CHAOS CAULDRON OF BLOOD - 300 pts
VEHICLE DATA CREW: THE CAULDRON OF BLOOD IS A KHORNE DAEMON WITH BS:4 MOVEMENT: SLOW SPEED: 5" COMBAT SPEED: 9" FAST SPEED: 15" TYPE: WHEELED RAM VALUE: STRENGTH 8 D12 DAMAGE -5 SAVE WEAPONS: BLOOD CANNON with 90 degree forward firing arc. Uses a template that is identical in shape to the Hvy Flamer template, but larger. It is 40" long and 10" wide at the widest point. Everything underneath is hit on a 4+. Unlike a Flamer, this weapon doesn't use jellied gasoline and thus the fuel doesn't stick to its victims. There is no roll for continued burning after the initial damage. BATTLE SCYTHE. The Battle Scythe acts as a Ram Bar. Furthermore when a Cauldron of Blood runs down a model, they must make their Initiative roll to get out of the way with a -2 modifier. SPECIAL: The Cauldron of Blood is a Daemon Engine of Khorne. It causes fear and is susceptible to anti-Daemonic weapons and psychic powers. It must always move towards an enemy at Combat Speed if possible. At the end of each complete turn, compute victory points. If Chaos is winning, then the Cauldron of Blood has all its armor values 2 higher, and runs down models with a -3 modifier. WEAPON DATA Range To Hit Weapon Shrt Lng Shrt Lng Str Dam SM Armor Spec Blood Cannon template - - 6 1 -1 d6+6 d6 Location Front Side/Rear 1 Wheels 18 18 2-3 Hull 22 22 4-5 Blood Cannon 22 22 6 Battle Scythe 20 20 Wheel Damage Table 1 The wheel is damaged but keeps running. The Cauldron of Blood may only move at slow speed for the rest of the game. 2-5 One of the Cauldron of Blood's wheels is blown off. The Cauldron of Blood moves out of control next turn and then comes to a permanent halt for the rest of the battle. 6 A wheel is blown off and the resulting damages causes the Cauldron of Blood to flip over. The destroyed Daemon comes to a rest d6" away in a random direction. Any model it lands on takes d6 S7 hits with a -2 saving throw modifier. Hull Damage Table 1 The Daemon is stunned by the shot and moves out of control for the next round. The round after that the Cauldron of Blood returns to normal. 2-4 The shot leaves a gapping hole in the daemonic creature. Roll a d6, on a 4+ the Daemon is killed. It moves out of control next round and comes to a permanent halt. 5 The Cauldron of Blood bursts into flames. The screaming creature moves out of control next turn and then explodes. Anything within 3" of the point where it ends up is caught in the explosion, suffering damage exactly as if hit by a heavy flamer. 6 The Cauldron of Blood explodes. Any models within 3" suffer d6 Strength 10 hits with a -3 saving throw modifier. Blood Cannon Damage Table 1 The Blood Cannon is damaged and may only be fired if you first roll a 4+ on a d6. 2-5 The Blood Cannon is destroyed and may not be fired for the rest of the game. 6 The Blood Cannon is destroyed as above, but the explosion may hurt the daemon itself. Roll on the hull damage table to find out what effect this explosion has. Battle Scythe Damage Table 1 The Battle Scythe is damaged and only has any affect if you first roll a 4+ on a d6. 2-5 The Battle Scythe is destroyed and has no effect for the rest of the game. 6 The Battle Scythe is ripped from the Cauldron of Blood, injuring the daemon itself. Roll on the hull damage table to find out what effect the affect is.
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