Light Side Powers

These powers are mainstays of the Force.
Any Jedi should be able to wield these powers
with some level of
proficiency (with two exceptions)

CONTROL
- Absorb/Dissipate Energy -This power allows the Jedi to absorb or dissipate
energy, including light, heat, radiation, and blaster bolts.
- Accelerate Healing -The Jedi uses this power to speed up their natural healing
process.
- Concentration -With this ability, a Jedi clears out all negative thoughts
from their mind, feeling the Force flowing through the universe and themselves! I will use
much scrutiny if a Dark Side character uses this power (Dark Jedi get the same effects as
this power by feeding off of the Dark Side, among other things!
- Contort/Escape -Escape from bonds by dislocating joints, softening your own
bones! While indeed painful, Jedi can block the pain out of their mind! Right?
- Control Disease -The character can make himself recover from diseases quicker
than usual!
- Control Pain -Essentially, you can ignore the pain while using this ability!
Then your adrenaline runs out after the fight, and you pass out!
- Detoxify Poison -Detoxify or eject a poison that has entered your body!
- Emptiness -Empty your mind completely and allow the Force to have its
way with you! While in emptiness, a character appears to be in a trance and can not move.
While in emptiness, the character may not be sensed through the Force. After the character
comes out of emptiness, he is refreshed and is stronger in the Force for a period of time
equal to the length of the trance! (The Jedi becomes stronger in one Force attribute. The
actual amount of strength gained is determined by the Control attribute itself)
- Enhance Attribute -Use this ability to increase an attribute for a short
period of time! Attributes refer to things like intelligence, strength, and agility. For
instance, you could use this power to increase the distance of your jumping ability!
- Force of Will -This power is the ability to use your strength of will to
defend against hostile Force powers, such as telekinetic and mental attacks! This power
does not work against Force Lightning or Force Storms!
- Hibernation Trance -The Jedi can place himself into a deep trance, slowing
all bodily functions. Allows the character to survive when he is low on supplies!
- Reduce Injury -Similar to Control Pain, but with this power, you literally
control how much damage happens to your body!
- Remain Conscious -Allows the character to remain conscious even after he has
sustained injuries that should have knocked him out!
- Remove Fatigue -This power allows for greater stamina! The Jedi can push
himself far past his physical limits. Through the Force, he can eject naturally occurring
toxins (such as lactic acid) from his body!
- Resist Stun -This allows the Jedi to prepare his body to resist the effects
of stun damage! The character must be prepared before the damage is done!
- Short-Term Memory Enhancement -Using this power, the Jedi can recall events
of the recent past. The Jedi can even scan his memory for information that did not
consciously register when he first observed the event!
SENSE
- Beast Languages -The Jedi can translate an animal's thoughts, then speak to
it in return!
- Combat Sense -Using this ability, all that the Jedi sees is the battle around
him. Everything outside of the battle is dulled, and targets become highlighted mentally!
- Danger Sense -C'mon! You never read "Spider Man?" This power
is a lot like his spider sense!
- Empathy - This allows the user to experience the emotions of a
sapient individual. No actual thoughts can be read.
- Life Detection -The character can detect live sentient beings who would
otherwise stay hidden from their normal senses.
- Life Sense -The Jedi can identify a specific person that they are searching
for! They can detect if that person is hurt, diseased, or less than healthy!
- Life Web -Use this power to detect a large group (I mean large!) of a
particular race! It must be a race that the character has encountered before, and the
group of beings has to be 100,000 or larger!
- Magnify Senses -A character can use this power to enhance his senses to see,
hear, taste, feel, or smell better!
- Merge Senses - The character can use this to perceive things through the
senses of another creature (of animal intelligence or less). All five senses are able to
be linked. The Jedi's body remains motionless for the duration of the merging, and their
own senses are unable to function until the meld is broken. The link is immediately ended
if the creature or the Jedi dies. If the creature suffers any damage or dies during the
meld, the Jedi is immediately stunned for 5 or 10 minutes (5 if creature is hurt, 10 if
creature is dead).
- Poison Sense - Related to Danger Sense, but not dependant upon
that power, Poison Sense allows the user to sense, in advace, any
contaminants or other factors that could make a substance dangerous to
ingest.
- Postcognition -The character can visualize the events regarding a particular
location or object. He must be in physical contact with the object, or he must be at the
location, for the power to work.
- Predict Natural Disaster -The character can predict earthquakes, tidal waves,
and things of that nature with reasonable accuracy, up to two days in advance!
- Receptive Telepathy -Jedi can attempt to read the surface thoughts of a
target! (Hey, if you use this power, you had better e-mail the target before you go
reading their thoughts! Otherwise, you won't know what they are thinking, and they may not
want to think about what you say they are thinking about!)
- Sense Force -This is used to sense the ambient Force within a location! It
cannot be used to detect sentient beings, but there is other life in the universe that it
can be used to detect!
- Sense Force Potential -With this power, the Jedi can probe the mind of an
individual and determine whether or not they have the potential to wield the Force.
- Sense Path -The Jedi can use this power to determine if he is on the right
path that will lead to his appropriate destiny! He can discern whether or not his present
actions will lead him to the Dark Side!
- Shift Sense -The Jedi can change how he sees, smells, tastes, or hears
something! He can see into the infrared spectrum, smell specific chemical combinations, or
hear frequencies his race was not meant to hear!
- Translation -The character can translate and speak a language that he has not
previously encountered! Saves a lot of time that would go toward those Rodian language
correspondence courses!
- Weather Sense -The Jedi can sense the weather patterns and predict the
weather! He must be acclimated to the local weather patterns, but his predictions will be
accurate for up to four hours!
ALTER
- Telekinesis -This power allows the Jedi to move and levitate objects in
anyway or anywhere he desires! He can levitate several objects simultaneously. He can also
use this power to levitate himself or others. If levitated objects are used to attack
other characters, the Jedi has opened himself up to the Dark Side, and may be consumed by
it!
CONTROL & SENSE
- Farseeing -The user of this power sees the person or events as they are
currently happening! The character may also see the past or the future with this ability!
Of course, the past and present are set and those events are seen as they occurred. The
future is never certain, and the vision may or may not actually come to pass.
- Instinctive Astrogation -The Jedi can use the Force to figure out the safest,
quickest, or most elusive route to his destination through hyperspace!
- Life Bond -A Jedi can use the Force to permanently form a mental link between
him and one other individual (normally a mate). Sometimes a sibling, a child, a student,
or a close friend is the object of the Life Bond. By concentrating on the other character,
the Jedi can learn detailed information about that other character (their emotional state,
if they are in danger, where they are, etc.).
- Lightsaber Combat -To use a lightsaber most effectively, a Jedi uses this
ability! With this power, he can control the weapon easier, sense his opponents actions,
and deflect/redirect blaster bolts!
- Natural Navigation - This power prevents the user from becoming
lost, as long as the person has a map or some sense of appropriate
direction. If the individual has no idea of the surroundings, they can
still discern the magnetic north using this ability.
- Projective Telepathy -The Character can send his thoughts to a target. The
target can hear his thoughts and feel the emotions of the Jedi! The target does not know
who the Jedi is unless he identifies himself!
CONTROL & ALTER
- Accelerate Another's Healing -Speed up the healing of a friend or companion!
- Control Another's Disease -The Jedi can help another character recover from a
disease quicker than usual! The Jedi must be in contact with the person they are trying to
affect.
- Control Another's Pain -The character can help another character to not feel
their pain! The Jedi must be in contact with the person they are trying to affect.
- Control Breathing -The Jedi can control the amount of air that flows into his
body! He could effectively breathe underwater, by bringing the necessary element (oxygen
for humans) through his skin rather than through his lungs! This will not work in Space,
for obvious reasons!
- Detoxify Poison in Another -The Jedi can remove poisonous agents from someone
else! The Jedi must be in contact with the person they are trying to affect.
- Place Another in Hibernation Trance -The Jedi can place someone else into a
hibernation trance. The affected character must consent to the "shut down." This
power can not be used to knock out an opponent! The Jedi must be in contact with the
person they are trying to affect.
- Remove Another's Fatigue -This power allows the Jedi to restore another
character's stamina! The Jedi must be in contact with the person they are trying to
affect.
- Return Another to Consciousness -The Jedi can use the Force to return a
target to consciousness! The Jedi must be in contact with the person they are trying to
affect.
- Transfer Force -The Jedi can save a dying character by transferring his life
energy to that person! The dying character is automatically placed into a trance, and can
stay in that state for up to six weeks! The Jedi must be in contact with the person they
are trying to affect.
CONTROL, SENSE, & ALTER
- Affect Mind -"These are not the droids you are looking for." 'Nuff
said!
- Battle Meditation* -Two possible effects! The Jedi can force his
adversaries to stop their attack and begin to fight each other! The Jedi can also make his
allies' will to win stronger, while weakening the resolve of the enemy! The targets of
this power must have initiated combat for the power to work!
Battle Meditation has its limits, however. A Jedi's Sense attribute determines how
effective this power will be. If his Sense is 50 or less, he will only be able to affect
about 40 people. Up to 75, he will able to affect about 150 people. Up to 100, he can
affect about 1250 people. get in touch with me for particulars, or simply don't get
carried away if I have allowed your character to have this power.
Due to the powerful scope of this ability, I don't wish for anyone to use this power!
However, If you have a justified reason to use it (as well as the training), e-mail me and tell me all about it! Wait
for me to reply before using it! I read and reply to my e-mail twice a day! This is fair
warning, but I will most likely veto the use of this power in almost all cases! I'm such a
poop!
- Enhanced Coordination -The Jedi can coordinate the activities of a group to
increase their effectiveness at a given task! The Emperor often used this power to
increase the abilities of his troops! This power can only be used on individuals who have
agreed to be willing targets for it!
- Force Harmony -This power allows several willing Jedi to manifest the power
of the Light Side. The power is evidenced by a celestial illumination of Light Side
energy! It can act as a shield against the Dark Side! It does not cancel out the presence
of the Dark Side, but it does confuse the servants of Darkness, making their actions more
difficult!
- Ion Generation - These ions have a soothing effect on
most beings. Ion generation will help calm lost tempers and promote a
feeling of good will. The power will add 10 ranks to interpersonal
skills such as Willpower, Bargain, Command, Con, and Persuasion.
- Projected Fighting** -The Jedi can use this power to strike an
opponent without physically touching them!
SENSE & ALTER
- Dim Other's Senses -This power can be used by the Jedi to reduce the
awareness of a target.
- Lesser Force Shield -The Jedi surrounds himself with a Force-generated
shield! The shield repels energy and physical matter up to a damage rank of
10 or one quarter the average of the Sense and Alter attribute ranks
(whichever is higher). It can block objects down to a
molecular level!

*Battle Meditation is excessively powerful! I refuse to allow just anybody and
everybody to be able to use it! Too powerful! Like the ability to wield the Powers of the
Sith, you must gain my blessing before using this power in the Battle Zone!
**Projected Fighting is a potentially dangerous skill. If you wish to remain with
the Light Side, only use it in the defense of others, and only to stun (Never to cause
pain and injury!).

Okay, I think that's it for the Light Side powers. With any luck, We won't have any
problems with wrong usage or overuse! I have tried to be descriptive, and feel that most
of these explanations are direct and to the point. If you are still not sure what a power
does, and you JUST GOTTA know, Get in touch
with me

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