Nep’ta’le Corvette A A F B F B X X E _ _ _ _ _ _ _ _ _ _ _ _ C |_|_|_| |_|_|_| |_|_|_| |_|_|_| |_|_|_| |_|_|_| |_|_|_| |_|_|_| Pulse [4] [4] Pulse Laser Retro Retro Laser (3) Thruster Thruster (3) : (4) (4) : : _:_ _ _ _ _:_ : .........:.....|_|_|_|_|_|_|_|......:...... : |_|_|_|_|_|_|_| : _:_ (4) _:_ |_|_| ______________________________ |_|_| |_|_| / _ _ _ _ _ _ _ _ _ \ |_|_| |_|_| | |_|_| |_|_|_|_|_| |_|_| | |_|_| [6] | |_|_| |_|_|_|_|_| |_|_| | [6] Side | |_|_| |_|_|_|_|_| |_|_| | Side Thruster | |_|_| Primary C&C | Thruster (4) | [6] Structure (5) | (4) | Sensors (5) _ _ _ | | (5) <4> |_|_|_| | | _ _ _ A |_|_|_| | | |_|_|_| F B |_|_|_| | | |_|_|_| _ X _ Reactor | | |_|_|_| |_|_|_| (5) | | Engine |_|_|_| _ _ _ | | (5) Plasma |_|_|_| | | Accelerator|_|_|_| | | (4) Plasma | | Accelerator | | (4) | | X | | E C | | A | \______________________________/ A _ _ _ _ _ _ _ _ _ _ _ A F |_|_|.......|_|_|_|_|_|_|_|.......|_|_| B X |_|_| |_|_|_|_|_|_|_| |_|_| X E Interceptor (4) Interceptor C D (3) : (3) D ..................:.................. _ : _ _ : _ _ : _ _ : _ _ : _ |_|_|_| |_|_|_| |_|_|_| |_|_|_| |_|_|_| |_|_|_| |_|_|_| |_|_|_| |_|_|_| |_|_|_| [3] [3] Pulse [3] [3] Thruster Thruster Laser Thruster Thruster (4) (4) (4) (4) (4) X E C D Classification: Heavy Combat Turn Cost: 1/2 Speed Defense Crew: 24 (6 officer) Turn Delay: 1/2 Speed Fwd/Aft: 12 Point Value: ??? Accel/Decel Cost: 3 Stb/Port: 12 Jump Delay: N/A Pivot Cost: 3+3 __ Jump Cost: N/A Roll Cost: 2+2 Def EW |__| Engine Efficiency: 3/1 Initiative Bonus: +3 Targeting Data Thrust Id______ Ew ___ Available Id______ Ew ___ 12 Id______ Ew ___ Id______ Ew ___ Plasma Accelerator Damage: 3D10 (-1/hex) Range Penalty: -1/hex Fire Control: +3/+2/-2 Recharge Time: 3 turns Power: 5 Pulse Lasers Damage: 10 D5 times Range Penalty: -1/hex Fire Control: +3/+2/+2 Intercept Rating: -1 Recharge Time: 1 turn Power: 2 Interceptors Damage: 1D10+4 Range Penalty: -2/hex Fire Control: n/a/n/a/+5 Intercept Rating: -3 Recharge Time: 1 turn Power: 1 Forward Aft Primary 1-4 Pulse Lasers 1-6 Main Thruster 1-3 C&C 5-8 Retro Thruster 7-8 Interceptor 4-6 Sensors 9-10 Side Thruster 9-10 Pulse Laser 7-9 Engine 11-12 Fwd. Plasma Accel.*11-12 Aft Plasma Accel.* 10-12 Reactor 13-18 Forward Structure 13-18 Aft Structure 13-14 Plasma Accel. 19-20 PRIMARY hit 19-20 PRIMARY hit 15-20 Primary Struct. *Plasma Accelerator hits go to the Plasma Accelerators in the Primary Structure. Hits from the forward arc are applied to the forward facing Plasma Accelerator. Hits from the aft arc go to the aft facing Plasma Accelerator. Primary hits on the Plasma Accelerator go to either the forward or aft Acclerators (determine randomly). Overkill goes to the Primary Structure, NOT the other Plasma Accelerator. All Nep’ta’le vessels are painted flat black and are very difficult to see against the background of space. If an enemy ship attempts to target a Nep’ta’le vessel without a sensor lock (ie the vessel did not spend at least on offensive EW point against the Nep’ta’le vessel) there is a -4 to hit penalty in addition to the normal double range penalty.