PRIEST-CLERIC KIT Zealot Description: Zealots are extremely moralistic, narrow-minded, and exclusive adherents to a single faith. They perceive all other deities as inferior to their own, and they even tend to look down on priests and worshippers of their own deity who are not themselves Zealots as wishy-washy fence-sitters. They are extremely devoted to their deity, but their excruciating piety and exclusive attitudes tend to make them rather unpopular outside their own circles. They are, however, generally respected by those of their own religion who are not Zealots, as such folk often see in the Zealot a strident zeal that they wish that they themselves could display. Only lawfully-aligned faiths have Zealot members, as non-lawfuls simply cannot bear the sanctimonious rigidity of the Zealot's world-view. Not all races are cut out for the fanaticism that characterizes a Zealot, and in fact only humans, dwarves, half-elves, half-orcs, and aasimar can select this kit. Weapons & Armor: As per the deity in question. Special Benefits: Similar in many ways to a Cleric or an Orthodox Priest but far more extreme, a Zealot's reputation for ardent service to the faith grants many benefits for Church Affiliation over and above those an Orthodox Priest could expect. - Receive free room and board at any temple (even a non-Zealot temple) of his or her faith for the Zealot and any companions. - Demand a loan of up to 300 g.p. per level for up to 30 days, although any remaining balance on such a loan after 30 days must be paid back twice over, with any balance doubling each 30 days thereafter. - Demand obedience from any lower level Zealots, Crusaders, or Templars of the faith, expect any orders to be instantly carried out. Lower level priests of other kits generally will follow the Zealot's instructions, though not with the same verve. - Demand military aid from the church once per level, in the form of either 2d4 0-level soldiers, 1d4 1st level Templar Fighters, or 2 1st level Crusaders (any kit) for every level of experience. These defenders of the faith can be held in service to the Zealot for 1 day per level. - Demand the services of a priestly assistant, who will always be another Zealot of one-half the Zealot's own level (rounding down; hence, a 1st level Zealot cannot request an assistant), up to maximum of 4th level, and he or she will serve for up to 1 week per level. This can be done only once per experience level. The DM will have to determine exactly what types of potential allies are available when a Zealot attempts to gain the services of one (i.e., if a temple has a very small staff, a Zealot may not be able to request a large force of guardsmen). Special Hindrances: The Zealot's intense religious fervor incurs several disadvantages. They must immediately and without question follow the orders of any higher-level Zealot of the same faith, unless they directly contravene a still higher-level Zealot's orders or the strictures applied by the Zealot's deity. Barring this situation, any failure to obey of such a command results in immediate excommunication (see Ceremony under the Cleric description). A truly penitent Zealot can attempt to seek atonement for this crime, especially if he or she was forced to disobey by another, though even in the case of full successful atonement they are generally not fully trusted by other Zealots, functioning at only half their true level with respect to their Church Affiliation benefits. Zealots are also fanatical in their devotion to their deity as the 'one true way' and are highly intolerant of others. Their haughty bearing applies a -1 reaction penalty to all encounters, and this penalty increases to -3 if the Zealot speaks to the creature being encountered for more than a single round. Non-Zealots of the same faith will suffer only a -1 reaction penalty, but priests of other faiths react with double the usual reaction penalty (triple if they are also Zealots). As a side note, Zealots consider visual representations of their deity sacrilegious and will only depict their deity in symbolic form, and they may become highly agitated when confronted with examples of what they feel is sacrilegious behavior. Finally, Zealots are encouraged to be frugal with their own purchases and to donate all excess to the church. Hence, all Zealots must tithe 50% of their income to their church organization; this does not mean giving money to the poor, but money to support the church hierarchy and to fund the projects undertaken by those at the top. In addition, if a Zealot has money left over at first level after buying his or her equipment, he or she must give all but 3 g.p. back to the church. If a Zealot has insufficient money to purchase equipment, he or she can make a loan as described above. Required Proficiencies: Ceremony/Ritual, Debate, Religion Preferred Proficiencies: any Priest proficiencies Forbidden Proficiencies: any Psionicist, Rogue, Warrior, or Wizard proficiencies