use any Discipline. Legend states that some Kindred have starved into torpor after having been subjected to this ritual. The subject doesn’t need to be in a frenzy, nor does she need to be willing, but the caster may never use this ritual on himself.

The ritual binds the spirit of the mortal to whom the bone belonged in life, and it is this spirit that forces the holder to tell the truth. Needless to say, this is a very degrading and cruel way to spend eternity. Although this fact is generally unknown , it is the reason that an anonymous bone is usually used; if the spirit of the bone is called forth it will be a most malevolent and devious spirit, corrupted by the vile sins that have been forced upon it. This is also why the blackened bone is traditionally buried after use. The bone can never be reused for this ritual.

This ritual was originally employed in Haiti, but has rapidly spread. Unfortunately, it is of much less use to the Sabbat than it is to most other Kindred.

      1. The victim is severely scared, but no real harm is done.
      2. The victim is so shocked she cannot do a thing for several minutes, possibly hours.
      3. The victim faints.
      4. The victim goes into a state of shock and may suffer long-term psychological trauma.
      5. The spirit causes the victim to have a heart attack, killing the victim (if mortal) unless the victim can make a resisted roll using her own Stamina + Self-Control (difficulty 8). Survivors may very well have their hair turn white.

The spirit will remain for a period of time based on the number of successes the vampire rolls using his Charisma + Spirit Lore (difficulty 7).

      1. One Hour
      2. One Night
      3. One Week
      4. One Month
      5. One Year

Haunting Spirits have Fright ratings between 3 and 5 (each point adds one die to attempts to frighten), and Intimidation ratings between 2 and 5, at the Storyteller’s discretion.

The material component is a ring bearing an emerald, which glows when the ritual is in effect. The vampire may transport one additional person, pulling him through by the arm. If anyone tries to enter after the vampire has stepped through, but before the mirror stops rippling, the individual is cut in half. Half ends up in front of one mirror, while the other half ends up in front of the other. The Storyteller may wish to allow the individual a roll using Dexterity + Dodge (difficulty 7) to see if he makes it through without getting killed.

While under the enchantment, the affected watcher will obey the exact mental commands of the caster to the best of its ability. It can also broadcast any visual and aural information gathered to that caster, just as a videocassette recorder might. In order to focus upon this mental information, however, the caster must concentrate, rolling [caster’s Perception + watcher’s Intelligence (difficulty 6)]. The number of successes achieved determines the clarity of the Watcher’s "broadcast" and the caster’s reception of it.

      1. The witch can hear loud noises through the raven’s ears, but can see nothing.
      2. The witch can hear noises of medium intensity, but can see nothing.
      3. The witch can hear with perfect clarity and see patches of light and dark.
      4. The witch can hear perfectly and see fuzzy shapes (in black and white, of course).
      5. The witch can see and hear perfectly through the raven’s faculties.

In order to create a watcher, the witch must feed the victim 13 kernels of Indian corn boiled in raven soup and dried on a corn husk smeared with raven droppings, while chanting the highly-guarded words of the ritual. The Thaumaturgist then rolls Willpower (difficulty of the target’s Humanity). At least three successes are needed. Once enslaved, a watcher will remain under the enchantment until it dies. Witches continually replenish their supply of watchers, however, for the mortality rate of watchers in urban areas is high.

While the victims of this ritual are typically human, it is said that two other versions of this ritual exist; the more potent version (Level Five) allows the caster to transform Kindred into watchers, while the weaker version (Level Two) allows the caster to enslave ordinary ravens. The latter is less desirable but also practiced more frequently, for it is easier to enslave ordinary birds than it is to transform and enslave humans. However, casters do benefit from having human or Kindred subjects, for it easier to communicate with intelligent minds than those of birds.

      1. One square yard
      2. 10 square yards
      3. 100 square yards
      4. 1000 square yards
      5. 5000 square yards

Each turn that a character (aside from the caster) is within the area of effect, she must make a Willpower roll (difficulty 7) to remain unaffected. There are three levels of success possible. A complete success or better (three or more successes) means that the character remains completely unaffected that turn. A moderate success (two successes) means that the character feels drowsy and that all her Dice Pools for the turn are reduced by one die. A marginal success (one success) means that the character may perform no actions during the turn. A failure means the character falls asleep for two minutes (longer than combat typically lasts), while a botch means the character falls asleep for two hours.

Distance from the fetish makes no difference; the victim can be one foot or a million miles away from the doll. Only those who harbor no ill will toward the victim may destroy the doll and break the enchantment; the victim cannot destroy it unless she is prepared to destroy herself in the process.

The ritual requires an elaborate liturgy lasting two hours and requiring a number of physical components. Witches performing the ritual must place wax candles, chalk, iron chains and hemp ropes around the victim (who must be on a stone altar) in a perfect circle. Then, standing outside the circle on a scrubbed floor, onto which are scattered strands of ox hairs and droplets of diseased horse blood, they must take turns chanting the words of the ritual.

Once that has been accomplished, they must step inside the circle, slit open the victim’s forehead, and touch the doll to the victim’s heart and to her forehead as it bleeds. At this point, part of the victim’s soul enters the doll; one of the witches must then insert a hairpin through the doll’s heart to "pin" the soul to the fetish, and the pin dissolves. When this has been done, the victim and the doll are permanently linked.

Victims of Soul Yoke are not mentally controlled in the magical sense; however, witches frequently use this ritual to enslave victims by threatening them with unbearable pain or death if they disobey. The victim takes damage equivalent to that inflicted upon the doll (thus, a lighter held up to a doll would be the equivalent to holding a torch to the victim).

The victim may make a special soak roll using Willpower instead of Stamina + Fortitude (even when the doll is being burnt or exposed to sunlight). The pain that the victim experiences in such circumstances is so great that she is incapacitated during each round that she takes damage. In order to avoid such incapacitation, the victim must spend a Willpower point.

Establishing the shield requires one minute of concentration while the caster blows on a strip of cowhide and it lasts for one hour. Mictulantcuhtli has focused the essence of this ritual on a hollow crystal he wears on a leather thong around his neck. All he (or anyone) has to do is blow on the crystal and the shield will protect him.

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