Garb: Purple sash or belt. Renaissance-style is encouraged. weapons: Any one-handed sword, or dagger, or combination of swords or daggers Armor: none Shield: may use buckler 1st: 1 Luck Point per life All thrusts do 2 points of damage to armor 2nd: +1 life (5 total) 3rd: May use throwing daggers (3 max. 4th: May block arrows with weapons (as monk) Disarm 1/life 5th: Armor piercing Thrust 1/life 6th: +1 Luck Point/life (2 total) Luck Point: Duelist must say some nonsense such as "Tis only a flesh wound" or any thing else. This allows Duelist to ignore the first previous hit-- Luck Point must be announced IMMEDIATELY after the hit. Works against weapons and spell balls Disarm: Duelist indicates a weapon of his own and yells "Disarm!" The first weapon he touches with this weapon must be dropped immediately. Doesn't work vs. 2-handed weapons. Dropped weapons may be picked up asa soon as possible. Armor Piercing Thrust: Duelist calls "Armor Piercing Thrust", "Piercing Thrust", or "A.P. Thrust" immediately PRECEDING a thrust. The thrust ignores any armor points and harms the target. DOES NOT discharge if the called blow misses or is blocked. (The attack does not dammage to the armor itself, just ignores it for this specific attack)