Jeqon
Balseraph Knight of the Winged Chariot
Petitioner for the Word of Repressed Memories

 
Corporeal Forces - 2 Strength 4 Agility 4
Ethereal Forces - 4 Intelligence 8 Precision 8
Celestial Forces - 5 Will 12 Perception 8

Vessel: Human/2 (Male), Human/2 (Female), Human/2 (Female child)

Role: Varies, typically Status 2-4 and Level 6.

Skills: Detect Lies/3, Emote/6, Fast-Talk/2, Fighting/2, Knowledge (Folklore/3, Psychology/4, Pop Psychology/6, Urban Legends/4), Languages (Latin/2), Savoir-Faire/2, Singing/1

Songs: Charm (Corporeal/2, Celestial/4), Dreams (All/5), Entropy (Ethereal/3)

Attunements: Balseraph of Factions, Balseraph of Fate (Kyriotate), Dream Walking, Fated Future, Knight of the Winged Chariot

Special Abilities

  • Resonance Twist: Jeqon may, by spending Essence equal to his total Forces and making a Will roll, alter his Kyriotate resonance into a Shedite resonance (or back). This requires 6 - CD minutes of concentration, and inflicts CD soul hits. When using a Shedite's Resonance, he is also bound by the Shedite Dissonance condition. (It is unclear where Jeqon gained this ability. It may be a special Attunement granted to him by Kronos, or it may be something he developed on his own.)
  • Misdirective Resonance: By taking a -2 penalty on his Will roll, Jeqon may use his Resonance to tell the Truth but convince his target that it is a lie (or that he is hiding something). If his target later comes to accept the truth as the truth, Jeqon sufferes 1 point of Dissonance. (Any Balseraph may use this, actually. It's just that few do.)

In a quiet office, a psychiatrist uses hypnosis to uncover his patient's long-buried memories. Gasping and sobbing, the man relates how he was ritually abused by his parents. His father was the High Priest of a Satanist cult, and his mother bore a daughter who was sacrificed to the Devil and then eaten by the cult. Using this new information, the psychiatrist begins to help the man come to terms with the horrors of his past...

In a hospital, a doctor helps calm a woman whose child is near death. As he does, he begins to grow suspicious about the cause of the child's illness. The conversation continues, and the woman begins to remember how she has been making her son sick in order to feel needed. As she breaks into fresh tears, social workers are called to take her son away...

A ten-year-old from the inner city may be the break the officer needs. He was in the area when their suspect "allegedly" beat the old woman to death; in fact, he was the *only* other person in the area at that time. But he's scared, and he doesn't seem to remember anything. The questioning continues. The officer shows the boy mug shots, asks him to describe what he had done that day, asks him about the vacant lot. Finally, the details return...

Jeqon is an ambitious "young" (less than 300 years old) Balseraph who happens to be a rising star in the service of Fate. His interest in repressed memories began in the 1950s, when he noticed that people would accept almost anything if they could only be convinced that it had been forgotten until recently. That's when he began his experiments.

At first they were simple. Laughably simple. A combination of selected uses of the Songs of Dreams (to plant suggestions in his target's mind) and his Balseraphic resonance (to persuade his target that the images and suggestions were true) spawned a few people who came foreward claiming that they had been abducted by aliens. Under hypnosis, these abductees related (and even expanded on) Jeqon's suggestions. When other psychiatrists suggested that they were delusional, Jeqon's victims actually defended their memories and accused the psychiatrists of being part of some vast governmental conspiracy.

Jeqon was amazed. Then he smiled an evil Balseraphic smile, and went to work. His methods and techniques have refined over the years. While he has played at being a psychiatrist in the past, he has discovered a much more efficient method of promoting what he hopes will be his Word. He plays (or controls) the "victim".

If there is nothing real in the victim's past, he slowly persuades them that there is. He reshapes their dreams, allowing them to "relive" the nightmarish events of the past in excruciating (but fragmentary) detail, and resonates them to make them believe that there is more to those dreams than mere nightmares. He rides them as a shedite, leading them to "act out" (and hurt others in the process). He controls them as a Kyriotate, causing them to "black out" and leaving them in places related to the events in their "past".

If there is something in their past, so much the better. It's child's play to build up something real (at least in comparison to constructing new memories from scratch). A jog here, a tweak there, and suppressed memories of child abuse (or even just dislike of parents) can be built into an intricate web of ritual Satanic cult activity (or whatever else Jeqon wants - he considers himself something of an artist).

If his current project goes to seek help (voluntarily or involuntarily), Jeqon just smiles even more. He rides the project in, and helps steer the line of inquiry (slowly but surely) towards the suspicion that the project is "hiding something". The doctor (or psychiatrist, or social worker, or police officer, or whatever else) begins to dig into the project's memories, hoping to learn what is being hidden. By the time the repressed "memories" have been dug out, the investigator has learned to suspect everybody's memories - even his own.

Jeqon has not been put forward for his desired Word yet, because Kronos isn't convinced that it will serve both Hell and Fate. He has prevented a few Destinies from coming to pass, but he has only led one person to her Fate. Kronos *has* been impressed enough with his general ability to thwart Destiny that he has awarded Jeqon the distinction of Knight of The Winged Chariot, and has promised that he will support Jeqon to Lucifer once the value of Repressed Memories has been proven. Beleth has also proven quite impressed with his technique (especially his skill - for someone who doesn't serve Nightmares - at constructing nightmares out of dreamscapes), and has granted him the Dream Walking attunement.

Malphas finds Jeqon's techniques extremely well suited to the Word of Factions, and has made no secret of this fact. He has met with Jeqon personally, and pledged his immediate support for Jequon's Word-petition (as well as offering the distinction of Captain of the Broken Promise and the Alienation attunement) if Jeqon will leave Fate and serve Factions. (The Balseraph of Factions attunement was given "as a free gift, to show my sincerity in this offer and to show how much I really do like and appreciate everything you have done".) At this time Jeqon is still loyal to Fate, but Malphas isn't concerned. He knows how strong bonds of loyalty really are...

 

 


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