VEHICLES

 

CONTROL CHECKS:

Roll the appropriate vehicle skill vs. difficulty of Speed/5.

 

PURSUITS:

  1. A driver can choose one of the following maneuvers:
    1. Escape – Trynig to evade a vehicle.
    2. Pursue – Trying to keep close to another vehicle.
    3. Ramming – Trying to force the other vehicle to crash.
  2. Roll an opposed action check between the two drivers. Add the speed difference to the skill of the faster car (+1 per 10 km/h).
  3. The driver that wins the contest succeeds in what he’s doing.
  4. Ramming: The other vehicle must make a control or the vehicle crashes.

 

CRASHING:

  1. Make damage roll on both the vehicle and the passengers.
  2. Damage level is Speed/5.
  3. Seatbelts half the damage.

 

ATTACKS AND VEHICLE DAMAGE:

  1. Make a normal attack roll. Apply a modifier of –1 for each 10 km/h speed difference between the attcker and the target.
  2. Roll for weapon damage. Explosive attacks double their damage rolls.
  3. Damage is the same as for characters, only the vehicle’s Body is used for Pain Resistance and for Strength:
    1. Vehicle Health is equal to 3xBody.
    2. Wounds are reduced from the vehicle’s Health to calculate the Temporary Health.
    3. When the Temporary Health is reduced to 0, the vehicle is not functioning.
    4. When the Temporary Health is reduced to –Health the vehicled is totally ruined.
  4. Armor: The vehicle armor is used like character’s armor (adding to the Body resistance roll).
  5. For faster play, simply half all the dice numbers to be rolled.

 

HITTING CHARACTERS INSIDE A VEHICLE:

  1. When attacking characters inside a vehicle, use the vehicle’s armor as character’s armor. If the armor roll is sufficient to reduce all the damage, then the character is not even stuned.
  2. When a vehicle is hit by a vehicle attack and the attack reduces wounds to the vehicle, the passengers may be hurt.
    1. Damage level = Weapon’s Damage Level – Vehicle Armor Level.
    2. Roll damage resistance like a regular attack and apply damage.

 


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