New
Proficiencies
The
Sixth Sense (Created By Flera)
Slots(s): 3
Adjustment: dexterity
-3 and wisdom -2
This is a very special
and unusual proficiency. It makes it much harder for anyone else to do
ANYTHING behind the back of the person, without him/her noticing, because
of his/her raised awareness. It doesn't give the character any thieving
abilities himself, but ALL attempts on pick pocking at character with this
proficiency, will be raised by 50%, immunity to backstab bonus damage (can
still be hut by the weapon though, but will receive normal damage) had
increases all the other 5 senses by 400 %, vision; hearing; healing; smelling;
and tasting, witch means that the character is able to see, hear, heal,
smell, and taste twice the specific characters races' normal. A check against
dexterity and wisdom will be made once in ONE hit. If successful, all the
skills will be in action. The character are though able to adjust the 5
senses, which means that he decides himself, e.i. he/she is able to see
with normal vision or up to 400% better, when ever he/she like. This proficiency
are very unusual, and can only be trained up druids or special thieve training
places.
Alternative
Magic (Copyright By J. Bremer)
Slots(s): 1
Adjustment: intelligence
-1
This skill grants a familiarity with
magic that is not based upon conventional spell craft. Examples of this
include, but are not limited by, the innate abilities of fairies, demons,
djinns, and other magical creatures, as well as the spell casting of dragons
and their ilk. A successful check indicates that the wizard has identified
the source and nature of the magical phenomenon.
All material found in the item
above is copyright 1990-1999 Johnny
Bremer. No part of this items may be published by others regardless
of media without the written approval of the author. Permission is granted
for personal use only.
Demonic
Language (Copyright By J. Bremer)
Slots(s): 1
Adjustment: intelligence
-2
The character has mastered the difficult
and obscure tongue of demons and minions. He is now able to perform a conversation
with any creatures of demonic origin. This Language may appear foul and
harsh to people who don't understand it themselves due to the large number
words which sounds like coughs and moaning.
All material found in the item
above is copyright 1990-1999 Johnny
Bremer. No part of this items may be published by others regardless
of media without the written approval of the author. Permission is granted
for personal use only.
Demonology
(Copyright By J. Bremer)
Slots(s): 1
Adjustment: wisdom -3
The character possesses vast knowledge
of demons and their minions. He know from where they come, how they appear,
which signs to look for when checking for demonic interference, how to
address a demon or minion when speaking to it. The character also gains
a +2 bonus to any save versus charm related abilities of a demon or minion
due to their knowledge of the demonic behaviour.
All material found in the item
above is copyright 1990-1999 Johnny
Bremer. No part of this items may be published by others regardless
of media without the written approval of the author. Permission is granted
for personal use only.
Shadow
Hide (Copyright By J. Bremer)
Slots(s): 1
Adjustment: wisdom -2
This skill enables the character to
hide within a shadow of appropriate size and form. If the check is made,
and the character remains non moving, he becomes completely invisible unless
detected by magical means.
All material found in the item
above is copyright 1990-1999 Johnny
Bremer. No part of this items may be published by others regardless
of media without the written approval of the author. Permission is granted
for personal use only.