///We heard from clerics that a cleric was in danger ///in Dalzungund. So the gnome patrol went to control ///Everything is alright there. Hoping the real heros ///Coming to the aid. > You are standing in front of the entrance to Stone-Mountains. The mountains are raising high all around you, only a small path leads south through the mountains. About 10 meter above the entrance to the north you see a balcony. There are two obvious exits: north*, south*. Two guarding male dwarves. Diz slips in. > You are walking through a tunnel into the mountain. To the north the tunnel continues deeper into the mountain while the exit to the outside is southwards from here. At the south wall you see a small guardhouse. The tunnel is lit by a torch. There is an important sign here hanging at the wall. There are two obvious exits: north, south*. Diz slips in. > You are walking in a tunnel through the mountains. The main tunnel runs from north to south while a small tunnel branches westwards. You see a sign here pointing west saying 'Great Hall'. The tunnel to the north and south are lit by some torches while the tunnel to the west lies in darkness. In the east wall you see a small hole. There are three obvious exits: north, south, west. Diz slips in. > You are walking through a tunnel running from north to south. The room is lit by some torches. In the dim light of the torches you see that the walls are covered with a big painting showing parts of the story of the stone-dwarves. There are two obvious exits: north, south. A disc. Dru, Jerole (surrounded by circling winds), Zordia (surrounded by circling winds) and a fierce snake-headed neuter eagle. The fierce snake-headed neuter eagle is fighting Dru. Zordia is fighting Dru. Jerole is fighting Dru. Dru is fighting Jerole, Zordia and the fierce snake-headed neuter eagle. Diz slips in. > You draw the golden tschekal from your large scabbard. You wield the golden tschekal in your right hand and left hand. ///This situation has only one solution... > Dru is ready again. Jerole skips out south. Zordia skips out south. The fierce snake-headed neuter eagle leaves south. ///They have to flee before we do ;) You find no such living creature. ///lucky us? > You are walking through a tunnel running from north to south. The room is lit by some torches. In the dim light of the torches you see that the walls are covered with a big painting showing parts of the story of the stone-dwarves. There are two obvious exits: north, south. A disc. Diz and Dru. > Diz draws a golden tschekal from her large scabbard. Diz wields a golden tschekal in her right hand and left hand. Dru hums a mystic melody. Dru closes her eyes and seems to concentrate into the distance. Dru hiccups. Diz looks up to Dru. You see Dru's eyes glow and an image of Illarmey overlays her. Dru closes her eyes, rises her dragon mace towards the sky and suddenly the air around her seem to flows into the dragon mace. Dru cures herself. Dru is bleeding heavily! You look up to Dru. Dru is a very young pointy-eared female elf, presenting herself as: Dru, female elf. She is tall and skinny for an elf. She looks pretty. She is in a very bad shape. She is bleeding. She is very exhausted. She is wielding a dragon mace. She is wearing a black ornamented cleric's robe, two golden rings, a greenish metal medallion, a medium backpack, a pair of polished black boots, a small herbbag and a winged helmet. You guess she is wearing an elven ringmail, a pair of leg plates, a simple white doublet, a snake suit and a striped crimson kilt additionally. > Dru hums a mystic melody. You bandage Dru's bloodloss. > You bandage Dru's bloodloss. > You bandage Dru's bloodloss. > You fail. > You bandage Dru's bloodloss. > You bandage Dru's bloodloss. > Dru cures her bloodloss. You bandage Dru's bloodloss. > You fail. > You bandage Dru's bloodloss. > First aid is meant to treat bloodloss. > First aid is meant to treat bloodloss. > First aid is meant to treat bloodloss. > First aid is meant to treat bloodloss. ///Seems that was close :) > Dru hums a mystic melody. Dalf dances in. What? > You are physically not feeling very well and mentally indisposed. You are slightly exhausted. > First aid is meant to treat bloodloss. > You start to meditate... > Dalf looks at Dru. Dru sings in xyllic: that was close ///As I said ;) A light breeze arrives from somewhere and the voice of Masklin whispers to you: :) The light breeze vanishes again. Dalf chants a prayer to his deity. ...and you feel much better. You are walking through a tunnel running from north to south. The room is lit by some torches. In the dim light of the torches you see that the walls are covered with a big painting showing parts of the story of the stone-dwarves. There are two obvious exits: north, south. A disc. Dalf, Diz and Dru. > Dru hums a mystic melody. You smile. > Dalf cures Dru. Diz nods silently to Dru. You see nothing special else. > Ok. > Dru cures herself. Ok. > You are physically not feeling very well and mentally exhausted. You are extremely alert. > Dru sings in xyllic: i am too exhausted Dalf leaves Dru's team. Dalf is member of your team now. You are walking through a tunnel running from north to south. The room is lit by some torches. In the dim light of the torches you see that the walls are covered with a big painting showing parts of the story of the stone-dwarves. There are two obvious exits: north, south. A disc. Dalf, Diz and Dru. > Dru is member of your team now. You step in front of Dru and start to guard her. > Your team order: First row: Snizzle (Leader) He is not in a good shape Diz She is in good shape Dalf He is not in a good shape Dru She is not in a good shape > Dru sits down to rest a while. You are walking through a tunnel running from north to south. The room is lit by some torches. In the dim light of the torches you see that the walls are covered with a big painting showing parts of the story of the stone-dwarves. There are two obvious exits: north, south. A disc. Dalf, Diz and Dru is resting here. > Diz steps in front of Dru and starts to guard her. You say in xyllic: we need to get out of here > Dalf chants a prayer to his deity. Dalf cures himself. Dalf looks at Dru. Diz nods silently. You say in xyllic: we should whirlwing out > Diz looks at Dru. Dalf nods solemnly. Dru nods solemnly. Dru sings in xyllic: lets go to padorn Dru stretches her legs and stands up gracefully. You say in xyllic: sweet word is? > Dalf sings in xyllic: aermiumlahium Alias set. > Dru hums a mystic melody. You nod solemnly. > You are walking through a tunnel running from north to south. The room is lit by some torches. In the dim light of the torches you see that the walls are covered with a big painting showing parts of the story of the stone-dwarves. There are two obvious exits: north, south. A disc. Dalf, Diz and Dru. > Dru hums a mystic melody. Dalf hums a mystic melody. Suddenly some winds gather into a shimmering whirlwind. You say in xyllic: you go first > Diz says in xyllic: Dru go Dru leaves into the whirlwind portal. A disc hovers out. Diz leaves into the whirlwind portal. You nod solemnly to Dalf. > You are inside the dust devil in the eye of the maelstrom. The noise of the storm prevents any sounds from coming in or out. It is a miracle provided for traveling means of Rokoon's priests. There is a shimmering exit through which you can leave the portal again, if you do not want to travel with it. > You are in a hall with a large statue of a falcon in the center. Candles around the falcon statue and at the walls illuminate the hall in a warm and comfortable light. You can in front of the falcon statue. There are three books on a desk in the northwestern corner. To the west is the entrance into the chapel. A sign is fixed next to it. To the southeast a corridor leads outside. A small staircase leads down into a dark tomb. A small closed door to the northeast leads into the quarters. There are three obvious exits: down, southeast, west. A disc. Diz, Dru is resting here and Morion. > Dalf steps out of a whirlwind. > Dalf grazes the abdomen of the dirty male kobold with his left hand. Dalf massacres the torso of the dirty male kobold with his idol. You massacre the left arm of the dirty male kobold with your tschekal. The dirty male kobold died. You killed the dirty male kobold. ///Later with the kobolds The red-haired male kobold ghost leaves away. Diz attacks the green-eyed male kobold. Dalf massacres the abdomen of the green-eyed male kobold with his left hand. The green-eyed male kobold's wounds start to bleed. Dalf tickles the torso of the green-eyed male kobold with his idol. You massacre the torso of the green-eyed male kobold with your tschekal. Diz tries to punch the green-eyed male kobold into the stomach, but fails. The green-eyed male kobold is bleeding. Dalf hums a mystic melody. You can hear the tune in spite of the silence here. The green-eyed male kobold aims at you with his left hand, but you parry. The green-eyed male kobold aims at you with his sword, but you parry. Zahara dances in. A disc hovers in. Diz massacres the left leg of the green-eyed male kobold with her tschekal. The green-eyed male kobold attacks Zahara. ///Yeah, kill her!!! BLOOD!! You are cured by Dalf. Zahara massacres the torso of the green-eyed male kobold with her sword. The green-eyed male kobold's eyebrows rise slightly, as he weaves some symbols with his hands in the air. The green-eyed male kobold looks confused. Diz massacres the left leg of the green-eyed male kobold with her tschekal. You massacre the left arm of the green-eyed male kobold with your tschekal. The green-eyed male kobold falls unconscious. Diz hits the green-eyed male kobold hard in the thorax with the hilt of her golden tschekal. The green-eyed male kobold died. Eeks! Oh my gosh! ///Quick Thinker :) > In the koboldcave. This cave is very dirty and the air stinks. You think only creatures such as kobolds can live in such a cave. There is one obvious exit: out. A chest, a corpse of brutal male kobold, a corpse of dirty male kobold, two corpses, a corpse of red-haired male kobold, a dull grey disc, a glowing purple disc, a heavy knife, an iron black ironkey and a small knife. Dalf (surrounded by a shimmering barrier), Diz (surrounded by a shimmering barrier), Zahara and a green-eyed male kobold ghost. Zahara is fighting the green-eyed male kobold ghost. Dalf is fighting the green-eyed male kobold ghost. > Zahara chuckles politely. The green-eyed male kobold ghost leaves away. You peer intently at Zahara. Hmm... > Diz steps in front of you and starts to guard you. ///Thank's Diz, I feel a lot safer now ;) Zahara snickers. Draven: where are ya wwio Calair: Yenul told me a message from Dalf for the Satais. Zahara smiles cutely at you. You try to say something but it's almost silent. > Calair: Dalf's words were: zahara Snizzle: LadyZahara > You emote: Snizzle looks over at Diz helplessly. > Zahara whispers: how is my favourite gnome? ///Hmmm, Where is he? Diz goes eeks! Draven: where You growl cutely. > Wwio: still at padorn, wait a mom Draven > Diz whispers: Stay away from him!!!!!!!!!!!1 ///Right! Zahara looks at Diz. As the corpse of green-eyed male kobold rapidly decays an iron black ironkey, a leather jacket and a sword appears from it. Zahara ruffles Diz's hair friendly. Diz growls. You feel your strength fading. ///From fear? Hmmm. Snizzle: TortoiseKoboldsSheTalksToUs > You are physically feeling very well and mentally exhausted. You are somewhat alert. > As the corpse of brutal male kobold rapidly decays a leather jacket and a sword appears from it. You whisper: We dont have no money > Diz whispers: He gave you choccie and you was not nice for him. Dalf hums a mystic melody. You can hear the tune in spite of the silence here. Zahara whispers: not nice? He wasnt harmed. Snizzle: ShallIAttackHer? ///Yeah, CRUSH HER! > Zahara giggles nastily. Draven: take no risc please Diz whispers: But You didn't ask him to come As the corpse of dirty male kobold rapidly decays a leather jacket and a sword appears from it. Snizzle: Ok ///*feh* > You whisper: but > Zahara ponders the situation. As the corpse of red-haired male kobold rapidly decays a leather jacket and a small knife appears from it. What? > Zahara looks at you. Diz whispers: You just took him You whisper: I was beaten by the youman! > Diz nods silently. As the corpse of green-eyed male kobold rapidly decays a leather jacket and a sword appears from it. Diz looks up to Zahara. Zahara looks much stronger than you. You look more agile than Zahara. Zahara looks much healthier than you. ///Easy > Zahara whispers: Hmm.. Delniq always gets excited... Dalf hums a mystic melody. You can hear the tune in spite of the silence here. You look up to Zahara. Zahara is a melancholy ancient female elf, presenting herself as: Zahara, female elf. She looks strangely beautiful with her pale skin, piercing dark eyes and ebony black hair, the indications of a darkelven descent. On first sight, she seems tiny and still very young. Her eyes however reveal a much older age, and seem to muster you coldly and distantly. You notice scars on her nose, left hand, right hand, left cheek and right cheek. A grey veil flickers around her. She is surrounded with a glowing black aura. She is tall and skinny for an elf. She looks more than usually plain. She is in good shape. She is weary. She is wielding a black curved blade and a dark shimmering sword. She is wearing a black metal bracelet with a gem, a golden circlet with a pearl, two golden rings, a medium backpack, a mithril earring with a pearl, a nightblack cloak, a pair of leather boots, a silver earring with a gem, a skull-shaped helmet, a small talisman of Bhaal and a thick black cloak. You guess she is wearing nothing additionally. > Zahara whispers: not my fault! Diz nods wildly to Zahara. You whisper: You could have let me free > Zahara grins wryly. Diz whispers: You too him there > Zahara looks at Dalf. Dalf looks at Zahara. ///Must be love ;) You emote: Snizzle gestures to get out. > Zahara's fingers move quickly through the air while she seems to concentrate on something. Diz nods solemnly to you. You whisper: a bit too silent here > Zahara's fingers move quickly through the air while she seems to concentrate on something. Zahara makes a gesture and suddenly there is sound again. You emote: Snizzle has a scratching in his throat. > You try to say something but it's almost silent. ///Papermage ;) > Diz giggles happily. Zahara raises her arms and mumbles some arcane syllables. Zahara sighs deeply. Zahara's eyebrows rise slightly, as she weaves some symbols with her hands in the air. Zahara makes a gesture and suddenly there is sound again. Diz nods solemnly to you. You say in xyllic: oh > Zahara sings in xyllic: better now... > Dalf hums a mystic melody. Dalf tells you: i hope see dont ask for more people Zahara snickers. Diz coughs noisily. You concentrate on your semiprecious gem, it begins to glow brightly. You tell Dalf: What? > Zahara sings in xyllic: hmm..poor kobolds. Draven: we start wwio, ya can joinus You are physically feeling very well and mentally in a vegetable state. You are weary. > Zahara grins amusedly. Zahara raises her arms and a shower of tiny, faintly shimmering stars follows her hands. Diz asks Zahara in xyllic: You are here to feed them? Your precious gem flies away to Zahara. You say in xyllic: Why are you so sad? > Zahara looks at the precious gem. You say in xyllic: hey! > Wwio: i'm on the harbour Diz says in xyllic: Ohhh You say in xyllic: my gem! > Zahara takes a deep breath and looks concentrated, while she performs some gestures with her hands. In the koboldcave. This cave is very dirty and the air stinks. You think only creatures such as kobolds can live in such a cave. There is one obvious exit: out. A chest, a dull grey disc, a glowing purple disc, a heavy knife, two black iron ironkeys, some leather jackets, two small knives and four swords. Dalf (surrounded by a shimmering barrier), Diz (surrounded by a shimmering barrier) and Zahara. > Zahara's fingers move quickly through the air while she seems to concentrate on something. Diz unwields a golden tschekal. Diz sheathes a golden tschekal in her scabbard. You emote: Snizzle looks at Diz and at Zahara. > You say in xyllic: give it back now! > Jerole dances in. A red-eyed blue-haired male centaur trots in. ///Uh....Hi In the koboldcave. This cave is very dirty and the air stinks. You think only creatures such as kobolds can live in such a cave. There is one obvious exit: out. A chest, a dull grey disc, a glowing purple disc, a heavy knife, two black iron ironkeys, some leather jackets, two small knives and four swords. Dalf (surrounded by a shimmering barrier), Diz (surrounded by a shimmering barrier), Jerole (inside a storm cone), Zahara and a red-eyed blue-haired male centaur (inside a storm cone). ///Cave is getting crowded > Diz says in xyllic: aye Zahara snickers. Diz says in xyllic: GO ///No, she still got my gem! The red-eyed blue-haired male centaur looks at Diz. Dalf hums a mystic melody. Zahara sings in xyllic: funny. Jerole looks at Diz. Ok. > Cohen looks at Zahara. Diz: Hellup Cohen is here too You say in xyllic: my gem! > Zahara sings in xyllic: do I get to watch something now? You peer intently at Zahara. Hmm... > Zahara offers you a precious gem. Cohen looks at you. ///Uh, Hi :) You accept a precious gem from Zahara. ///Hach > Cohen looks at Zahara. You say in xyllic: yes, dust from my boots > Zahara curtseys gracefully to Cohen. You climb through the crack in the west wall. Your are in a small cave in the mountains in Tortoise. You can look out through the crack in the eastern wall. A totally broken trapdoor in the downern wall. There are two obvious exits: crack, down. Diz slips in. Dalf dances in. A disc hovers in. > You are at the top of a small shaft There is something strange with the walls. The shaft leads down here. A totally broken trapdoor in the upern wall. There are two obvious exits: down, up. Diz slips in. Dalf dances in. A disc hovers in. ///Elf km's = gnomes cm's > On a path in the dark forest.. You are wandering in a dark, mixed forest. Leaves rustle under your feet. The branches of several kinds of trees move with the wind. You can hear the noises of howling wolves from each direction and you feel a bit uneasy walking further. In the west you see a black tower on a huge rock. In the east you see a small hut. There are five obvious exits: north, northeast, southeast, southwest, west. A sharp orcish fang, a stylish black leather jacket and a wooden shield. Diz slips in. Dalf dances in. A disc hovers in. > You cackle gleefully. > Diz starts to sweat. Wwio: where ? Draven: leave Draven: leave ///Slow Elves + Humans :) A spectral image of Zahara appears and tells you: Seems you fear them more than me... *smirk* Quickly, the image dissolves. You tell Zahara: LittleStonePleaseAskLadyZaharaWhyIShouldBeAfraidOfHer? A spectral image of Zahara appears and tells you: Nah, a good Satai is never afriad! A spectral image of Zahara appears and tells you: I am neither sad nor did I call these sad heretics of the eaglesnake. Quickly, the image dissolves.