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Colonel Schaeffer's Last Chancers
by Jervis Johnson
Colonel Schaeffer's Last
Chancers |
|
Points |
WS |
BS |
S |
T |
W |
I |
A |
LD |
Save |
Colonel Schaeffer |
291 |
4 |
4 |
3 |
4 |
3 |
4 |
3 |
9 |
4+ |
Last Chancer |
- |
3 |
4 |
3 |
3 |
1 |
3 |
1 |
8 |
5+ |
The Last Chancers are a special unit made up of Penal
Legion convicts. They are hand-picked by Colonel Schaeffer and used to carry
out especially dangerous (some would say suicidally dangerous!) missions.
They must be used exactly as described below and may not be given extra equipment
or wargear. In addition they may only be used in a battle where both players
have agreed beforehand to allow the use of special characters.
Squad: The squad consists of Colonel Schaeffer and eleven
Last Chancers. Their equipment is described in this article.
Weapons: All models are assumed to have a laspistol, frag
and krak grenades as well as the equipment listed.
Options: The squad may be mounted in a Chimera. See the
Chimera army list entry in the Imperial Guard Codex for points cost and
details.
UNIT SPECIAL RULES
The Last Chancers can be used in one of two ways:
Hardened Veterans: You can use Colonel Schaeffer and the
Last Chancers as the Hardened Veteran squad you are allowed to use in the
army. If you decide to do this, they count as one of your Elites choices.
All of their equipment is described over the page. In addition the squad
has two Battle Honours, which will always be Hardened Fighters and Steadfast
(for details see page 163 in the Warhammer 40,000 Rulebook). However, when
used as a Hardened Veteran unit, with the exception of Colonel Schaeffer
and Ox, the individual Special Rules described over the page are not used.
Such is Schaeffers reputation for dealing with the malingerers that,
as long as the Colonel is alive, the entire squad will automatically pass
any Morale or Pinning tests.
Suicide Force: Alternatively you can use Colonel Schaeffer
and the Last Chancers to fight a battle on their own. If you do this then
the individual Special Rules are used. If you decide to use this option then
they will always be the attackers (even against Dark Eldar!), and the Last
Chancers player is allowed to pick the mission that will be played. You always
use all of the Last Chancers in such a mission, and must ignore any scenario
instructions that require the attacker to leave models in reserve, or that
require any models to be left out of the game. When used as a Suicide Force
any of the Last Chancers may infiltrate as long as the scenario allows the
Infiltration rules to be used. Remember that the points value originally
set for the game is still used by the opposing force and is not reduced to
match the points value of the Last Chancers; for example, if youd agreed
to play a 1,000 point game and opted to use the Last Chancers on their own,
then your opponent would still field a 1,000 point army (these guys arent
called the Last Chancers for nothing you know!). As a Suicide Force, each
member of the unit is treated as an independent character, but will still
automatically pass Morale or Pinning tests while the Colonel is still
alive. |
WHOOOOOOOPS!
Ox's special rule should have been included in
Codex Imperial Guard, just under Colonel Schaeffer's special rule.
Unfortunately it's not in the first print run of the book. |
Colonel Schaeffer |
Profile:
Tough, hard-bitten, and strict. Will get the job done no matter what
the cost.
Wargear: Plasma pistol,
master crafted power weapon and carapace armour (stat line modified
already).
Special Rules:
Schaeffer is a master of close combat. Opponents must subtract
-1 from their dice rolls to hit him. |
|
'Ox' |
Profile:
A huge ox of a man, and about as bright.
Crime: Killing three officers
off-duty with his bare hands in a drunken brawl.
Wargear:
Heavy bolter.
Special Rules:
Ox can move and fire with the heavy bolter. He carries his
own ammunition and doesnt have a loader. |
|
'Brains' |
Profile:
An expert
on many forms of technology and all round brain-box. Ox and he are
good buddies.
Crime:
Hacking into the regimental accounts system and changing his
pay-code.
Wargear:
Lasgun and comm-link.
Special Rules:
If Brains is killed, Ox will go berserk, doubling his Strength
and Toughness for the rest of the game, and will always charge if in charge
range of the enemy. |
|
'Shiv' |
Profile:
A stealthy assassin who can sneak up and dispatch a sentry without being
spotted.
Crime: Serial murder of
over twenty civilians on Lector Prime over a five year period.
Wargear:
Plasma pistol, mono-filament knife (counts as a power
weapon).
Special Rules:
Shiv will only be spotted by a sentry or allow an opponent
he attacks in close combat to raise the alarm if they first roll a 6 on a
D6. On a roll of 1-5 the alarm is not raised. Shiv double his Initiative
against sentries. |
|
'Scope' |
Profile:
A trained sniper and expert marksman.
Crime: Went AWOL, reason
unconfirmed, but suspected to be related to the assassination of Chief Arbitrator
Abraxtes.
Wargear:
Needle Sniper rifle.
Special Rules:
Scope may choose which enemy model he shoots at, the normal
targeting rules dont apply and you may choose to pick out any model
including a character in a unit of a heavy weapon trooper that is in his
line of sight. |
|
'Rocket Girl' |
Profile:
Master-At-Arms who is proficient with any and all of the heavy weapons employed
by the Imperial Guard.
Crime: Murdering a fellow
master-sergeant for unknown reasons.
Wargear: Missile
Launcher.
Special Rules: Years of experience
means that Rocket Girl just about always places the missiles she fires in
exactly the right spot. To represent this she may re-roll any Armour Penetration
rolls she makes. |
|
'Animal' |
Profile:
A schizophrenic psychopath, but reputed to be one of the best all round warriors
in the Imperial Guard.
Crime: See sub-file 84
beta, sections 103 to 196.
Wargear:
Meltagun, scanner, close combat weapon.
Special Rules: Animal
has lightning fast reactions which provide him with a 4+ invulnerable save,
and which double his Initiative and gives him +1 attack in close combat. |
|
'Grease Monkey' |
Profile:
Expert mechanic reported to be able to maintain, drive, and repair any Imperial
vehicle in the galaxy.
Crime: Stealing the Eldar
grav-vehicle belonging to the Ambassador of Iyanden Craftworld.
Wargear:
Bolt pistol.
Special Rules:
If the Last Chancers have a Chimera then Grease Monkey will
drive it. He may re-roll any failed Dangerous Terrain tests. If the vehicle
is destroyed roll to see if he survives as if he were a passenger. In special
scenarios of your own devising he can repair or hot-wire and drive any vehicle
on a roll of 2+. |
|
'Fingers' |
Profile:
An expert forager and petty thief who can get hold of just about anything
for a price.
Crime: Black
Marketeering.
Wargear:
Lasgun, missiles.
Special Rules:
Fingers is the loader for Rocket Girls missile launcher,
and must attempt to stay within 2 of her at all times. He is usually
able to lay his hands on one or two experimental missiles, to represent this,
as long as Fingers is alive, once per battle Rocket Girl may make a special
missile attack at +D3 Strength (up to a maximum of Strength
10). |
|
'Warrior Woman' |
Profile:
One of the renowned warrior-women of Xenan 7, an expert tracker and
huntswoman.
Crime: Membership of a
banned organization (ref; Artemis sub-cult).
Wargear:
Lasgun, sword and knife (counts as two close combat
weapons).
Special Rules: Warrior
Woman adds +1 to any cover saves. In addition when she charges she may leap
into close combat. This adds D3 to her charge move and doubles her
charging attack bonus from +1 to +2. |
|
'Demolition Man' |
Profile:
An expert with explosives, and capable of picking any lock, and disabling
any security system.
Crime: Caught while breaking
into a Colonel's personal drinks cabinet.
Wargear:
Lasgun, melta bombs and one demolition charge.
Special Rules:
Demolition Man may use his demolition charge in the shooting
phase instead of making a normal shooting attack. Demolition charges are
one-shot weapons with a range of 6. The attack is treated in all ways
as an ordnance attack, except that the model throwing the demolition charge
is allowed to move in the same turn. Place the large Ordnance template as
you would normally, and then roll to see if it scatters.
Weapon |
Range |
Str |
AP |
Type |
Demolition Charge |
6" |
8 |
2 |
Ordnance, may move and fire, one shot |
|
|
'Hero' |
Profile:
Outstanding officer, top of his class and with a first-class record.
Crime: Refused a direct
order to lead his men on a pointless and suicidal attack.
Wargear: Lasgun,
laspistol, and close combat weapon.
Special Rules: Hero just doesnt
know when to give up. If he is killed he does not die immediately. By an
effort of sheer will he stays alive, and then expires at the end of the next
Last Chancers player turn. He may not be harmed during this time, and will
ignore any Morale or Pinning tests, even if Colonel Schaeffer is dead. |
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