ELITES

 
Purestrain Genestealer Brood

Profile

Points/Model

WS

BS

S

T

W

I

A

Ld

Sv

Genestealer

22

6

0

4

4

1

6

2

10

6+

They are the purest warrior – no remorse or pity, only blinding speed, clashing teeth, and ripping claws. Almost unstoppable in combat, they also serve a more important, secret purpose. Genestealers are driven to infect and corrupt other races with their genetic material in order to reproduce. Nearly immortal, and able to survive in the most inhospitable environments, they roam the galaxy on Space Hulks and other random transports. Moving from planet to planet they work to undermine planetary populations and make way for the advance of the Tyranid Hive Fleets, a more subtle threat that the Imperium is usually too late in realizing.

Unit: A Brood consists of 5-10 Purestrain Genestealers.

Weapons: Claws!
Special Rules:

Razor Sharp Claws: Genestealer Claws are razor sharp, able to shred even Terminator Armor easily. Opponents get no armor saves against wounds caused by a Genestealer.

Tyranid Movement Rules/Fleet of Claw: Genestealers, like most Tyranid bio-constructs bred as predators, can move at blinding speeds, or suddenly freeze in place and blend in with the surrounding terrain. A Genestealer brood can choose to either move an additional D6" in the Shooting Phase or remain stationary and gain a 5+ Cover Save even if in open ground (as if they were actually in cover). Note that if the latter is chosen, they will also be able to strike first if assaulted. Genestealers can also ignore all terrain modifiers for movement.

<Note: this might change, based on the final wording in the Tyranid Codex>

 
Genestealer Hybrid Brood

Profile

Points/Model

WS

BS

S

T

W

I

A

Ld

Sv

Hybrid Neophyte

12

4

2

3

3

1

5

2

8

5+

Hybrid Acolyte

10

3

3

3

3

1

4

1

8

5+

When infected with Genestealer DNA, the host’s own genetic makeup is subverted to produce more alien offspring. Unfortunately for Mankind, human DNA is easily twisted by the alien mutagens and quickly gives rise to Hybrids. The first generation Hybrid offspring from an infected host greatly resembles the Purestrain form of a Genestealer, with at least one extra arm, purplish skin tone, and misshapen head. Each successive generation though grows more & more to resemble the parent host race, until by the 4th generation they are almost identical. These hybrids are important also for the cult, as they can more readily mix with the host population and serve as functionaries in the Cult organization. After the 4th generation, the next generation though produces more Purestrain Genestealers thus continuing the cycle anew.

Hybrids serve to bind the Cult together with brood telepathy and leading Brood Brothers into battle. While they are not as deadly as Purestrain Genestealers, Hybrids do not share their genetic inability to utilize tools and weapons. As Cult leaders, they are usually armed with the finest weapons the Cult can find or steal, leaving the remaining weapons for their followers. Earlier generation Hybrids (Neophytes) excel in close combat, sharing many of the natural ferocity of their Purestrain brothers as well as multiple arms. Later, more human appearing generations (Acolytes) who only have one extra arm if any extra at all, are more suited to support away from the thick of the fighting.

Unit: A Hybrid unit consists of 5-10 Genestealer Hybrids. Note that these can be any mix desired of Acolytes & Neophytes, at 12 points per Neophyte and 10 points per Acolyte.

Weapons: Each Hybrid is armed with a Laspistol or Autopistol and wears well-made Flak Armor (5+ Save).

Options:

Hybrids may also select one additional weapon (keeping the laspistol):

Close Combat Weapon at +1 pt, Power Weapon at +15 pts (maximum of 4 per unit), Bolt Pistol at +2 pts, Plasma Pistol +15 pts (maximum of 4 per unit), Power Fist at +20 pts (maximum of 2 per unit).

Hybrids may upgrade to one of the following weapons:

Lasgun at +2 pts, Boltgun at +3 pts, Flamer at +7 pts, Meltagun at +14 pts (maximum of 4 per unit), Grenade Launcher with Krak/Frag rounds at +16 pts, Plasma Gun at +14 pts (maximum of 4 per unit), Autogun at +1 pt, Shotgun at +1 pt, Halberd/Spear at +1 pt, Double-Handed Close Combat Weapon at +1 pt, Genestealer Claw Totem at +8 pts.

Up to four Hybrids in the unit may be armed with one Heavy Weapon at the following points cost: Lascannon (+35 pts), Autocannon (+25 pts), Multi-Melta (+40 pts), Missile Launcher (+25 pts), Mortar (+20 pts), Plasma Cannon (+40 pts), Heavy Stubber (+15 pts), Heavy Bolter (+20 pts)

The entire unit may be armed with any of the following: Frag Grenades (+1 point per model), Krak Grenades (+2 points per model), Melta Bombs (+5 points per model).

Transport: The entire unit of up to 10 Hybrids can be transported in either a Rhino (+50 pts) or a Chimera (+80 pts). See the Heavy Support section for descriptions. These will not count as a further Elites or Heavy Support selection.

Back to Codex: Genestealer Cults


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