ORK STOMPER - 250 pts


VEHICLE DATA


M	WS	BS	S	I	A	LD
5	12	5	10	3	6	8


CREW:
1 ORK DRIVER
5 ORK GUNNERS


RAM VALUE:
STRENGTH 10
D20 DAMAGE
-6 SAVE


WEAPONS:
BATTLECANNON with a 90 degree frontal firing arc in the left arm.
CHAINFIST in the right arm.
FOUR TWIN LINKED BOLTERS. One with a 360 degree firing arc, two with 180
degree frontal firing arcs, and one with 180 degree rear firing arcs.


WEAPON DATA
                Range          To Hit
Weapon          Shrt   Lng     Shrt  Lng  Str  Dam  SM  Armor   Spec
Battlecannon	0-20   20-72   -     -    8    2d6  -3  3d6+8	2" blast
Chainfist	close combat   -     -    10   d4   -6  d20+d6+d4+10
Bolter	        0-12   12-24   +1    -    4    1    -1	d6+4


d6	Location	Front	Side/Rear
1	Legs		23	23
2	Right Arm	23	23
3	Left Arm	23	23
4-6	Body		25	23


Legs Damage Table
1	The inch thick armor plates on the Stomper's leg hold, but the force
        of the blow slows it down. The Stomper may not move in its next turn.

2	The Stomper is knocked sprawling. It staggers d3" in a random
        direction, colliding with anything moved into.

3-4	The leg is seriously damaged. The Stomper may now only limp d3" per
        turn.

5-6	The leg is blown off and the Stomper crashes to the ground. It may not
        move or attack for the rest of the game, and is effectively destroyed.


Right Arm Damage Table
1	The arm is hit and partially paralyzed. The arm cannot be used to
        fight in hand-to-hand combat.

2	The arm is partially damaged and can only be used if you first roll a
        4+ on 1d6.

3-5	The arm is torn from the Stomper's body.

6	The arm explodes. The explosion flashes back to the Stomper's body,
        bypassing all armor, and causing  a secondary explosion. Roll on the Body
        Damage Table to find the effect of this second explosion.


Left Arm Damage Table
1	The arm is hit and partially paralyzed. The Battlecannon may still be used.

2	The Battlecannon is jammed and can only be used if you first roll a 4+ on 1d6.

3-5	The arm is torn from the Stomper's body, destroying the Battlecannon.

6	The arm is destroyed and the ammunition explodes. The explosion
        flashes back to the Stomper's body, bypassing all armor, and causing  a
        secondary explosion. Roll on the Body Damage Table to find the effect of this
        second explosion.


Body Damage Table
1	The Stomper's controls go crazy making the Stomper difficult to
        control. The Stomper may only move or attack if you first roll a 4+ on a d6.

2	The Orkcontrolling the Stomper is badly wounded. All the Stomper's
        characteristics are halved for the rest of the game.

3-4	The Stomper's engine bursts into flames and the machine is
        immobilized. The gunner may use emergency controls to fire the Battlecannon.
        Roll a d6 at the beginning of each player's turn; the machine explodes on a
        roll of 1 or 2. Any models within 3" suffer d6 Strength 10 hits with a -3
        saving throw modifier.

5	The driver controlling the Stomper is slain. The Stomper staggers d3"
        in a random direction, colliding with anything moved into, and then collapses.

6	The Stomper's ammunition explodes. The Stomper is destroyed and any
        models within 3" suffer d6 Strength 10 hits with a -3 saving throw modifier.

Home   

Warhammer 40k SectionVehicle BayLinks  
1