CHAOS DEATH DEALER - 300 pts
VEHICLE DATA CREW: THE DEATH DEALER IS A KHORNE DAEMON WITH BS:4 MOVEMENT: SLOW SPEED: 5" COMBAT SPEED: 9" FAST SPEED: 15" TYPE: WHEELED RAM VALUE: STRENGTH 8 D12 DAMAGE -5 SAVE WEAPONS: GATLING CANNON with 90 degree forward firing arc. The cannon shoots 6 shots within 5" of each other. TOWER GUN with 90 degree forward firing arc. CHAOS WARRIOR. When moving, you may attack anything in your path by rolling an immediate close combat. The Chaos Warrior has 2 Chainfists attacks total with WS:5. Surviving troops must then make their normal roll against Initiative or be run down. TRANSPORT: 25 Chaos Troops SPECIAL: The Death Dealer is a Daemon Engine of Khorne. It causes fear and is susceptible to anti-Daemonic weapons and psychic powers. It must always move towards an enemy at Combat Speed if possible. At the end of each complete turn, compute victory points. If Chaos is winning, then the Death Dealer shoots with BS:5, has all its armor values 2 higher, and adds 1 Attack in close combat. WEAPON DATA Range To Hit Weapon Shrt Lng Shrt Lng Str Dam SM Armor Spec Gatling Cannon 0-20 20-40 - - 6 d4 -2 d6+d4+6 Tower Gun 0-20 20-80 - - 8 2d10 -6 2d10+d6+8 Chainfist close combat - - 8 1 -5 d20+d6+8 d6 Location Front Side/Rear 1 Wheels 18 18 2-3 Hull 22 22 4 Gatling Cannon 22 22 5 Tower Gun 22 22 6 Chaos Warrior 20 20 Wheel Damage Table 1 The wheel is damaged but keeps running. The Death Dealer may only move at slow speed for the rest of the game. 2-5 One of the Death Dealer's wheels is blown off. The Death Dealer moves out of control next turn and then comes to a permanent halt for the rest of the battle. 6 A wheel is blown off and the resulting damages causes the Death Dealer to flip over. The destroyed Daemon comes to a rest d6" away in a random direction. Any model it lands on takes d6 S7 hits with a -2 saving throw modifier. Roll a d6 for each model on board. They are killed in the crash on a d6 roll 4, 5 or 6. Surviving models may dismount using the normal rules. Hull Damage Table 1 The Daemon is stunned by the shot and moves out of control for the next round. The round after that the Death Dealer returns to normal. 2-4 The shot leaves a gapping hole in the daemonic creature. Roll a d6, on a 4+ the Daemon is killed. It moves out of control next round and comes to a permanent halt. In addition, roll a d6 for each model on board. On a roll of 4+ they are hit and killed. 5 The Death Dealer bursts into flames. The screaming creature moves out of control next turn and then explodes. Anything within 3" of the point where it ends up is caught in the explosion, suffering damage exactly as if hit by a heavy flamer. 6 The Death Dealer explodes. Any models within 3" suffer d6 Strength 10 hits with a -3 saving throw modifier. Gatling Cannon Damage Table 1 The Gatling Cannon is damaged and may only be fired if you first roll a 4+ on a d6. 2-5 The Gatling Cannon is destroyed and may not be fired for the rest of the game. 6 The Gatling Cannon is destroyed as above, but the explosion may hurt the daemon itself. Roll on the hull damage table to find out what effect this explosion has. Tower Gun Damage Table 1 The Tower Gun is damaged and may only be fired if you first roll a 4+ on a d6. 2-5 The Tower Gun is destroyed and may not be fired for the rest of the game. 6 The Tower Gun is destroyed as above, but the explosion may hurt the daemon itself. Roll on the hull damage table to find out what effect this explosion has. Chaos Warrior Damage Table 1 The Chaos Warrior is damaged and only has any affect if you first roll a 4+ on a d6. 2-5 The Chaos Warrior is destroyed and has no effect for the rest of the game. 6 The Chaos Warrior is ripped from the Blood Reaper, injuring the daemon itself. Roll on the hull damage table to find out what effect the affect is.
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