WARRIOR-PALADIN KIT Vindicator Description: Some expeditions or missions of the church require the attention of a specialist whose religious dedication and zeal is unquestioned and whose fighting skills far exceed those of the typical Paladin. Vindicators fit this bill perfectly, being single-minded, specially anointed holy warriors of tremendous skill and strident commitment to their faith. For a determined Vindicator, no job is too difficult and no enemy too formidable. Some Vindicators are sometimes formed into holy military orders, while some are individuals working more or less freelance for their church hierarchy. A Vindicator's companions will find him or her disciplined, focused, and unyielding in his or her determination to accomplish objectives and goals. Vindicators socialize little, preferring instead to keep their bodies strong with punishing exercise and their minds sharp with quiet meditation. Natural leaders in combat situations, Vindicators fight with grim intensity and fearless perseverance. Requirements: In addition to standard Paladin requirements, Vindicators must have scores of at least 13 in Dexterity and Constitution. Weapons & Armor: Vindicators are limited to weapons permissible for Clerics of their faith, but they are not limited in choice of armor. Vindicators do tend to favor weapons that can be wielded two-handed, and at least half of their weapon proficiencies must be spent on melee weapons that can be used in this fashion. Special Benefits: Unlike other Paladins, a Vindicator can begin play with Skilled Specialization in any one weapon and must only pay the usual cost of one slot per level of specialization. As with other Paladins, a Vindicator can only specialize in a single weapon. Aura of Holiness: As a standard Paladin. In addition, Vindicators are immune to fear and gain a +2 bonus to saving throws versus mind-affecting spells. These bonuses do not apply to other creatures within the aura. Call Mount: As a standard Paladin. Chosen Foe: As a standard Paladin. In addition, a Vindicator can select a specific evil priesthood as his or her Chosen Foe. If this is done, the Vindicator will gain his or her full bonus against any character that receives priestly powers from that deity and the lesser bonus against any creature who worships that deity or is employed by the priesthood of that deity. Church Favor: Vindicators automatically receive a 'Friendly' reaction with any worshiper of their deity. In addition, they can always request room, board, and sanctuary for themselves and up to 1 companion per level at any temple or stronghold of their religion. Essence of Virtue: As a standard Paladin. Faith Healing: As a standard Paladin of half his or her actual level. Holy Might: Vindicators are also able to invoke the holy might of their deity once per day, with the effects of this power lasting for 1d4+1 rounds per level. While in effect, this surge of power grants the Vindicator a +1 bonus to attack and damage rolls and saving throws, one bonus hit point per level (damage suffered is subtracted from these hit points before the Vindicator's actual hit points), and grants one extra attack per two melee rounds. At the expiration of this Holy Might, the Vindicator suffers a -2 penalty to all die rolls (except saving throws) until he or she can rest completely for one full turn. While in this near-berserk state of battle ecstasy, the Vindicator can fight on at negative hit points, down to -2 per level, and while at negative hit points the bonuses for this power are increased to +2 on attack and damage rolls and saving throws and one extra attack every round, but the Vindicator must remain in combat continuously. If a round passes in which the Vindicator is unable to attack a foe or if the power's duration expires while the Vindicator is at negative hit points, he or she must make a system shock roll. If successful, he or she will be reverted to one hit point but will be dazed and effectively stunned for one full turn, and then will need to rest for one additional turn to restore full normal function. If the system shock roll fails, the Vindicator must save vs. death magic to survive. If this save is successful, the Vindicator will be unconscious for 1d100 turns and then will awaken with 1 hit point and otherwise in good condition. If the maximum total of negative hit points is exceeded, the Vindicator will pass out and be treated as any other character at negative hit points, perishing if below -10. Priestly Powers: As a standard Paladin, but a Vindicator gains these powers very slowly. He or she can turn undead as a priest of half his or her actual level. In addition, though a Vindicator gains spellcasting ability at 9th level like other Paladins, they gain spellcasting ability at only half the normal rate, as noted below: Vindicator Casting Priest Spell Levels Level Level 1 2 3 4 9-10 1 1 - - - 11-12 2 2 - - - 13-14 3 2 1 - - 15-16 4 2 2 - - 17-18 5 2 2 1 - 19+ 6 3 2 2 - In addition to decreased spellcasting ability overall, a Vindicator can cast spells only from the spheres of All, Combat, Healing, Protection, and War. A Vindicator never gains the ability to use or create priest scrolls or magical items. Sense Evil: As a standard Paladin. Special Hindrances: Vindicators share the same restrictions as other Paladins in terms of their devotion to law and goodness and their general code of conduct. Vindicators also have significantly decreased abilities in the areas of Faith Healing and Priestly Powers, as described above. In addition, a Vindicator is driven to train continuously and to always be ready for battle. As a result, they do not gain the Charismatic Appeal of other Paladins, though they do possess their normal Charisma adjustment to assist them in getting their point across short of baring steel. A Vindicator's focus on combat skills takes time away from other studies, halving the normal number of non-weapon proficiencies gained at 1st level (including those gained due to high Intelligence) and causing them to gain such proficiency slots only every four levels. Finally, because of their special role, Vindicators are more beholden to their churches than other Paladins. They must tithe 20% of their income directly to their church is doubled, and they are encouraged to give as much over and above this as is not directly required for the upkeep of themselves and any retainers. In addition, Vindicators have a 5% per level chance each time they advance a level of being summoned by their church to engage in a special quest on behalf of the church, and a Vindicator must always obey the commands of any higher- level priests or Paladins of their faith. Failure to obey, unless to obey would contravene the Vindicator's alignment, results in the loss of all special abilities except for weapon specialization until an atonement is completed. Required Proficiencies: Display Weapon Prowess, Religion Preferred Proficiencies: all Warrior proficiencies, Alertness, Awareness, Endurance, Jumping, Law, Monster Lore, Observation, Riding (Land-based)