Nep’ta’le Combat Carrier A A A A F B F B _ _ _ _ _ _ F B F B X _ _ X_ _ _ |_|_|_| |_|_|_| _ _ _X _ _ X E |_|_| E |_|_|_| |_|_|_| |_|_|_| |_|_|_| C |_|_| C |_|_| |_|_|_| |_|_|_| |_|_|_| |_|_|_| |_|_| Interceptor Pulse [4] [4] Pulse Interceptor (5) Laser Thruster Thruster Laser (5) : (6) (6) (6) (6) : :...........:........:.........:........:...........: _ _ _ _ _ _ _ _ _ _:_ _ _ _ _ _ _ _ _ _ |_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_| |_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_| |_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_| (6) A ____________________________ A F B _ _ / _ _ _ _ _ _ _ _ \ _ _ F B X_ _ |_|_| | |_|_|_|_| |_|_|_|_| | |_|_| _ _X E |_|_| |_|_| | |_|_|_|_| |_|_|_|_| | |_|_| |_|_| C |_|_|....|_|_| | |_|_|_|_| |_|_|_|_| | |_|_|....|_|_| Interceptor |_|_| | |_|_|_|_| |_|_|_|_| | |_|_| Interceptor (5) |_|_| | |_|_|_|_| C&C | |_|_| (5) A |_|_| | [6] (8) | |_|_| A F B |_|_| | Sensors _ _ _ _ _ _ _ _ | |_|_| F B X _ _ |_|_| | (8) <4>|_|_|_|_|_|_|_|_| | |_|_| _ _ X E |_|_|_| |_|_| | _ _ |_|_|_|_|_|_|_|_| | |_|_| |_|_|_| C |_|_|_|...|_|_| | |_|_| |_|_|_|_|_|_|_|_| | |_|_|...|_|_|_| Pulse |_|_| | |_|_| |_|_|_|_|_|_|_|_| | |_|_| Pulse Laser |_|_| | [2] |_|_|_|_|_|_|_|_| | |_|_| Laser (6) |_|_| | Hangar Jump Drive | |_|_| (6) _ _ |_|_| | (8) (10) <3> | |_|_| _ _ |_|_| |_|_| | _ _ _ _ _ _ _ _ _ _ | |_|_| |_|_| |_|_| |_|_| | |_|_|_|_|_| |_|_|_|_|_| | |_|_| |_|_| |_|_|....|_|_| | |_|_|_|_|_| |_|_|_|_|_| | |_|_|....|_|_| |_|_| |_|_| | |_|_|_|_|_| |_|_|_|_|_| | |_|_| |_|_| |_|_| |_|_| | |_|_|_|_|_| |_|_|_|_|_| | |_|_| |_|_| [6] |_|_| | |_|_|_|_|_| |_|_|_|_|_| | |_|_| [6] Thruster |_|_| | |_|_|_|_|_| |_|_|_|_|_| | |_|_| Thruster (6) |_|_| | Engine Reactor | |_|_| (6) |_|_| | (8) (8) | |_|_| _ _ _ |_|_| | | |_|_| _ _ _ |_|_|_| |_|_| | _ _ _ _ _ _ _ _ _ _ | |_|_| |_|_|_| |_|_|_|.|_|_| | |_|_|_|_|_|_|_|_|_|_| | |_|_|.|_|_|_| Pulse |_|_| | |_|_|_|_|_|_|_|_|_|_| | |_|_| Pulse F Laser |_|_| | |_|_|_|_|_|_|_|_|_|_| | |_|_| Laser B X (6) |_|_| | |_|_|_|_|_|_|_|_|_|_| | |_|_| (6) X E C |_|_| | |_|_|_|_|_|_|_|_|_|_| | |_|_| E C D | |_|_|_|_|_|_|_|_|_|_| | D _ _ | Primary Structure | _ _ |_|_| | (8) | |_|_| |_|_| \____________________________/ |_|_| Interceptor Interceptor F (6) _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ (6) B X |_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_| X E C |_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_| E C D |_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_| D (6) _ _ _ ....................:.................... _ _ _ |_|_|_|...: _:_ _ : _ _ : _ _:_ :...|_|_|_| |_|_|_| : |_|_| |_|_|_| |_|_|_| |_|_| : |_|_|_| Pulse : |_|_| |_|_|_| |_|_|_| |_|_| : Pulse Laser : |_|_| |_|_|_| |_|_|_| |_|_| : Laser F (6) : [2] [3] [3] [2] : (6) B X : Thruster Thruster Thruster Thruster : X E C : (6) (6) (6) (6) : E C D .......: :....... D _:_ _:_ |_|_| |_|_| |_|_| |_|_| Interceptor Interceptor F (5) (5) B X X E C E C D D Classification: Capital Ship Turn Cost: 1 x Speed Crew: 126 (18 officer) Turn Delay: 1 x Speed Point Value: ??? Accel/Decel Cost: 5 Jump Delay: 30 Pivot Cost: 5+5 Jump Cost: 20 Roll Cost: 4+4 Engine Efficiency: 5/1 Initiative Bonus: -1 Targeting Data Thrust Defense Shuttles: 4 Id______ Ew ___ Available Fwd/AFt: 16 Id______ Ew ___ 10 Stb/Port: 20 Launch Capacity: 2 Id______ Ew ___ __ Id______ Ew ___ Def EW |__| Forward Side Aft 1-3 Interceptors 1-5 Side Thruster 1-3 Interceptors 4-6 Pulse Lasers 6-8 Interceptors 4-6 Pulse Lasers 7-9 Retros 9-11 Pulse Lasers 7-12 Thrusters 10-18 Forward Structure 12-18 Side Structure 13-18 Aft Structure 19-20 PRIMARY hit 19-20 PRIMARY hit 19-20 PRIMARY hit Primary 1 C&C 2-4 Sensors 5-7 Engine 8-10 Reactor 11-14 Jump Engine 15 Hangar 16-20 Primary Structure Pulse Lasers Damage: 10 D5 times Range Penalty: -1/hex Fire Control +3/+2/+2 Intercept Rating: -1 Recharge Time: 1 turn Power: <2> Interceptors Damage: 1D10+4 Range Penalty: -2/hex Fire Control n/a/n/a/+5 Intercept Rating: -3 Recharge Time: 1 turn Power: <1> All Nep’ta’le vessels are painted flat black and are very difficult to see against the background of space. If an enemy ship attempts to target a Nep’ta’le vessel without a sensor lock (ie the vessel did not spend at least on offensive EW point against the Nep’ta’le vessel) there is a -4 to hit penalty in addition to the normal double range penalty. The Combat Carrier can carry up to 12 Gunships. If gunships are being carried and the vessel is hit in either the port or starbord arc, roll 1D20. If the roll is less that the number of Gunships embarked, one of them is hit, otherwise resolve the hit as normal. If a Gunship is hit roll randomly for forward or aft and resolve just as if it had been hit in normal space combat. Gunships can also be hit with a called shot.