GENERAL
Proficiency	Slots	Ability	Modifier	Source
Acting	1	Cha	-1	CB; SC
Agriculture	1	Int	0	PHB, S&P
Alertness	1	Wis	+1	CT, SC, C&T
Animal Handling	1	Wis	-1	PHB, S&P
Animal Rending	1	Dex	+2	JL, S&P
Animal Training	1	Wis	0	PHB
Artistic Ability	1	Wis	0	PHB
Blacksmithing	1	Str	0	PHB; S&P, AR
Boat Piloting	1	Str	0	S&P
Boating	1	Wis	+1	CT; S&P, SC
Boatwright	1	Int	-1	Dw
Brewing	1	Int	0	PHB, S&P
Carpentry	1	Str	0	PHB
Cartography	1	Int	-2	S&P
Chanting	1	Cha	+2	CB
City Lore 1, Waterdeep	1	Int	+1	FR
City Lore 2, Waterdeep	2	Int	-2	FR
City Lore 3, Waterdeep	2	Cha	-1	FR
City Lore 4, Waterdeep	2	Int	-2	FR
Cobbling	1	Dex	0	PHB, S&P
Commerce 1, Waterdeep	1	Wis	-1	FR
Commerce 2, Waterdeep	2	Wis	-2	FR
Cooking	1	Int	0	PHB, S&P
Craft Instrument	2	Dex	-2	CB
Crowd Working	1	Cha	0	CB
Dancing	1	Dex	0	PHB, S&P
Danger Sense	2	Wis	-1	JL
Deep Diving	2	Wis	-2	S&P
Diplomacy	1	Cha	0	169
Direction Sense	1	Wis	+1	PHB
Distance Sense	1	Wis	0	CR
Dragon Lore		Wis	-4	230
Engineering	2	Int	-3	PHB
Epicure	1	Int	+1	254
Etiquette	1	Cha	0	PHB, S&P
Eavesdropping	1	Int	+1	153
Falconry	1	Wis	-1	CR
Fashion, Waterdeep	1	Wis	+1	FR
Fasting	1	Wis	-1	254
Feign Magic	1	Int	0	255
Fire-building	1	Wis	-1	PHB
Fishing	1	Wis	-1	PHB
Fungi Recognition	1	Int	+3	Dw
Gaming	1	Cha	0	PHB
Geology	2	Int	-1	169
Goldsmithing	2	Dex	+1	153
Grooming (Animal)	1	Wis	-1	254
Grooming (Humanoid)	1	Wis	0	254
Haggling	2	Wis	0	JL
Heraldry	1	Int	0	PHB
Hiding	2	Int	-1	JL
Jewelry	1	Wis	0	AR [Was Artistic Ability]
Jewelry Making	1	Dex	-2	254
Languages, Modern	1	Int	0	PHB
Leatherworking	1	Int	0	PHB, S&P
Metalworking	1	Dex	0	SC
Mining	2	Wis	-3	PHB
	1	Wis	0	Dw [Dwarves Only]
Musical Instrument	1	Dex	-1	PHB
Navigation	1	Int	-2	PHB, S&P
Observation	1	Int	0	CT, SC, S&M
Orienteering	2	Int	-2	S&P
	2	Wis	0	169
Painting	1	Dex	-1	S&P [Was Artistic Ability]
Poetry	1	Int	-2	CB, SC, CP
Pottery	1	Dex	-2	PHB
Prospecting	1	Dex	-1	229
Psychic Defense	2	Wis	-2	way
Riding, Airborne	2	Wis	-2	PHB
Riding, Land-based	1	Wis	+3	PHB
Riding, Sea	2	Dex	-2	CR
	2	Wis	-2	153
Rope Making	1	Dex	0	254
Rope Use	1	Dex	0	PHB
Sculpting	1	Dex	0	S&P [Was Artistic Ability]
Seamanship	1	Dex	+1	PHB, S&P
Seamstress/Tailor	1	Dex	-1	PHB, S&P
Sign Language	1	Int	+2	Dw
	1	Dex	0	JL
Signaling	1	Int	-2	CR
	1	Int	-1	JL
	1	Int	+2	Dw
Singing	1	Cha	0	PHB, S&P
Slow Respiration	1	NA	NA	Dw
Smelting	1	Int	-2	Dw, S&P
Sound Analysis	1	Wis	0	Dw
Sound Imitation	2	Wis	-2	JL
Stealth	1	Dex	0	153
Stonemasonry	1	Str	-2	PHB
Story Telling	1	Cha	0	SC, 254
Style Knowledge	1	Int	-1	#3
Swimming	1	Str	0	PHB, S&P
Time Sense	1	Wis	0	254
Vine Swinging	1	Dex	-2	JL
Waterproofing	1	Int	0	254
Weather Knowledge	1	Wis	-1	PHB
               Weather Sense				S&P
Weaving	1	Int	-1	PHB, S&P
Whistling/Humming	1	Dex	+2	CB
Whitesmithing	1	Dex	-2	AR
Wine Tasting 	1	Wis	0	153
Winemaking	1	Int	0	153

PRIEST
Proficiency	Slots	Ability	Modifier	Source
Administration	1	Int	+1	S&M
Alms	1	Cha	0	S&M
Ancient History	1	Int	-1	PHB
Astrology	2	Int	0	PHB
Astronomy	2	Int	-1	169, S&P
Bartering	1	Int	-1	JL
Bookbinding	1	Int	0	S&M
Botany	1	Int	-1	169
Bureaucracy	2	Int	0	S&M, CP
Calligraphy	1	Dex	-1	169
Ceremony	1	Wis	0	S&M
Diagnostics	1	Wis	-1	CP
Diplomacy	1	Cha	-1	S&M
Geology	1	Int	-2	AR
Healing	2	Wis	-2	PHB
Herbalism	2	Int	-2	PHB
Investigation	1	Int	-2	S&M
Languages, Ancient	1	Int	0	PHB
Law	1	Int	0	S&M
	1	Wis	0	CP
Local History	1	Int	0	PHB
Metallurgy	1	Int	-3	AR
Omen Reading	1	Wis	-2	S&M
Oratory	1	Cha	0	CP
Organic Preservation	1	Wis	0	254
Papermaking	1	Int	0	S&M
Persuasion	1	Cha	-2	S&M
Pharmacy	1	Int	0	200
Psychology	1	Wis	-2	254
Quick Tongue	1	Int	0	254
Reading/Writing	1	Int	+1	PHB
Religion	1	Wis	0	PHB
Sage Knowledge	2	Int	-2	S&M
Scribe	1	Dex	+1	S&M
Sign Language, Murda	1	Dex	0	225
Somatic Concealment	1	Dex	-1	JL
Spellcraft	1	Int	-2	PHB
Undead Lore	1	Int	-1	S&M
Veterinary Healing	1	Wis	-3	CR, SC
Weapon Improvisation	1	Wis	-2	JL

PSIONICIST
Proficiency	Slots	Ability	Modifier	Source
Body Language	1	Wis	-2	200
Camouflage	1	Wis	0	200, CR, C&T
Contact	1	Wis	0	S&P
Crystal Focus	1	Wis	-1	way
Explosive Energy	1	Wis	0	225
Gem Cutting	2	Dex	-2	PHB, CPs
Harness Subconscious	2	Wis	-1	CPs
Hypnosis	1	Cha	-2	CPs
Mental Armor	1	Wis	-2	S&P
Power Manipulation	2	Int	-4	way
Psionic Lore	2	Int	+1	way
Reading/Writing	1	Int	+1	PHB, CPs
Religion	1	Wis	0	PHB, CPs
Rejuvenation	1	Wis	-1	CPs
Séance	2	Cha	-2	200
Sleight of Hand	1	Dex	-2	200
	1	Dex	0	256
Water Divining	1	Wis	-2	200

ROGUE
Proficiency	Slots	Ability	Modifier	Source
Ancient History	1	Int	-1	PHB
Animal Noise	1	Wis	-1	CT, SC; S&P
Appraising	1	Int	0	PHB, S&P
Begging	1	Cha	Sp.	CT
Blind-Fighting	2	NA	NA	PHB, S&P
Bureaucracy	2	Int	0	CP
Camouflage	1	Wis	0	200, CR, C&T
Courtly Intrigue	1	Wis	-1	256
Cryptography	1	Wis	-1	S&P
Dark Sense	1	Wis	+1	254
Dirty Fighting	1	Int	-2	254
Disguise	1	Cha	-1	PHB
Fast-Talking	1	Cha	Sp.	CT, SC
Foraging	1	Int	-2	CR
Forgery	1	Dex	-1	PHB
Fortune Telling	2	Cha	+2	CT, SC
Gem Cutting	2	Dex	-2	PHB
Information Gathering	1	Int	Sp.	CT, SC
Intimidation	1	Sp.	Sp.	CT, SC
Juggling	1	Dex	-1	PHB
Jumping	1	Str	0	PHB
Light Sleeping	1	Con	-1	JL
Local History	1	Int	0	PHB
Locksmithing	1	Dex	0	CT
Looting	1	Dex	0	CT, SC
Pest Control	1	Wis	0	Dw
Reading Lips	2	Int	-2	PHB
Sabotage	1	Int	+1	254
Set Snares	1	Dex	-1	PHB
Sign Language, Murda	1	Dex	0	225
Sleight of Hand	1	Dex	-2	200
	1	Dex	0	256
Street Sense	2	Cha	0	169
Streetwise	1	Wis	0	256
Sword Swallowing	1	Dex	0	225
Tailing	1	Int	+1	153
Taunting	1	Wis	-1	JL
Throwing	1	Dex	+1	S&P
Tightrope Walking	1	Dex	0	PHB
Trail Marking	1	Wis	0	JL
Trail Signs	1	Int	-1	CR
Trailing	1	Dex	Sp.	CT, SC; S&P
	1	Int	0	JL
Tumbling	1	Dex	0	PHB
Ventriloquism	1	Int	-2	PHB
Voice Mimicry	2	Cha	Sp.	CT
Weapon Improvisation	1	Wis	-2	JL

WARRIOR
Proficiency	Slots	Ability	Modifier	Source
Animal Lore	1	Int	0	PHB, S&P
Armorer	2	Int	-2	PHB, S&P
	1	Int	-2	AR
Artillerist	1	Cha	0	C&T
Blind-Fighting	2	NA	NA	PHB, S&P
Bowyer/Fletcher	1	Dex	-1	PHB, S&P
Camouflage	1	Wis	0	200, CR, C&T
Charioteering	1	Dex	+2	PHB
Dark Sense	1	Wis	+1	254
Dirty Fighting	1	Int	-2	254
Elephant Care	2	Int	0	225
Endurance	2	Con	0	PHB, C&T
Enemy Reading	2	Wis	-2	#3
Foraging	1	Int	-2	CR
Heroic Boast	1	Cha	0	257
Hunting	1	Wis	-1	PHB, S&P
Iaijutsu (Fast Draw)	1	Dex	-1	257]
Intimidation	1	Sp.	Sp.	CT, SC
Jousting	1	Dex	+2	CP
Law	1	Wis	0	CP
Military Tactics	2	Int	0	SC
Mountaineering	1	NA	NA	PHB, S&P
Oratory	1	Cha	0	CP
Running	1	Con	-6	PHB, S&P
Set Snares	1	Dex	-1	PHB
Spelunking	1	Int	-2	CR
Street Fighting	2	Dex	0	169
Survival	2	Int	0	PHB, S&P
Trail Marking	1	Wis	0	JL
Trail Signs	1	Int	-1	CR
Tracking	2	Wis	0	PHB, S&P
Vehicle Handling	1	Dex	0	C&T
War Cry	1	NA	NA	257
Weapon Improvisation	1	Wis	-2	JL
Weapon Prowess	1	Dex	-1	JL
Weapon Sharpening	1	Dex	-1	254
Weaponsmithing	3	Int	-3	PHB, S&P
	1	Int	-3	AR
Weaponsmithing, Crude	1	Wis	-3	CR, SC

WIZARD
Proficiency	Slots	Ability	Modifier	Source
Alchemy	2	Int	-2	163
	3	Int	-3	169
	2	Int	-3	S&M; SC
Anatomy	2	Int	-2	S&M
Ancient History	1	Int	-1	PHB
Arcanology	1	Int	-3	S&M
Astrology	2	Int	0	PHB
Astronomy	2	Int	-1	169, S&P
Bartering	1	Int	-1	JL
Bookbinding	1	Int	0	S&M
Botany	1	Int	-1	169
Calligraphy	1	Dex	-1	169
Cantrip	1(2)	Int	-2	221
Chemistry	2	Int	-2	163
Concentration	2	Wis	-2	S&M
Cryptography	1	Wis	-1	S&P
Dowsing	2	Wis	-1	229
	1	Wis	-3	S&M
Field of Study	1	Int	-2	163
Gem Cutting	2	Dex	-2	PHB
Geology	1	Int	-2	AR
Glassblowing	1	Dex	0	S&M; SC
Herbalism	2	Int	-2	PHB
High Magic	1	Int	-1	242
Hypnotism	1	Cha	-2	S&M
Languages, Ancient	1	Int	0	PHB
Lower Plane Knowledge	2	Int	-2	229
Magecraft	1	Int	+1	242
Mental Resistance	1	Wis	-1	S&M
Metaphysical Theory	1	Int	0	242
Metallurgy	1	Int	-3	AR
Omen Reading	1	Wis	-2	S&M
Organic Preservation	1	Wis	0	254
Papermaking	1	Int	0	S&M 
Pharmacy	1	Int	0	200
Prestidigitation	1	Dex	-1	S&M
Quick Tongue	1	Int	0	254
Reading/Writing	1	Int	+1	PHB
Religion	1	Wis	0	PHB
Research	1	Int	0	S&M
Sage Knowledge	2	Int	-2	S&M
Scribe	1	Dex	+1	S&M
Somatic Concealment	1	Dex	-1	JL
Spellcraft	1	Int	-2	PHB
Tactics of Magic	1	Int	-1	S&M
Thaumaturgy	1	Int	-2	S&M

Notes:
Proficiencies in Red	These are now Perception proficiencies and no longer NonWeapon Proficiencies
	 (House Rule)
Proficiencies in Green	Can be bought with NonWeapon or Weapon Proficiencies, but not both

Source Description
PHB	Player's Handbook
C&T	Player's Option:  Combat & Tactics
S&P	Player's Option:  Skills & Powers {Translated From CP->Slots}
S&M	Player's Option:  Spells & Magic

CB	Complete Bard's Handbook
CP	Complete Paladin's Handbook (CR2 Exp)
CPs	Complete Psionicist's Handbook
CR	Complete Ranger's Handbook
CT	Complete Thieve's Handbook
Dw	Complete Book of Dwarves

FR	Forgotten Realms:  City of Splendors Boxed Set
SC	Savage Coast 
Way	The Will and The Way 
AR	Polyhedron Article "Adding to the Anvil"
JL	Polyhedron Article "Jungle Lore"
#3	Dragon Annual #3 
153	Dragon #153
156	Dragon #156
163	Dragon #163 "Hedge Mage"
169	Dragon #169
200	Dragon #200
221	Dragon #221
225	Dragon #225 "Cast of Characters (Kits from India)"
229	Dragon #229 "Rhabdomancer"
229	Dragon #229 "Wizards"
230	Dragon #230 "Dragon Slayer"
242	Dragon #242 {Translated From CP->Slots}
254	Dragon #254 {Translated From CP->Slots}
255	Dragon #255 {Translated From CP->Slots}
256	Dragon #256 {Translated From CP->Slots}
257	Dragon #257 {Translated From CP->Slots}

[From TSRs Web Page]

              Translation CP->Slots [Created from information sent to me by Sage Advice]
Cost	Slots		Rating	Modifier
1-3	1		5	-2
4-6	2			6	-1
	7	0
			8	+1
9	+2

Additional Information from the Polyhedron Article "Adding to the Anvil"

Proficiency Conversion		
Old Proficiency (PHB)		Replaced By (AR)		Prerequisites:  (AR Abilities)
Weaponsmithing		Blacksmithing		Armorer:  Blacksmithing
		Metallurgy			Jewelry, Artistic Ability:  Whitesmithing
		Weaponsmithing		Weaponsmithing:  Blacksmithing
Armorer		Blacksmithing				    Metallurgy
		Armorer
Mining		Geology
		Mining