All Power to weapons! (maneuver) R/ W/ S -1/+2/-1 Warp Slide! (maneuver) R/ W/ S -9/+3/+5 All Power to Warp Drive! (maneuver) R/ W/ S +5/-4/-4 Their shield is operating on a frequency of 29134! (maneuver) R/ W/ S -0/+5/-1 All Power to Shields! (maneuver) R/ W/ S -2/-1/+2 Warp Burst! (maneuver) (rnd dwn) R/ W/ S -4/+(R/3)/-1 Long Range Burst! (maneuver) "tap" this ship to give target ship +0/+2/+1 ship gets -3 to R Ram (maneuver) you use R as W They use R as W Well placed hit! (maneuver) R/ W/ S -2/+4/+0 Decloak! FIRE! (maneuver) R/ W/ S -1/+2/+2 Play on cloaked ship; it decloaks Risky Maneuver! (maneuver) R / W / S -7/+1D6/-1D6 Random Evasive Pattern! (maneuver) R / W/ S -1D6+1/-1D6/+1D6+1 Red Alert! (maneuver) R/ W/ S -4/+0/+0 (add 4 points to any system, divided in any way you want) Evasive Maneuver pattern Delta! (maneuver) R/ W/ S -3/+1/+2 Evasive maneuver Pattern Alpha! (maneuver) R/ W/ S -3/+0/+3 Maneuver "Zeuzon"! (maneuver) R/ W/ S -5/+5/-5 The Picard maneuver! (maneuver) R/ W/ S -6/+2/+4 Disable Target! (maneuver) R/ W/ S -5/-2/-2 (If target hit, take control of it) Bridge Hit! -5 to ship's range (Battle Damage) R/W/S -2/-2/-2 Deflector Hit. -4 to ship's range (Battle Damage) R/W/S -0/-3/-0 Warp Drive Hit. -4 to ship's range (Battle Damage) R/W/S -7/-0/-0 (can repair in 1 full tur n) Main Weapons Hit. -4 to ship's range (Battle Damage) R/W/S -1/-3/-0 Armor Damage. -1 to ship's range (Battle Damage) R/W/S -0/-0/-1 Secondary Weapons Hit. -2 to ship's range (Battle Damage) R/W/S -0/-2/-0 Phaser Hit. -1 to ship's range (Battle Damage) R/W/S -0/-1/-0 Nav Console Destroyed. -6 to ship's range (Battle Damage) No more maneuvers may be played by this ship Rescue (maneuver) Play on a ship that is facing an opponent with more weapons than its shields. Another ship may take its place. Add both weapons together when attacking. They are too much for us! CLOAK! (maneuver) Allows a ship to disengage its opponent and engage its cloaking device. Plasma Fires! -3 to ships Range (battle damage) Destroys cloaking device R/ W/ S -1/-2/-2 Launch suicide shuttle (maneuver) R/ W/ S -4/+5/-3 Evasive maneuver Pattern Beta! (maneuver) R/ W/ S -1/+1/+1 Lock Weapons! (maneuver) R/ W/ S -1/+1/0 Fire Deflector Dish (maneuver) (gives +16 against Borg) R/ W/ S -5/+5/-3 Tractor beam orbit! (maneuver) R/ W/ S -5/+1/+4 Attack my target! (maneuver) allows ships not battling to add half their weapons to target ship. Evasive Maneuver Pattern Gamma! (maneuver) R/ W/ S -5/+2/+2 Reengage around planet Artoth 3! (maneuver) Cancels all maneuvers played so far Generate Holographic ships! (maneuver) R/ W/ S -3/+1/+4 Shut down drives, fire! (maneuver) R/ W/ S 0/+3/-5 Employ Shuttle Tactics! (maneuver) R/ W/ S -2/+2/+2 Captain's Maneuvers! (maneuver) Play on a ship with a captain on board. R/ W/ S -4/+3/+3 Hold them off for as long as possible! (maneuver) R/ W/ S -2/+6/-7 Fire Torpedoes, dispersal pattern Sierra.! (maneuver) R/ W/ S -3/+3/0 "A tractor beam deflects 50% of their shots.! (maneuver) R/ W/ S -4/+1/+4 Strategic Maneuver (maneuver) Add your cunning and subtract theirs from your weapons and shields. Bubble shields together! (maneuver) -5 to ships range, All ships get +3 to shields. Lucky miss! (maneuver) Can only be played if it will make shields greater than attackers weapons. R/ W/ S -1/0/+3 Random Impulse bursts! (maneuver) R/ W/ S -1/-1/+2 Good Leadership (maneuver) Add number of Leadership to weapons leadership x 2 counts as 2 Gamble (maneuver) People auction off the + to weapons until one person passes. This affects both sides. Fire all torpedoes! (maneuver) R/ W/ S -2/+3/-1 Reroute all power to the helm! (maneuver) R/ W/ S -4/-2/+2