Player Styles for Cybergeneration

GenType
 
Munchkins A hybrid between as many types as possible, but especially Tinmen and Bolters
Real men TinMEN
Role-players Wizards, Alchemists, Scanners
Weirdos Jammers (love dem ears and sound fx), Scouts with an unusual excretion area
Sickos Would prefer to keep the plague symptoms

Yogang
 
Munchkins Edgerunners with special hormone treatments to allow for CyberEvolution
Real men Streetfighters, Gogangers, BoardPunks, MegaViolents
Role-players MallRats, BeaverBrats, Rads, Facers, TinkerTots
Weirdos Moshers for Beethoven, Annelid Beastieboys, TinkerTots
Sickos Goths, MegaViolents

Response to a Megaviolent Pack
 
Munchkins Call in their elite security team
Real men "Charge!"
Role-players "Hey, long time no see! I thought BuReLoc had picked you up"
Weirdos "Beware, for I am the Monarch of the Banana Dukedom!" 
Sickos "Oh yes! Use the chainsaw!"

Method to take down an ISA factory
 
Munchkins Buy it out and add it to their conglomerate
Real men Blow it up
Role-players Blackmail, creative hayduking
Weirdos Fill it with raspberry jello
Sickos Swim in its waste to become a martyr

Highest Skill
 
Munchkins All are 8+
Real men Streetfighting, Jockstuff
Role-players StreetSmarts, Little Angel, Blend
Weirdos Special: Mongolian Basket Weaving
Sickos Fearless Leader (emphasis on the fearless)

Transportation
 
Munchkins Personal AV 10
Real men Souped up motorcycle, aeroboard
Role-players Bus, ride from parents
Weirdos Shopping cart
Sickos Walking through insanely dangerous alleys

Biggest Problem
 
Munchkins Alt, Rache, and the rest are always begging for help
Real men So many enemies not enough time
Role-players Munchkins, Real men, Weirdos, and Sickos
Weirdos The world's whipped cream and hamster shortage
Sickos Can only die once

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