VEHICLES
CONTROL CHECKS:
Roll the appropriate vehicle skill vs. difficulty of Speed/5.
PURSUITS:
- A driver can choose one of the following maneuvers:
- Escape Trynig to evade a vehicle.
- Pursue Trying to keep close to another vehicle.
- Ramming Trying to force the other vehicle to crash.
- Roll an opposed action check between the two drivers. Add the speed difference to the skill of the faster car (+1 per 10 km/h).
- The driver that wins the contest succeeds in what hes doing.
- Ramming: The other vehicle must make a control or the vehicle crashes.
CRASHING:
- Make damage roll on both the vehicle and the passengers.
- Damage level is Speed/5.
- Seatbelts half the damage.
ATTACKS AND VEHICLE DAMAGE:
- Make a normal attack roll. Apply a modifier of 1 for each 10 km/h speed difference between the attcker and the target.
- Roll for weapon damage. Explosive attacks double their damage rolls.
- Damage is the same as for characters, only the vehicles Body is used for Pain Resistance and for Strength:
- Vehicle Health is equal to 3xBody.
- Wounds are reduced from the vehicles Health to calculate the Temporary Health.
- When the Temporary Health is reduced to 0, the vehicle is not functioning.
- When the Temporary Health is reduced to Health the vehicled is totally ruined.
- Armor: The vehicle armor is used like characters armor (adding to the Body resistance roll).
- For faster play, simply half all the dice numbers to be rolled.
HITTING CHARACTERS INSIDE A VEHICLE:
- When attacking characters inside a vehicle, use the vehicles armor as characters armor. If the armor roll is sufficient to reduce all the damage, then the character is not even stuned.
- When a vehicle is hit by a vehicle attack and the attack reduces wounds to the vehicle, the passengers may be hurt.
- Damage level = Weapons Damage Level Vehicle Armor Level.
- Roll damage resistance like a regular attack and apply damage.
Back to OLD STUFF