The Races in Freehaven


      Equality for all, yet some more equal than others

         Freehaven is possibly the most cosmopolitan city on
       Chiar.  There are four major races, roughly even in
       distribution (Elves, Humans, Goblins and Dwarves), while
       fully a fifth of the city falls into the "other"
       category, with Orcs, Drow, Gnomes, Kobolds and Locathah all
       having large enough populations to be represented on the
       Council.
      
         Since voting power is determined by race, race is the
       basis for almost all political organizations.  In order for
       a movement to gain popular support, competent public
       speakers must be rallied to the cause from each of the
       major races of the city.
      
         While there is little by way of overt discrimination,
       old grudges and older habits die hard.  Dwarves and
       Goblins, most of whom can name some ancestor who died
       horribly at the hands of the other's ancestors, are most
       prone to allow racial disputes to arise in the middle of
       other conversations.
      
         Likewise, while there is no decree mandating particular
       employments, most races are known in the city for a handful
       of trades.
      
        The so-called "Council Races" are detailed below:
        Humans              Locathah
        Dwarves             Drow
        Goblins             Gnomes
        Elves               Orcs
        Kobolds             Other Races
      
         Humans are easily the most diverse segment of the
       population.  As the largest-represented "young race" in
       the city, humanity has filled niches in almost every layer
       and segment in Freehold society.  While they were
       originally the lowest of laborers, it is acknowledged that
       it was from their ranks that the city's liberation rose.
      
         Dwarves form the larger part of the city's metalsmiths
       and masons.  Furthermore, they maintain their historical
       role as watchmen in many of the city's more traditional
       districts.  In particular, dwarves hold high ranks in the
       Market, North and Temple Districts.
      
         Goblins, well known for their low cunning and high
       deviousness, are prone to seek employment with diplomatic
       offices.  Likewise, they are frequently employed as
       guardsmen in the Red-Light, Freeman's and Harbor Districts,
       where many of the residents prefer a watch that can be paid
       to go watch someone else.
      
         Many Goblins make a living as traders, peddlers and
       low-level merchants.  The prominence of Vegfiro in the
       city's makeup, however, means that there are also a
       suprisingly large number of goblins working in the city's
       charities.
      
         Elves, despite the siezure of much of their property
       following Stared's Revolt, still hold positions of import
       and influence in town.  Many are content to simply enjoy
       the benefits of inherited wealth.  Others are powerful
       merchants or diplomats.
      
         One great scandal amongst Freehold's elves is the large
       number of their own population which has turned to the
       world's oldest profession.  Elven courtesans are in high
       demand among the city's human and orcish elite, both
       because of their great beauty and the sterility of such
       interaction.
      
         Kobolds are probably best known for surliness, lack of
       creativity and general bad attitude.  It should come as
       little surprise that they make up the bulk of Freehold's
       tax collectors, civil servants and mid-level bureaucrats.
      
         A fair number also work as assistants at the larger
       merchant houses, where their stodgy, by-the-book approach
       is actually an asset.
      
         Locathah, not surprisingly, all are residents of the
       Harbour District.  Most are employed by the various
       merchant ships as scouts and dock-hands.  Others are paid
       full-time as guards for the harbor by the city.  (While
       they vote as Dockers, they are under the direct authority
       of the Council, and not part of the district watch.)
      
         Drow are also commonly employed as diplomats.  Their
       natural affinity with magic also makes them more prone to
       be hired in that regard.  Many drow also function as
       courtesans, especially for nobles with more questionable
       tastes.
      
         Gnomes, as might be expected, are tough to pin down. 
       Many work as jewelers, clockmakers and general tinkerers.
       Others are found as entertainers and mapmakers.  There are
       even a few sages (always surrounded by clutter) in their
       ranks.
      
         Orcs are few and far between.  Those who have settled in
       freehold are often employed as "muscle"--bouncers,
       bodyguards and brute force labor.  Many work as dockhands
       or construction workers.
      
         While other races may pass through Freehold, none have,
       as yet, made any sizable permanent community.  This may
       change, however, as both aaracockra and (degenerate) from
       the Zantics have noted the city's prosperity and influence.
      
         In the meantime, a citizen whose own race is
       unrepresented on the council may cast a single vote in any
       one other race's elections.
      
      
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