1st EDITION ORISONS For Clerics & Druids DRAGON MAGAZINE #108 CLERICS Aspiration - Roll a 1d20 (hidden) and it can replace any roll in the next game hour Benediction - Morale +1 and to hit +1 Candle - Causes a candle to light, put out ONLY by a command word Canticle - Saving Throw +2 Ceremony: Oath - Minor ceremony to the priest Cure Minor Wounds - Cure 1-4 Hit Points Malediction - Lower morale of opponents by -1 and lower "to hit" scores by -1 Meditation - Minor Remove Fear. Caster +1 on saving throws vs. fear Petition - Petition of a minor type to their God Warding - Minor Protection from Evil. 2 rounds prevent evil creatures from getting to them DRUIDS Aspiration - Roll a 1d20 (hidden) and it can replace any roll in the next game hour Benediction - Morale +1 and to hit +1 Canticle - Saving Throw +2 Cure Minor Wounds - Cure 1-4 Hit Points Find a Stray - Locate any missing domestic animal within 2 miles Malediction - Lower morale of opponents by -1 and lower "to hit" scores by -1 Meditation - Minor Remove Fear. Caster +1 on saving throws vs. fear Petition - Petition of a minor type to their God Ripen - Causes unripe fruit to ripen Warding - Minor Protection from Evil. 2 rounds prevent evil creatures from getting to them DRAGON MAGAZINE #119 DRUIDS Bird Call - Imitate any known bird call Cause Rash - Reverse of Heal Rash Disguise Scent - Masks Body odor Disinfect - Prevents infection in a minor wound Drywood - Dries green or wet wood Edible Plant - Determines if a plant is harmful if eaten Heal Rash - Heals rashes caused by plants Mark Path - Places a mark, idicating the path, on a rock or tree Parch - Causes dehydration Quench - Lessens effect of dehydration Repel Insect - Repels one type of normal insect Test Soil - Determine if the ground can support healthy plants DRAGON MAGAZINE #120 DRUIDS Animal - Summon up to 2HD of normal animals Animal Command - same as Command (P1), but just for animals (low or less) Bless Meal - Eaten meal gives a +1 to saving throw vs. poison Consecrate - Consecrate any material component for use in spell casting Elemental Shield - 8hp of protection vs. one type of elemental attack Find Water - Locate large amounts of water within 100 yards Flame Finger - Create a small flame on the casters finger, start fires Haze - Haze gives protection for 2 rounds, +1 AC and +1 to saving throws Holly Dart - Make a consecrated dart into a +1 magical dart for 1 round Humidity - Increases the humidity in a 1" radius Judgement - Hear a dispute and render a fair judgement liven - Restore to life one plant Pet - Calm one animal of up to 2HD, domesticate it for 1 turn (low or less) Preserve - Preserve natural components for later use Prod - Electrical spark that does 4hp subdual damage & 1hp damage Remove Pain - Negates the effects of pain for 1 hour Restful Sleep - Gain twice the benefits of sleep from half the time Smokeball - Creates 2" spheres of smoke Temperature - Individual protected from adverse temperature Watch - Charge an animal to watch over them while sleeping