Rebel Soldiers

Rebel Infiltrators - Predator or Prey?

The personnel that make up the Rebel Army perform many tasks. However, there are those that specialize in only one type of operation. The Army of the Rebel Alliance has its regular infantry and vehicle units, and it has its Special Forces.

Army Officer: BZ stats:

ATTRIBUTE   RANK   SKILLS RANK     FORCE ATTRIBUTE   RANK  
Dexterity 30 Dexterity Skills     N/A N/A
    Blaster 35
    Dodge 40
    Melee 35
Knowledge 30 Knowledge Skills  
    Alien Species 35
    Bureaucracy 40
    Cultures 35
    Survival 45
    Tactics (Squads) 40
Perception 35 Perception Skills  
    Command 45
    Search 40
Mechanical 40 Mechanical Skills  
    Repulsorlift Operations 50
    Sensors 45
Strength 25 Strength Skills  
    Brawling 45
    Stamina 40
Technical 30 Technical Skills  
    Computer Programming/Repair   35
    Security 40

Each Army officer wears a blast helmet and blast vest that provides him with 5 points of protection. They also carry a blaster pistol (damage is 40) and a vibroblade (damage is strength + 30).
*
The officer stats can be carried in to each type of division below as well, just make sure the officer can do almost everything his men can do*

Army Assault Crewer: BZ stats:

ATTRIBUTE   RANK   SKILLS RANK     FORCE ATTRIBUTE   RANK  
Dexterity 30 Dexterity Skills     N/A N/A
    Blaster 45
Knowledge 15 Knowledge Skills  
    Survival 25
Perception 25 Perception Skills  
    Search 35
Mechanical 40 Mechanical Skills  
    Repulsorlift Operations   60
    Sensors 45
Strength 25 Strength Skills  
    Brawling 40
    Stamina 35
Technical 15 Technical Skills  
    Repulsorlift Repair 25

Each Army Assault Crewer wears a blast helmet and blast vest that provides him with 5 points of protection. They carry a blaster pistol (damage is 40).

Army Trooper: BZ stats:

ATTRIBUTE   RANK   SKILLS RANK     FORCE ATTRIBUTE   RANK  
Dexterity 30 Dexterity Skills     N/A N/A
    Blaster 45
    Dodge 45
    Grenade 35
    Melee 35
Knowledge 15 Knowledge Skills    
    Survival 25
Perception 20    
Mechanical 15    
Strength 35 Strength Skills  
    Brawling 40
    Stamina 40
Technical 10    

Each Army trooper wears a blast helmet and blast vest that provides him with 5 points of protection. They carry a blaster pistol (damage is 40 points), a blaster rifle (damage is 50), and 2 concussion grenades (damage is 50).

SpecForces - Pathfinder: BZ stats:

ATTRIBUTE   RANK   SKILLS RANK     FORCE ATTRIBUTE   RANK  
Dexterity 30 Dexterity Skills     N/A N/A
    Blaster 60
    Dodge 45
    Grenade 35
    Melee 45
Knowledge 25 Knowledge Skills  
    Survival 55
    Willpower 30
Perception 30 Perception Skills  
    Hide 45
    Search 50
    Sneak 60
Mechanical 25 Mechanical Skills  
    Beast riding 35
    Repulsorlift Operations   40
Strength 35 Strength Skills  
    Brawling 55
    Stamina 60
    Swimming 40
Technical 20 Technical Skills  
    Blaster Repair 45
    Demolitions 40
    First Aid 30

Each pathfinder wears a blast helmet and blast vest that provides him with 5 points of protection. They carry a blaster rifle (damage is 50), 3 concussion grenades (damage is 50), and survival gear. For certain missions they may bring other things such as repulsorcraft and heavy weapons.

SpecForces - Urban Guerilla: BZ stats:

ATTRIBUTE   RANK   SKILLS RANK     FORCE ATTRIBUTE   RANK  
Dexterity 30 Dexterity Skills     N/A N/A
    Blaster 55
    Dodge 60
    Grenade 50
    Melee 45
    Thrown Weapons 55
Knowledge 25 Knowledge Skills  
    Alien Species 35
    Languages 50
    Streetwise 65
    Survival 45
Perception 30 Perception Skills  
    Hide 45
    Sneak 60
Mechanical 15 Mechanical Skills  
    Repulsorlift Operations   20
Strength 30 Strength Skills  
    Brawling 60
    Stamina 45
    Swimming 35
Technical 20 Technical Skills  
    Blaster Repair 40
    Demolition 60
    First Aid 40
    Security 35

Each urban guerilla wears a blast helmet and blast vest that provides him with 5 points of protection. They carry a heavy blaster (damage is 50), a vibroblade (damage is strength +30), and 2 concussion grenades.

SpecForces - Wilderness Fighter: BZ stats:

ATTRIBUTE   RANK   SKILLS RANK     FORCE ATTRIBUTE   RANK  
Dexterity 25 Dexterity Skills     N/A N/A
    Blaster 65
    Dodge 45
    Grenade 45
    Melee 50
Knowledge 25 Knowledge Skills  
    Planetary Systems 45
    Survival 75
Perception 30 Perception Skills  
    Hide 45
    Sneak 50
Mechanical 25 Mechanical Skills  
    Beast Riding 35
    Repulsorlift Operations   40
Strength 30 Strength Skills  
    Brawling 50
    Stamina 55
    Swimming 45
Technical 25 Technical Skills  
    Blaster Repair 40
    Demolitions 45
    First Aid 30

Each wilderness fighter wears a blast helmet and blast vest that provides him with 5 points of protection. They carry a blaster rifle (damage is 50), a vibroblade (damage is strength + 30), and survival gear.

SpecForces - Sea Commando: BZ stats:

ATTRIBUTE   RANK   SKILLS RANK     FORCE ATTRIBUTE   RANK  
Dexterity 30 Dexterity Skills     N/A N/A
    Blaster 60
    Dodge 50
    Melee 45
    Missile Weapons 50
Knowledge 20 Knowledge Skills  
    Planetary Systems 40
    Survival 50
Perception 30 Perception Skills  
    Search 55
    Sneak 60
Mechanical 40 Mechanical Skills  
    Beast Riding 50
    Communications 50
    Repulsorlift Operation 60
Strength 35 Strength Skills  
    Brawling 40
    Stamina 50
    Swimming 70
Technical 30 Technical Skills  
    Blaster 50
    Computer Programming/Repair   40
    Demolition 60
    Security 55

Each sea commando has a diving suit that provides him with 5 points of protection and keeps him warm in cold water. They also carry a blaster rifle (damage is 50), 3 concussion grenades (damage is 50), a grapple gun (requires missile weapons to use, equipped with three magnetic grapples and 100 meter cable), and survival gear.

SpecForces - Technician: BZ stats:

ATTRIBUTE   RANK   SKILLS RANK     FORCE ATTRIBUTE   RANK  
Dexterity 25 Dexterity Skills     N/A N/A
    Blaster 40
    Dodge 45
Knowledge 25 Knowledge Skills  
    Languages 35
    Survival 40
Perception 20 Perception Skills  
    Search 40
    Sneak 35
Mechanical 25 Mechanical Skills  
    Communication 40
    Repulsorlift Operation 45
Strength 25 Strength Skills  
    Brawling 40
    Stamina 50
Technical 40 Technical Skills  
    Armor Repair 50
    Blaster Repair 65
    Computer Programming/Repair   60
    Demolition 50
    Droid Programming/Repair 55
    First Aid 50
    Repulsorlift Repair 55
    Security 50

Each tech wears a blast helmet and blast vest that provides him with 5 points of protection. They carry a blaster pistol (damage is 40), a small tool kit with common tools and small replacement parts for equipment, and survival gear.

SpecForces - Infiltrator: BZ stats:

ATTRIBUTE   RANK   SKILLS RANK     FORCE ATTRIBUTE   RANK  
Dexterity 35 Dexterity Skills     N/A N/A
    Blaster 60
    Bows 55
    Dodge 45
    Melee 50
    Thrown Weapons 55
Knowledge 25 Knowledge Skills  
    Intimidation 35
    Languages 40
    Streetwise 50
    Survival 55
Perception 25 Perception Skills  
    Con 40
    Hide 45
    Search 50
    Sneak 60
Mechanical 20 Mechanical Skills  
    Repulsorlift Operation   30
Strength 35 Strength Skills  
    Brawling 65
    Stamina 45
Technical 20 Technical Skills  
    Blaster Repair 30
    Demolition 50
    Security 35

Each infiltrator wears a blast helmet and blast vest that provides him with 5 points of protection. They also carry a Merr-Sonn "Happy Surprise" hold out blaster (damage is 35), a Merr-Sonn "DeathHammer" blaster pistol with a silencer (damage is 50, or 55 without the silencer), a vibroblade (damage is strength + 30), a vibroshiv (a knife sized vibroblade; damage is strength + 10), 3 throwing knives (damage is strength + 5), and survival gear.

SpecForces - Heavy Weapons: BZ stats:

ATTRIBUTE   RANK   SKILLS RANK     FORCE ATTRIBUTE   RANK  
Dexterity 30 Dexterity Skills     N/A N/A
    Blaster 60
    Dodge 35
    Grenade 50
Knowledge 20 Knowledge Skills  
    Survival 30
Perception 25 Perception Skills  
    Search 50
Mechanical 25 Mechanical Skills  
    Repulsorlift Operation   35
    Sensors 40
Strength 30 Strength Skills  
    Brawling 40
    Stamina 40
Technical 20 Technical Skills  
    Blaster Repair 35
    First Aid 30

Each heavy weapons crewer wears a blast helmet and blast vest that provides him with 5 points of protection. They also carry a blaster rifle (damage is 50), 3 concussion grenades (damage is 50), survival gear, and one heavy repeating blaster between two troopers (damage is 80).

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