CHAOS DEATH DEALER - 300 pts



VEHICLE DATA


CREW:
THE DEATH DEALER IS A KHORNE DAEMON WITH BS:4


MOVEMENT:
SLOW SPEED: 5"
COMBAT SPEED: 9"
FAST SPEED: 15"
TYPE: WHEELED


RAM VALUE:
STRENGTH 8
D12 DAMAGE
-5 SAVE


WEAPONS:
GATLING CANNON with 90 degree forward firing arc. The cannon shoots 6 shots
within 5" of each other.
TOWER GUN with 90 degree forward firing arc.
CHAOS WARRIOR. When moving, you may attack anything in your path by rolling an
immediate close combat. The Chaos Warrior has 2 Chainfists attacks total with
WS:5. Surviving troops must then make their normal roll against Initiative or
be run down.


TRANSPORT:
25 Chaos Troops


SPECIAL:
The Death Dealer is a Daemon Engine of Khorne. It causes fear and is
susceptible to anti-Daemonic weapons and psychic powers. It must always move
towards an enemy at Combat Speed if possible. At the end of each complete
turn, compute victory points. If Chaos is winning, then the Death Dealer
shoots with BS:5, has all its armor values 2 higher, and adds 1 Attack in
close combat.


WEAPON DATA
                Range          To Hit
Weapon          Shrt   Lng     Shrt  Lng  Str  Dam  SM  Armor   Spec
Gatling Cannon	0-20   20-40   -     -    6    d4   -2	d6+d4+6
Tower Gun	0-20   20-80   -     -    8    2d10 -6	2d10+d6+8
Chainfist	close combat   -     -    8    1    -5	d20+d6+8


d6	Location	Front	Side/Rear
1	Wheels		18	18
2-3	Hull		22	22
4	Gatling Cannon	22	22
5	Tower Gun	22	22
6	Chaos Warrior	20	20


Wheel Damage Table
1      The wheel is damaged but keeps running. The Death Dealer may only move
       at slow speed for the rest of the game.

2-5    One of the Death Dealer's wheels is blown off. The Death Dealer moves
       out of control next turn and then comes to a permanent halt for the rest of
       the battle.

6      A wheel is blown off and the resulting damages causes the Death
       Dealer to flip over. The destroyed Daemon comes to a rest d6" away in a
       random direction. Any model it lands on takes d6 S7 hits with a -2 saving
       throw modifier.  Roll a d6 for each model on board. They are killed in the
       crash on a d6 roll 4, 5 or 6. Surviving models may dismount using the normal
       rules.


Hull Damage Table
1      The Daemon is stunned by the shot and moves out of control for the
       next round. The round after that the Death Dealer returns to normal.

2-4    The shot leaves a gapping hole in the daemonic creature. Roll a d6, on
       a 4+ the Daemon is killed. It moves out of control next round and comes to a
       permanent halt. In addition, roll a d6 for each model on board. On a roll of
       4+ they are hit and killed.

5      The Death Dealer bursts into flames. The screaming creature moves out
       of control next turn and then explodes. Anything within 3" of the point where
       it ends up is caught in the explosion, suffering damage exactly as if hit by a
       heavy flamer.

6      The Death Dealer explodes. Any models within 3" suffer d6 Strength 10
       hits with a -3 saving throw modifier.


Gatling Cannon Damage Table
1      The Gatling Cannon is damaged and may only be fired if you first roll
       a 4+ on a d6.

2-5    The Gatling Cannon is destroyed and may not be fired for the rest of
       the game.

6      The Gatling Cannon is destroyed as above, but the explosion may hurt
       the daemon itself. Roll on the hull damage table to find out what effect this
       explosion has.


Tower Gun Damage Table
1      The Tower Gun is damaged and may only be fired if you first roll a 4+
       on a d6.

2-5    The Tower Gun is destroyed and may not be fired for the rest of the
       game.

6      The Tower Gun is destroyed as above, but the explosion may hurt the
       daemon itself. Roll on the hull damage table to find out what effect this
       explosion has.


Chaos Warrior Damage Table
1      The Chaos Warrior is damaged and only has any affect if you first roll
       a 4+ on a d6.

2-5    The Chaos Warrior is destroyed and has no effect for the rest of the
       game.

6      The Chaos Warrior is ripped from the Blood Reaper, injuring the daemon
       itself. Roll on the hull damage table to find out what effect the affect is.

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