Space Marine Fleets

As appeared in White Dawrf #235

Fleet List

0-1 Master of the Fleet (Ld10, 50 points)

If the fleet is worth over 750 points, you must have a Master of the Fleet.  If possible, he must be ploaced upon a Battle Barge.

One re-roll - 25 points

Two re-rolls - 50 points

Three re-rolls - 75 points

The Master of the Fleet's ship may have a Terminator Boarding Party for +50 points.   Once per battle, they may perform a teleport attack, in addition to a normal teleport attack if you so wish.  The Terminator's attack rolls two dice, applying the results for both rolls. 

Capital Ships

0-3 Battle Barges 425 points

Only one Battle Barge may be purchased per 1000 points or part of.

0-10 Strike Cruisers - 145 points

Marine Fleet

Escorts

Firestorm - 45 points

Sword - 40 points

Cobra - 35 points

 

Ordnance

Any ship with launch bays carries Thunderhawk Gunships.  Any ship with Torpedoes also carry Boarding Torpedoes.

 

Special Rules

Leadership Values

Space Marine Ships use a different table to roll their leadership values;

 

D6    Leadership

1-2        8

3-4        9

5-6        10

 

Boarding and Hit and Run Attacks

Space Marine ships add +2 to their D6 roll when they fight in a boarding action and +1 when they make a hit and run attack.  Enemy hit and run attacks deduct one from their dice rolls against Space Marine ships.

 

Planetary Assaults and Exterminatus

In the Planetary Assault scenario, Marine Strike Cruisers and Battle Barges earn 2 Assault points per turn they spend landing troops or bombarding the planet.  In the Exterminatus scenario, the Battle Barge may be used as an Exterminator.  Once the Battle Barge is in position to exterminate the planet, it only needs a roll of 3+ to do so.

 

Bombardment Cannon

Bombardment Cannon function exactly as Weapons Batteris, but they always hit on a 4+, regardless of armour and they inflict criticals on a 4+.

 

Thunderhawk Gunships

Thunderhawks are a cross between fighter and assault boats that move like any other attack craft at 20cm. If the Thunderhawk encounters another ordnance marker, do not remove it automatically - on a D6 roll of 4+, it remains on the table in the same way as Eldar fighters do.

 

Space Marine Battle Barge            425 pts

Type/Hits:  Battleship/12

Speed:  20cm

Turns: 45 degrees

Shields:  3

Armour:  6+

Turrets:  3

Armament

Range/Speed   

Firepower

Fire Arc

Prow Launch Bays  Thunderhawks     3 Squadrons

  -

Port Weapons Battery

45cm

12   

 Left

Starboard Weapons Battery

45cm

12

Right

Prow Torpedoes

30cm

6

  Front

Dorsal Bombardment Cannon

30cm

8

Left/front/right

Notes: Cannot use Come to New Heading special orders.

 

Space Marine Strike Cruiser             145 pts

Type/Hits:  Cruiser/6

Speed:  25cm

Turns: 90 degrees

Shields:  1

Armour:  6+

Turrets:  1

Armament Range/Speed Firepower  Fire Arc
Prow Launch Bays Thunderhawks 2 Squadrons

-

Port Weapons Battery

30cm

4

Left

Starboard Weapons Battery

30cm

4

Right

Prow Bombardment Cannon

30cm

3

Front


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