-Beetle The beetle is one of the first creatures to come. They are very poor fighters, but they have a winning chance if the enemy isn't far too good. Just keep in mind, that the Beetle doesn't fight against any other creatures. It is slow, and has a very odd vision with its eyes.
-Skeleton Here's a pretty rare thing to get. To get a skeleton, you need a prison at first. The prison holds all your defeated heroes and creatures only if you've chosen the option to cage them. If a hero or enemy creature dies whilst in prison, it becomes a skeleton and join your side.
-Troll The trolls are attracted by a training room. They need that and a lair so they can sleep. The troll is an excellent fighter at the first levels, and it doesn't fight against any other creature of your side, forunatly.
-Dragon Now the dragon, there's a fighter of class. Altough its firebreathing can be quite slow on doors and enemies, so I'd prefer the Bile Demon instead actually, and you get it earlier. The Dragon is attracted by the amount of your money. The more money, the more dragons.
-Fly Watch out, the fly does have an enemy; Spider. The spider lives in its natural ways, and as you know, spiders loves flies and other insects, but it does not attack the beetle, only the fly, and of course enemies and heroes too. These are the first things to come in your dungeon.
-Ghost The ghost is recieved almost as the skeleton, only in a different way. All you need to bread a ghost, is a jail and a torture chamber. And of course, enemies or heroes IN the prison. Drop a prison in the TT. If the enemy dropped in the TT doesn't convert to your side, sooner or later it dies, and return as a ghost on your side.
-Imp The Imp isn't actually a fighter monster, and this is what you have at a start of a level. These Imps are very important to you. They dig, build, claim and live for free for you. They're effective too. Keep on to them.
-Dark Mistress These are very affective, attracted by the TT. Although they're not the best in battle, because they don't have that much vitality as other monsters. But their claws are leathal, and these should be avoid by a hostile creature.
-Demonspawn Not the best creature ever created, not at all. But they're very fun actually. Pick one up and drop it down again, and it enjoys flying through the air. These spawns are like the Critters, if you've seen the movies. Okay, so they're not furballs, but much as funny as the Critters, and deadly.
-Bile Demon My favourite fighters, except for the demonspawn and Horned Reaper. These are very effective in battle, and does alot of damage to the enemy and enemy doors. They are very attracted to the Workshop, they just love to make some traps and doors for their masterkeeper.
-Vampire Here's another troublemaker. The Vampire is a big threat to the Warlocks, because they are better. But you need the Warlocks for research in your library. The dragons ain't enough for research, and they're not always there, but the Warlock is. The vampire arises from the graveyard after someone has fallen and rotted in the grave.
-Spider Here's the fly's big threat, but remember, the spider is better. It's attracted to the Lair, and I don't remember the other thing, but that's not important, as long as you get it. Wow, these are good prison-guards, honest.
-Warlock Here's the threatened Warlock. They are attracted by the library, so be sure to build a large library, it gets quickly full, and I'm not fooling around here now. Great magic skills on these Warlocks too. defend them good.
-Horned Reaper I saved the best creature for last. This creature is the ultimate creature, with it's cleaver in its hands and the walking speed, its vitality, dexterty and other stuff, you'll notice sooner or later. But; Be careful, the Reaper is very easily annoyed, and when it's angry, it'll destroy anything in its way, or even leave your dungeon. It requires lots of food, gold and lair space. Be sure that you give him this. He'll often go to the Temple too and dance, so make some sacrifises. The best sacrifice is your Imps, not the enemies. And for god's sake, don't drop a chicken in it, or you'll loose all food supplies.
1