WARRIOR-CAVALIER KIT Dragonslayer Description: Dragonslayer are skilled combatants, trained for the specific purpose of killing dragons and their kin. He or she has mastered combat techniques designed to fell dragons and has become an expert in their behavior and habits as well as their combat tactics. Dragonslayers have keen minds and strong bodies, as well as often unshakable egos. Most Dragonslayers have reputations that precede them, often due to their own shameless self-promotion. They relish the test of their skills in combat in all situations, but they really come into their own when fighting dragons and their kin. Dragons have plagued the other races for millennia, and in many places special tactics have been devised in order to deal with them and their awesome abilities. They are especially valued in areas where dragons have united and enslaved humanoid tribes to do their bidding; destroying the leader of such dragonish 'mini-empires' usually causes their surviving minions to either be dispersed or fight among themselves for supremacy once their dragon master is gone. Dragonslayers travel heavily armored throughout the wilds, riding a powerful steed and unconcerned if anyone hears his or her approach. Regardless of their race and size, a Dragonslayer is a figure of almost mythic stature, and he or she usually acts every inch the hero. Regardless of whether they view their job more as culling dangerous wild beasts that destabilize society by their very presence or simply see dragon-hunting as a chance to cover themselves in glory and have a grand and challenging adventure, Dragonslayers are extremely skilled at their chosen trade. They have a strong aggressive streak and more than a bit of stubbornness, only grudgingly accepting help from others and insisting on leading any attack against dragons, whom they despise with a single-minded fury. Being denied the 'right' to kill a dragon sometimes causes a Dragonslayer to turn his or her anger on those who have 'cheated' him or her of the joy of combat. Dragonslayers thrive on the emotional high of battle, and they are always willing to risk life and limb to destroy their chosen enemy. Requirements: Dragonslayers must have Strength and Constitution of at least 15 in addition to normal Cavalier requirements. Dragonslayers can be of any alignment but must be humans, dwarves, elves, half-elves, aasimar, or tieflings. Weapons & Armor: Dragonslayers may wear most types of armor (ring mail or better) and shields. A Dragonslayer's Weapons of Choice are as follows: Primary lance (all) Secondary axe (any), sword (bastard, executioner's, tulwar, two-handed) Tertiary bow (any), crossbow (any), polearm (any), spear (any) Only after all weapons listed here have been learned can a Dragonslayer become proficient in weapons of other types. Special Benefits: Because a Dragonslayer trains so rigorously for battle, they roll 1d8+2 for hit dice at each level rather than 1d10; thus, though they have the same maximum hit points as other Cavaliers their average hit points are higher. Constitution bonuses apply normally. In addition to this unusual hit die progression, Dragonslayers gain the following Cavalier and unique kit abilities: Aura of Bravery: As a standard Cavalier. In addition, all creatures within a Dragonslayer's Aura of Bravery are rendered completely immune to the fear aura radiated by dragons. Banner of Renown: As a standard Cavalier. Dragon Lore: A Dragonslayer's intensive study of dragons allows him or her to identify any draconic creature (including dragon-kin such as wyverns, firedrakes, ice lizards, fire lizards, chimerae, linnorms, dragon turtles, and the like) on a successful Intelligence check, with a +1 bonus for every three levels of experience (rounding up) when using Dragon Lore to evaluate a true dragon. A successful check provides a Dragonslayer with knowledge of the creature's specific weaknesses and abilities or immunities, though a failed check may reveal misleading information. In the case of special or unique dragons, general characteristics and abilities will be learned but specific powers may only be hinted at by this observation. Using Dragon Lore check requires one round of concentration. This ability is similar to the Monster Lore proficiency, save that it applies only to dragons and their kin and the Dragonslayer does not suffer the usual -4 penalty to his or her Intelligence check. In addition to identifying species of dragons and dragon-kin, if a Dragonslayer discovers a footprint, lair, campsite, or any other physical evidence of a dragon, a successful Dragon Lore check enables him or her to discover general information about the dragon in question. Such information may include the type and approximate size and age of the dragon as well as the presence of any companions. He or she may also learn how recently the dragon was in the area and in what direction it traveled. Finally, Dragonslayers learn the languages of dragons as a function of their study into these creatures, gaining one free dragon language at 1st level, another at 3rd level, and another every three levels thereafter. Dragon Slaying: Dragonslayers carefully study the bodies and fighting tactics of their chosen prey in order to determine how best to kill them. As a result of this expertise, a Dragonslayer receives a +1 bonus per level to all damage rolls against dragons (halved--rounding up--against dragon-kin). This damage bonus applies to any damage roll, including melee weapons, hurled weapons, and missile weapons. In addition to this damage bonus, Dragonslayers gain the ability to make special dragon-specific attacks as they advance in level. At 3rd level, a Dragonslayer gains the ability to hurl any melee weapon in which he or she is proficient at a flying dragon, even very large weapons such as lances and polearms. The weapon has a short range of 15', medium range of 30', and long range up to 45', with penalties to hit of -2 at short range, -4 at medium range, and -6 at long range. If the weapon successfully hits, it inflicts full normal damage as though the Dragonslayer had hit with the weapon in melee combat. This maneuver cannot be effectively used to attack any creature other than a dragon or dragon-kin while it is in flight; it is ineffective against dragons and dragon-kin while they are on the ground and cannot be substantially harm any other type of creature. This ability cannot be combined with any other special attacks. At 5th level, a Dragonslayer's learns how to get 'inside the defenses' of a dragon in very close combat by making a successful Dexterity check (modified for armor worn) at the beginning of each round of combat. A failed check results in no benefit for that round, but with a successful check the Dragonslayer is able to get in very close to a dragon and double the normal benefit from his or her usual Dragonish Defenses. At the same time, the Dragonslayer's attacks made during that round gain a +2 bonus to hit. This ability cannot be combined with any other special attacks. At 7th level, a Dragonslayer can elect to spend one round observing any true dragon, during which time he or she cannot attack but may parry. At the end of this round, the Dragonslayer should attempt a Dragon Lore check. If it is successful, the Dragonslayer has found the weak points in that particular dragon's armor or fighting style and can attack the dragon with a +6 bonus to hit and inflicting double damage (doubling only the weapon's normal damage dice, not any bonuses) for all attacks made in the next round. Even if the check is failed, the Dragonslayer still gains his or her normal Dragon Slaying bonuses. After this round of attacks, the dragon will adjust its defensive tactics to compensate, and another round of study and successful Intelligence check will be necessary to gain the bonuses again; however, the Dragonslayer gains a +2 bonus to the chance of success on all subsequent checks when fighting that particular dragon. This ability cannot be used versus dragon-kin, and it cannot be combined with any other special attacks. At 9th level, a Dragonslayer gains the ability to use one of the following abilities when fighting dragons: breath stun, great blow, or wing attack. Another can be chosen at 12th level, and the last at 15th level. When using one of these special attacks, a Dragonslayer must forgo all other attacks during that round but can attack with normal initiative, and a successful hit will have the following effects: Breath Stun: The attack inflicts normal damage, and in addition the dragon's breath weapon is temporarily knocked out of action. The next time it attempts to breathe, its breath attack will automatically be spoiled, and it must make a save vs. breath weapon each subsequent time it attempts to breathe; failure indicates that the breath attack is again ruined, while success indicates that the dragon has recovered from the breath stun and can once again breathe normally. Great Blow: The attack has a 1% chance per level of the Dragonslayer of forcing the dragon to make an unmodified save vs. death magic or be instantly slain. Even if the dragon survives, the attack inflicts double damage (including doubling all bonuses). Wing Attack: This attack inflicts normal damage and temporarily disables one of the dragon's wings, preventing its use for attack or for flight. The dragon's wing is automatically disabled for the round the attack hits. Each round thereafter, the dragon is allowed an unmodified save vs. breath weapon to regain functional use of its wing. Obviously, this attack form is most dangerous to a dragon while it is in flight. Any of these special attacks can be used in conjunction with a melee attack or missile attack, but each can be attempted no more than once during an encounter with a dragon or dragon-kin; regardless of whether that special Dragon Slaying attack misses, the attack form is wasted for that battle, as the dragon will realize the intent of the attack and be able to compensate for the Dragonslayer's tactics. A Dragonslayer can, however, attempt one of each type of Dragon Slaying attack allowed for his or her level. Dragonish Defenses: Dragonslayers realize that in order to have any chance to slay a dragon, they must be able to survive long enough to get close to it. Because of their intensive study of dragons, their abilities, their tactics, and the best ways to compensate for them, Dragonslayers have a 1% chance per level of experience to be completely unaffected by any type of dragonish attack, including normal melee attacks, spells, innate powers, breath weapons, and the like. Even if this roll does not succeed, Dragonslayers gain a +1 bonus to AC and saving throws vs. dragonish attacks of all types. This ability operates at only half normal effect (rounding up) vs. dragon-kin. Horsemanship: As a standard Cavalier, save that it is possible for a Dragonslayer to apply this skill to a mount of a type other than a horse at the DM's discretion (e.g., elven griffon-riding Dragonslayers might exist in the DM's campaign). Regardless of the type of mount, a Dragonslayer's Aura of Bravery and Dragonish Defenses apply to his or her mount with the same effects as for the Dragonslayer him- or herself. Knight's Challenge: As a standard Cavalier, except a Dragonslayer's can use this ability only against dragons and dragon-kin; versus true dragons, they gain double the normal level-based bonus (i.e., +2 per five levels) to their effective Charisma score. In addition, a Dragonslayer's knowledge of dragonish languages and the use of that tongue in the most inflammatory way to challenge, taunt, and infuriate a true dragon (not dragon-kin of any kind), a Dragonslayer's Knight's Challenge causes such a distraction that a dragon cannot use any of its spells or innate magical powers while a Dragonslayer is taunting it unless it successfully saves vs. paralyzation with a -1 penalty for every three levels of the Dragonslayer (rounding up). In addition, a dragon who falls victim to a Dragonslayer's Knight's Challenge will immediately advance upon the Dragonslayer and engage him or her in melee combat in a berserk fury for at least 1d6 rounds, directing all attacks against the Dragonslayer but with a -4 penalty to its attack rolls and a -2 penalty to its Armor Class, but inflicting one additional point of damage per die with any successful hit. After the initial 1d6 rounds of rage, the dragon is entitled to an unmodified save vs. spells at the beginning of each round thereafter to be able to throw off the effects and retreat from combat (if it wishes); while enraged, a dragon will attack in a berserk frenzy and will never retreat. It is important to note that if any creature other than the Dragonslayer (and his or her mount, if applicable) engages the dragon in combat while it is enraged, it is allowed a new saving throw each round to break the effects of the Dragonslayer's taunting and regain its wits and full abilities. Weapons of Choice: As a standard Cavalier. Special Hindrances: No Knightly Onslaught, Noble Lineage, Retainers, Stronghold. Special Hindrances: Dragonslayers can come from any walk of life, since all that is truly required for their profession is intense dedication, rigorous physical training, a heart bursting with confidence and courage, and, most would add, a possible death wish. As a result, Dragonslayers do not enjoy the Noble Lineage of other Cavaliers, though they must still swear fealty to a higher lord and may be called upon by that lord or allied nobility to undertake services on their behalf. Also, though a Dragonslayer will often host a grand celebration in honor of his or her conquests, he or she need not spend more than the usual amount for his or her general purchases. The exception to this rule is a Dragonslayer's weapons, armor, and mount, which must always be of the highest quality and most impressive appearance (with the normal surcharge for Cavaliers). Dragonslayers also have the same passion for heavy and imposing armor as standard Cavaliers, though they can also wear armor crafted from the scales or hide of a dragon or dragon-kin that they have personally slain, and such armor can be worn in preference to heavier armor if the Dragonslayer wishes. Dragonslayers are loners by nature, seeking not to endanger anyone else with a lifestyle fraught with danger, plus their desire to keep the limelight to themselves and not have to share the glory with others. As a result, Dragonslayers will never acquire Retainers and may attract only half the normal amount of henchmen allowed by their Charisma score. In addition, they may not hire henchmen at all until they reach 9th level, and they may never have more than one henchman at a time. A Dragonslayer never attracts men-at-arms into service regardless of whether he or she builds a Stronghold, and in fact a Dragonslayer will almost never bother building a fortress of any sort since if its owner was known such a structure would likely be leveled by vengeful dragons shortly after construction, assuming it could ever be completed at all. Dragonslayers are highly egotistical and concentrate on defeating the most powerful foes they can find. They disdain combat with inferior foes, following the usual Cavalier order of preference for foes with great relish and stringency. They do not bother attempting to intimidate lesser foes and cannot use a Knightly Onslaught to panic weak creatures. Because of their immense ego and contempt for what they perceive as weaker creatures and because of their reputation for legendary toughness and bravery, Dragonslayers are sometimes singled out for harassment or challenged to duels by others seeking to prove their toughness. This kind of reaction is almost as common as adoration for a Dragonslayer, save in areas where dragon raids are very common and the populace is glad for anyone willing to challenge their tormentors. Dragonslayers must slay at least one dragon or dragon-kin single-handedly in order to achieve knighthood at 5th level and at least one true dragon single- handedly to achieve Banneret status at 9th level. In addition, at each level beyond 10th a Dragonslayer must find and slay at least one dragon or dragon-kin with at least as many hit dice/levels as he or she possesses in order to achieve the personal fulfillment necessary to advance a level. A Dragonslayer battle a dragon or dragon-kin on foot or while mounted, and his or her mount may participate in the combat (at the DM's option, a Dragonslayer who uses his or her mount in combat may have to slay a more powerful dragon or dragon-kin in order to satisfy this requirement). If a Dragonslayer receives any other direct assistance in the combat versus a dragon, regardless of whether such assistance was wanted or unwanted, the death of that dragon or dragon-kin does not count for the purpose of this requirement. A Dragonslayer can receive indirect aid, such as in the form of spells or magical items used upon him or her (or his or her mount), but any direct intervention or interference in the combat will spoil the Dragonslayer's individual confrontation. A Dragonslayer who earns enough experience to reach a new level without having personally slain a dragon or dragon-kin of the appropriate strength cannot advance to the new level and in addition becomes very distracted and frustrated, suffering a -2 penalty to all attack rolls, saving throws, and ability checks (including proficiency checks) in all situations except combat with dragons or dragon-kin. Note that all dragons are not evil, but all dragons dislike Dragonslayers on principle regardless of alignment considerations. A dragon of the same alignment as the Dragonslayer simply views a Dragonslayer with mild distaste (resulting in a -1 reaction penalty) but may well approve of the Dragonslayer's actions to control the population of other dragon types. Dragons of other alignments, however, hate and fear Dragonslayers, incurring a -5 reaction penalty, and no reaction better than Cautious is possible. In addition, a widely known Dragonslayer (and their fame is generally spread far and wide, due in no small part to their own efforts at self-promotion) may well become the target of assassination attempts and other plots hatched by dragons who may have heard of his or her reputation. They also may be sought out by dragons for revenge because of slayings of their minions or relatives. Dragons often have many helpers, and these can be brought in to take out the Dragonslayer before he or she poses a threat to their master, and dragons will also usually be strongly defended by such minions if they learn that a Dragonslayer is in the area. Dragons usually have little to fear from Dragonslayers of like alignment, and in very rare instances may work together with Dragonslayers to deal with very dangerous dragonish foes. Bonus Proficiencies: Riding (Aerial, Land-based, or Sea-based) Required Proficiencies: Etiquette, Heraldry Preferred Proficiencies: Alertness, Ancient History (dragons), Animal Handling, Armor Optimization, Armorer, Bowyer/Fletcher, Blacksmithing, Blind-fighting, Direction Sense, Endurance, Fire-building, Hunting, Intimidation, Jumping, Local History, Luck, Mountaineering, Poetry, Riding Specialization, Rope Use, Running, Signaling, Sixth Sense, Survival, Tannery, Tracking, Weaponsmithing, Weather Sense Forbidden Proficiencies: any General Craft, Rural, or Wilderness proficiencies