Space Marine Fleets
As appeared in White Dawrf #235
Fleet List
0-1 Master of the Fleet (Ld10, 50 points)
If the fleet is worth over 750 points, you must have a Master of the Fleet. If possible, he must be ploaced upon a Battle Barge.
One re-roll - 25 points
Two re-rolls - 50 points
Three re-rolls - 75 points
The Master of the Fleet's ship may have a Terminator Boarding Party for +50 points. Once per battle, they may perform a teleport attack, in addition to a normal teleport attack if you so wish. The Terminator's attack rolls two dice, applying the results for both rolls.
Capital Ships
0-3 Battle Barges 425 points Only one Battle Barge may be purchased per 1000 points or part of. 0-10 Strike Cruisers - 145 points |
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Escorts
Firestorm - 45 points
Sword - 40 points
Cobra - 35 points
Ordnance
Any ship with launch bays carries Thunderhawk Gunships. Any ship with Torpedoes also carry Boarding Torpedoes.
Special Rules
Leadership Values
Space Marine Ships use a different table to roll their leadership values;
D6 Leadership
1-2 8
3-4 9
5-6 10
Boarding and Hit and Run Attacks
Space Marine ships add +2 to their D6 roll when they fight in a boarding action and +1 when they make a hit and run attack. Enemy hit and run attacks deduct one from their dice rolls against Space Marine ships.
Planetary Assaults and Exterminatus
In the Planetary Assault scenario, Marine Strike Cruisers and Battle Barges earn 2 Assault points per turn they spend landing troops or bombarding the planet. In the Exterminatus scenario, the Battle Barge may be used as an Exterminator. Once the Battle Barge is in position to exterminate the planet, it only needs a roll of 3+ to do so.
Bombardment Cannon
Bombardment Cannon function exactly as Weapons Batteris, but they always hit on a 4+, regardless of armour and they inflict criticals on a 4+.
Thunderhawk Gunships
Thunderhawks are a cross between fighter and assault boats that move like any other attack craft at 20cm. If the Thunderhawk encounters another ordnance marker, do not remove it automatically - on a D6 roll of 4+, it remains on the table in the same way as Eldar fighters do.
Space Marine Battle Barge 425 pts
Type/Hits: Battleship/12
Speed: 20cm
Turns: 45 degrees
Shields: 3
Armour: 6+
Turrets: 3
Armament | Range/Speed |
Firepower |
Fire Arc |
Prow Launch Bays | Thunderhawks | 3 Squadrons | - |
Port Weapons Battery | 45cm |
12 |
Left |
Starboard Weapons Battery | 45cm |
12 |
Right |
Prow Torpedoes | 30cm |
6 |
Front |
Dorsal Bombardment Cannon | 30cm |
8 |
Left/front/right |
Notes: Cannot use Come to New Heading special orders.
Space Marine Strike Cruiser 145 pts
Type/Hits: Cruiser/6
Speed: 25cm
Turns: 90 degrees
Shields: 1
Armour: 6+
Turrets: 1
Armament | Range/Speed | Firepower | Fire Arc |
Prow Launch Bays | Thunderhawks | 2 Squadrons | - |
Port Weapons Battery | 30cm |
4 |
Left |
Starboard Weapons Battery | 30cm |
4 |
Right |
Prow Bombardment Cannon | 30cm |
3 |
Front |
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