GENESTEALER CULT SUMMARY

 

Cult Forces

Profile

WS

BS

S

T

W

I

A

Ld

Sv

Magus

3

3

3

3

2

4

1

9

5+

Patriarch

6

0

5

5

3

5

2

10

5+

Hybrid Demagogue

4

3

3

3

1

4

1

8

5+

Genestealer

6

0

4

4

1

6

2

10

6+

Hybrid Neophyte

4

2

3

3

1

5

2

8

5+

Hybrid Acolyte

3

3

3

3

1

4

1

8

5+

Brood Brother Comrade

3

3

3

3

1

3

1

7

5+

Brood Brother Initiate

2

2

3

3

1

3

1

6

-

Initiate Bodyguard

2

2

3

3

1

3

1

6

6+

 

Cult Weapons

Weapon

Range

Str

AP

Type

Autocannon

48"

7

4

Heavy 2

Autogun

24"

3

-

Rapid Fire

Autopistol

12"

3

-

Pistol

Battle Cannon

72"

8

3

Ordnance 1/Blast

Bolt Pistol

12"

4

5

Pistol

Boltgun

24"

4

5

Rapid Fire

Bow

24"

3

-

Rapid Fire #

Crossbow

24"

4

6

Heavy 1 #

Double-Handed Close Combat Weapon

 

User

-

Close Combat ##

Flamer

Template

4

5

Assault 1

Genestealer Claw Totem

 

User

4

Close Combat

Grenade Launcher (Frag)

24"

3

6

Assault 1 Blast *

Grenade Launcher (Krak)

24"

6

4

Assault 1 *

Halberd/Spear

 

User

-

Close Combat ###

Heavy Bolter

36"

5

4

Heavy 3

Heavy Flamer

Template

5

4

Assault 1

Heavy Stubber

36"

4

5

Heavy 3

Lascannon

48"

9

2

Heavy 1

Lasgun

24"

3

-

Rapid Fire

Laspistol

12"

3

-

Pistol

Meltagun

12"

8

1

Assault 1*

Missile Launcher (Frag)

48"

4

6

Heavy 1 Blast *

Missile Launcher (Krak)

48"

8

3

Heavy 1 *

Mortar

G48"

4

6

Heavy 1 Blast

Multilaser

36"

6

6

Heavy 3

Multi-Melta

24"

8

1

Heavy 1*

Plasma Cannon

36"

7

2

Heavy 1 Blast *

Plasma Gun

24"

7

2

Rapid Fire *

Plasma Pistol

12"

7

2

Pistol *

Riding Lance

 

User

-

Close Combat ####

Shotgun

12"

3

-

Assault 2

Storm Bolter

24"

4

5

Assault 2

Stubb Gun

12"

3

-

Pistol

* = see main rules for additional details
# Primitive Weapon – must wound twice to wound enemy
## Models armed with a Double-Handed Close Combat Weapon add +2 Strength but attack with -1 Initiative.
### Models armed with Halberd or Spears can make their full number of attacks even if 2" away from an enemy model.
#### Riding Lances double Initiative in the first combat round, but cannot be combined with any other close combat weapons

 

Cult Support Weapon Summaries

Support Weapon

Range

Str

AP

Type

Tarantula (w/Lascannons)

48"

9

2

Heavy 1 and Linked or Assault 1

Rapier

36"

9

1

Assault 1 (if 6" or less movement)

Mole Mortar (Ground Burst/Air Burst)

G12-48"

4/3

5

Heavy 1, Blast/Ordnance

Thudd Gun

G12-48"

6

5

Heavy (2+D3) Blast

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