Weight Speed Damage Ranges Barbarian Weapons Cost (lbs) Size Type Factor S-M L ROF S M L Atlatl 1 br 1 M - 9 - - 1/1 3 6 9 Casting Javelin 5 cp 2 M T - 1d6 1d6 - - - - Axe - Carrikal 8 ip 6 M C 5 1d6+2 1d8+1 - - - - Bolo 5 cp 2 M B 8 1d4 1d4 1/2 2 4 6 Bow - Eyklak 30 br 2 M - 7 - - 2/1 5 10 15 Ekaa arrows 3 cp/6 1/10 S T - 1d6 1d8 - - - - Trukaa arrows 3 cp/12 1/10 S B - 1d3 1d2 - - - - Clubs Backlash 1 br 2 S B 3 1d8 1d6 1/2 1 2 3 Coup Stick 5 cp 3 M B 5 1d2 1 - - - - Datchi Club 12 ip 10 L B 4 3d3 2d3 - - - - Flaming Club 5 cp 2 M B 4 1d6 1d3 1/1 .5 1 1.5 Great Club 8 br 12 M B 7 2d4 1d6+1 - - - - Kerrie 2 br 4 M B 6 2d3 1d4+1 1/1 1 2 3 Quabone 1 ip 4 M T/S 7 1d4 1d3 - - - - Singing Sticks 5 cp 1 S B 2 1d6 1d4 - - - - War Club 5 cp 3 M B 4 1d8 1d4 1/1 1 2 3 Dart, War 1 cp 5 S T 3 1d4 1d4 2/1 1 2 3 Garnok 1 br 1 S - 4 - - 1/1 3 6 12 Casting Dart 3 cp/12 1/10 S T - 1d3 1d2 - - - - Knives & Daggers Dagger, Bone 1 cp 1 S T 2 1d2 1d2 2/1 1 2 3 Dagger, Stone 2 cp 1 S T 2 1d3 1d2 2/1 1 2 3 Jambiya 4 br 1 S T/S 3 1d4 1d4 1/1 1 - - Knife, Bone 3 ip 1/2 S T/S 2 1d2 1d2 2/1 1 2 3 Knife, Stone 3 ip 1/2 S T/S 2 1d2 1d2 2/1 1 2 3 Polearm - Goblin Stick 5 br 8 L T 7 1d6 1d4 - - - - Spears Javelin, Stone 5 ip 2 L P 4 1d4 1d4 1/1 2 4 6 Two-handed - - - - - 1d4+1 1d6 - - - - Ritiik 10 br 7 L T 8 1d6+1 1d8+1 - - - - used Two-handed - - - - - 2d4 2d6 - - - - Spear, Stone 8 ip 5 M P 6 1d4 1d6 1/1 1 2 3 used Two-handed - - - - - 1d6 2d4 - - - - Yklwa 20 br 4 M P 5 1d8 1d10 1/1 1 2 3 Swords Claymore 25 br 8 M S 8 2d4 2d8 - - - - Iuak 5 br 3 M S 4 1d6 1d4 - - - - Machete 15 br 6 M S 8 1d8 1d8 - - - - Saber 40 br 5 M S 5 1d6+1 1d8+1 - - - - Tulwar 40 br 10 M S 7 1d8 1d10 - - - - used Two-handed - - - - - 1d10 1d12 - - - - Tortoise Blade 9 br 5 M T/S 5 1d6 1d6+1 - - - - Wrist Razor 20 br 1 S S 2 1d6 1d4 - - - - Clothing Cost Boots, soft 2 br Breechcloth 5 cp Kilt, wool 4 br Kilt, fur 15 br Vest, leather 5 br Vest, fur 10 br Equipment Cost Weight Ale horn 5 br 1 Camouflage paints 50 br 1 Horse blanket 3 cp 4 Horse blanket sacks 3 cp 5 Tent, tipi 4 br 10 Tent, bundled fur 20 br 12 Transportation Cost Canoe, outrigger 60 br Canoe, reed 30 br Dog sled 30 br Raft 100 br Skis 10 br, Wt 2 Snowshoes 2 br, Wt 1 BARBARIAN EQUIPMENT Atlatl & Casting Javelin: This is a short throwing stick used to hurl a short, light javelin with greater range and velocity than is possible with a hand-held javelin. Casting javelins are also sometimes wrapped with a cord (one end of which is retained by the thrower) to impart spin and improve accuracy. Attack rolls vs. armored opponents gain a +1 bonus with an atlatl & casting javelin. Axe - Carrikal: This heavy weapon is fashioned by lashing a length of heavy thighbone to the jawbone of a large sharp-toothed creature, creating a kind of battle axe with sharp ridges of teeth running down half the length of the bone handle, and the hinges of the jaw are also sharpened. In effect, this gives the weapon two deadly axe heads. A carrikal usually has a leather thong connected to the bottom of its bone shaft. A Carrikal can be wielded with one hand, but if wielded two-handed it gains a +1 bonus to damage. Bolo: A 3' long leather cord with a small stone or ball of wood tied to either end. In addition to inflicting damage when it hits, a size S or M target must save vs. petrification or be immobilized until the bolo is removed; he or she may still attack but suffers a -2 AC penalty, loses all Dexterity bonuses, and cannot move from the spot where he or she was entangled. Larger or smaller creatures can be struck for damage but cannot be entangled. A victim can free him- or herself by spending one round cutting the cord. A full round must be spend spinning a bolo over the thrower's head before it can be hurled; if the thrower is disturbed during this round, it must be started again. Bow - Eyklak: This is a somewhat bulky recurved bow with a high-tension pull that fires unusually long arrows. The shape of the bow is somewhat oddly crafted for the generally short-statured Ice Hunters. Ekaa arrows: These arrows are carved from caribou or deer antlers and are attached to a shaft of bone. Hooked barbs both the arrowhead and the shaft. Trukaa arrows: These are bone arrows with a blunt head used to kill small game without damaging the fur. Clubs: Backlash: A 2' long club fashioned in a 'J'-shape, usable as a missile or melee weapon, but Strength bonuses apply only to melee attacks. An Islander can cause a backlash to return to his or her hand on a missed throw. Coup Stick: A thin 4' long stick that delivers minimal damage and is generally used only for 'counting coup'. The stick is often decorated with feathers or small carved totems to personalize it. A Nomad's coup stick is one of his or her prized possessions, and he or she will not allow others to use it. Datchi Club: A large but very light weapon has a 4' to 5' long head of porous material (sometimes insect hive or dried tree root) embedded with dozens of razor-sharp spikes (usually teeth, claws, thorns, stone, or shell, but sometimes metal), attached to a 3' long handle of wood or bone. The handle is very solid and allows the wielder a wide grip for good leverage and even the ability to spin the weapon while striking to increase its shredding power. Flaming Club: This weapon is described under the Islander kit description, as it is a special weapon used only by them. Great Club: A longer and heavier cudgel carved from a finely worked length of oak or similar hardwood, often gnarled and with knobby projections. Kerrie: This is a hardwood (usually ironwood) club with a long straight haft and a head that resembles a slightly flattened ball. The knob may be faceted, and it can vary in size from that of a fist to much larger. It is well-balanced and can be thrown with surprising accuracy. Quabone: This weapon is constructed from four identical shanks of bone, lashed together to form a radially symmetrical sword-length rod. It is light and only crudely sharpened, being a relatively ineffective weapon, but it is cheap and easy to make. Singing Sticks:* These are used in pairs, one wielded in each hand. Each is made from a springy, straight wood and measures 1 inch in diameter and 2-1/2 feet long. The ends are slightly wider than the center. Extremely light, singing sticks rely more on agility and ability than brute force. When twirled, they produce whistling and moaning sounds, thus giving them their name. War Club: A 2' long piece of wood wrapped tightly in a leather thong and mounted with a fist-sized stone. It may be used as a melee weapon or thrown when hunting. Dart, War: This is a heavy throwing dart that is fletched and barbed, measuring 2' to 3' in length. Garnok & Casting Darts: These are similar to miniature atlatls crafted of bone and used with relatively short bone darts. Knives & Daggers - Jambiya: This curved, double-edged dagger is a common tool among desert peoples, even being used as an eating utensil as well as an all- purpose cutting implement. As a weapon, a jambiya's curved blade is poorly balanced for throwing, with a maximum range of 1. Polearm - Goblin Stick: A forked and hooked polearm, first developed by bugbears trying to catch goblins, kobolds, and other small humanoids when they tried to hide in small crevices. A goblin stick is a long wooden staff about 6' to 9' long, gripped in the middle, and at each end there is a central hooked blade to extract hiding creatures flanked by a pair of angled spikes to poke into hard to reach corners. A goblin stick can also be used to trip creatures by making an attack roll with a -2 penalty, which forces a Dexterity check at -3 to avoid being knocked prone (only vs. size M or smaller humanoid creatures). Spears: Ritiik: A 6' long bone shaft with a point and hook at one end, rather like a harpoon. It is thrust but is not balanced for throwing. Yklwa: A short stabbing spear about 4 feet in length with a swordlike blade 18 inches long. It can be hurled, but it is not well-balanced for throwing, suffering double the normal range penalties. Swords: Claymore: This is a heavy sword with a very long handle to enable two-handed use. A Claymore can be used one-handed if desired, inflicting the same damage but suffering a -2 penalty to hit. Iuak: A bone blade resembling a machete, about 2' long and 6 inches wide, often used for carving out blocks of snow to make igloos or for general cleaving. Machete: A 3' long flat blade, usually kept in a hide or canvas sheath, used to chop cane and reeds and clear undergrowth. It is primarily a tool rather than a weapon and is somewhat unwieldy, but it can inflict significant damage. Saber: A single-edged slashing weapon used to make quick blows while charging through an enemy formation on horseback. Tulwar: A heavier version of the saber, usable one-handed or two-handed, much like a bastard sword. Tortoise Blades:* These are most often made from the shells of their namesake creatures, though they can also be crafted of bone, chitin from giant insects, or even treated and stiffened leather, with a blade permanently mounted to the underside of the shell. A tortoise blade is strapped to the wearer's forearm and functions as a small shield; if two are worn, the wearer gains 2 points of Armor Class. Shield Proficiency or Specialization bonuses apply toward the use of tortoise blades as a set of shields, not individually to both tortoise blades. Tortoise blades can be used to Block or Parry as effectively as if they were small shields. Wrist Razor:* These consist of a trio of blades that protrude from a heavy arm band. The razors project out over the back of the hand, are extremely sharp, and can be up to 6 inches long. Wrist razors can be worn on one or both forearms. * Singing Sticks, Tortoise Blades, and Wrist Razors are designed to be used in each hand with ease. Thus, if a pair of such weapons are used, they decrease the penalties for two-weapon use to 0 for the primary hand and -2 for the secondary hand.