SPELLS OF ELEMENTALISM COMMON SPELLS: 1st: Affect Normal Fires, Burning Hands, Feather Fall, Wall of Fog 2nd: Flaming Sphere, Fog Cloud, Pyrotechnics, Whispering Wind 3rd: Fireball, Gust of Wind, Water Breathing, Wind Wall 4th: Dig, Fire Shield, Ice Storm, Stoneskin, Wall of Fire, Wall of Ice 5th: Airy Water, Conjure Elemental, Stone Shape, Wall of Iron, Wall of Stone 6th: Control Weather, Improved Stoneskin, Lower/Raise Water, Move Earth, Part Water, Transmute Rock to Mud/Mud to Rock 7th: Delayed Blast Fireball 8th: Incendiary Cloud 9th: Meteor Swarm UNCOMMON SPELLS: 1st: Fire Burst 2nd: Create/Destroy Water, Deny Fire, Insatiable Thirst, Ride the Wind 3rd: Conjure Elemental-kin, Fireflow, Water Walk 4th: Fire Charm, Solid Fog 5th: Distance Distortion, Transmute Water to Dust/Dust to Water, Waveform 6th: -- 7th: -- 8th: Sink 9th: Fire Storm RARE SPELLS: 1st: Fist of Stone, Lasting Breath, Muddy Waters, Water Fist 2nd: Foul Water, Whispering Stream 3rd: Sea Fist, Wall of Water, Watery Double 4th: Coral Storm, Fountain Charm, Mud Storm, Ride the Waves, Transmute Fire to Smoke, Windwarding 5th: Malec-Keth's Flame Fist, Protection from Petrification, Ward Against Elementals 6th: Airy Earth, Fire Aura, Forest's Fiery Constrictor, Move Fire, No Breath, Sirellyn's Superior Magnetism 7th: Protection from Fire, Stone Tell, Suffocate 8th: Abi-Dalzim's Horrid Wilting, Airboat, Iron Body, Water Barrier 9th: Earth Barrier, Elemental Aura SPELLS OF AL-QADIM: 1st: Alter Normal Winds, Sand Jambiya, Sand Quiet, Sand Slumber, Sea Sight, Traceless Travel, Waterbane, Wind Compass 2nd: Depth Warning, Desert Fist, Dust Curtain, Fire Arrows, Move Sand, Pillar of Sand, Water Blast 3rd: Find Water, Sand Sword, Sandcone, Whispering Sand 4th: Cleanse Water, Conjure Sand Lion, Enhance Fire Creature, Flameproof, Sand Shroud, Strengthen Water Creature, Wind Blade 5th: Fire Track, Move Dune, Shield of Winds, Water Form, Wind Carpet 6th: Command Water Spirits, Part Sand, Summon Wind Dragons 7th: Sand Form 8th: Maelstrom, River of Sand, Unleash Monolith 9th: Conflagration, Life Water, Windtomb SPELLS OF THE DROW: 1st: -- 2nd: Maximilian's Earthen Grasp 3rd: Maximilian's Stony Grasp 4th: Firebrand, Quenchtouch 5th: Control Vapor, Protection from Earth and Stone, Stone Curse, Stonewalk 6th: -- 7th: -- 8th: -- 9th: -- SPELLS OF THE FORGOTTEN REALMS (General): 1st: Ignite Flame, Snilloc's Snowball, Weathertell 2nd: Flamespin, Phandal's Flame Ray, Snilloc's Snowball Swarm, Threestones 3rd: Dispel Fog, Firestaff, Hold Vapor, Icelance, Watery Form 4th: Hailcone, Wind Servant 5th: Calm/Churn Water, Calm Wind, Fire Touch, Flame Shroud, Ironguard, Steelskin 6th: -- 7th: Whirlpool 8th: Rising Colossus 9th: Juggernaut, Tidal Wave SPELLS OF THE FORGOTTEN REALMS (Halruaa): 1st: Ball of Flame 2nd: Darsson's Cooling Breeze, Darsson's Fiery Cube 3rd: Air Lens, Zikalan's Fireform 4th: -- 5th: Bergil's Firebolt, Blizzard, Molten Ground 6th: Kallum's Cold Frost, Rolling Fire 7th: -- 8th: Stoneskinned Army, Teleport Fireball 9th: * SPELLS OF THE FORGOTTEN REALMS (Harpers & elves): 1st: -- 2nd: Agannazar's Scorcher, Flamsterd's Flamestrike 3rd: -- 4th: Dalrim's Flaming Fist, Laeral's Aqueous Column 5th: -- 6th: Prespos' Elemental Enhancement, Prespos' Incantation of Para- or Quasi- Elemental Domination 7th: -- 8th: -- 9th: Sylune's Streaking Meteor SPELLS OF THE FORGOTTEN REALMS (Netheril): 1st: Fogbolt 2nd: Cloud Walk, Dancing Fire, Shard Spray 3rd: Air Lens, Steam Burst, Wave Burst 4th: Conjure Lesser Elemental, Conservation, Eye of the Storm, Raze 5th: Banish Storm, Boiling Burst, Icetomb, Land Warding, Rejuvenate, Sand Vortex, Stonesmash, Transmuate Sand to Stone/Stone to Sand 6th: Abrasion, Create Elemental Earth, Earthshaker, Fiery Bondage, Summon Sand Devil, Whirlsting 7th: Backblast, Conjure Greater Elemental, Rolling Road, Windstorm 8th: Enslave Elemental, Ragestorm, Reverse Winds, Sphere of Draining 9th: Alter Climate, Blastcloak, Draindoom, Invoke Elemental Fire, Land Lock, Mountain Fortress, Tempest, Wild Weather SPELLS OF THE FORGOTTEN REALMS (South/Old Empires): 1st: Breathe, Ignite Flame 2nd: -- 3rd: Foothold, Immolation 4th: Command Elemental, Dune, Wall of Sand 5th: Sandstorm 6th: Elemental Servant 7th: -- 8th: Bombard 9th: * SPELLS OF THE FORGOTTEN REALMS (Thay): 1st: Cloud of Smoke, Fire Quill, Firefinger, Ignite Flame, Moving Drafts, Protection from Rain, Scorch 2nd: Circle of Flame, Extinguish Fire, Flame Dagger, Ice Knife, Words of Fire 3rd: Aura Fire, Fire Gate, Fire Lance 4th: Cause Rain, Fire Wings, Mystic Fire, Wind Breath 5th: Create Quicksand, Crumble Stone 6th: Resist Flames 7th: Tunnel Through Stone 8th: Dispel Elementals, Drakov's Stony Fists, Fire Storm, Watery Doom 9th: Ding Shu's Draconian Holocaust, Summon Elemental Horde, Wallshaker SPELLS OF THE FORGOTTEN REALMS (Zhentarim & allied evil): 1st: Frost Shroud, Manshoon's Dancing Flames 2nd: Pyrolash 3rd: Ground Fog, Manshoon's Dancing Fire, Meredoth's Ice Sheet 4th: Dalrim's Flaming Fist, Ice Door, Ice Shape, Meredoth's Icicle Swarm, Meredoth's Icy Orb, Meredoth's Polar Wind 5th: Transmute Snow to Stone/Stone to Snow 6th: -- 7th: -- 8th: Meredoth's Chilling Mist 9th: Wastequake SPELLS OF THE WORLD OF GREYHAWK: 1st: -- 2nd: -- 3rd: Alpha's Flames of the Faltine, Alpha's Ice Bolt, Celene's Current, Nystul's Crystal Dirk, Nystul's Expeditious Fire Extinguisher, Telvar's Tidal Torpor 4th: Alpha's Elemental Form, Alpha's Firefall, Otiluke's Steaming Sphere 5th: Alpha's Incantation of Elemental Domination, Nystul's Crystalburst, Stone Curse 6th: Alpha's Firefountain, Alpha's Freezing Fog, Otiluke's Diamond Screen 7th: Otiluke's Fire and Ice 8th: -- 9th: Crystalbrittle ***DISCLAIMER*** As with all postings by me of classes or races, it should be noted that portions of the information contained herein were inspired by or derived from information in published works of TSR, Inc., and may contain references to those works, quotations or passages of text (especially in the area of 'Character Description', where applicable sections from TSR works were often carried over more or less intact into my campaign world), or particular powers or abilities invented by TSR staff writers. No relationship with TSR, Inc., is to be implied by this use, nor is any attempt being made to solicit profit or remuneration of any kind. I have read the TSR Online Policy document, and have tried to accommodate the stipulations contained therein. In instances where I have lifted an essentially complete class or race without significant alteration, I have not included these in my postings but instead have inserted a reference to the appropriate D&D sourcebook for those curious in including it in their campaign. Only variations that include a significant component of original work, alteration, or reformulation (including the compositing elements from various TSR sources into new combinations) of have been included in this set of postings. Jason Eric Nelson < tjaden@u.washington.edu >