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Subject: 3.0
What type of terrain should I make? |
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3.1 Types |
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There are several
types of terrain. The choice of which to make depends on
your time, the space you have and your budget. |
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3.1.1
Tables
Dinning tables are most common, but you could use a table
tennis table for bigger games If you're building your own
(usually 4x8 sheet plywood on frames), think about
providing lots of storage space underneath to protect all
of your carefuly made scenery. |
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3.1.2
Permanent
Model railway type, can be highly detailed and realistic.
A permanently built-in-place landscape. Some have the
ability to change buildings or to rearrange trees planted
in drilled holes to give some flexibility. The major
disadvantages are that they take up space, aren't very
flexible and can be difficult to move. |
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3.1.3
Modular
Combines the finish quality of a permanent terrain with
greater flexibility. Some modelers prefer 600x600 mm
squares or 600x1200 rectangles. I have seen some
commercial and handmade hexagons (GHQ "Terrain
Maker",Terrain Specialties and Geo-Hex) |
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3.1.4
Freeform
Individual, small bases of trees, buildings, sections of
roads and rivers allow a wide variety of different
terrain each time you play. This is perhaps the most
common for of scenery as it allows you to build up a
collection without becoming overwhelmed by the size of
your project. Most projects can, and probably should, be
finished in an evening. The elements can also be combined
with most other types of scenery if you wish. |
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3.1.5
Simple / Instant
Table cloth or baize over books can make a very playable
terrain. Other books or foam polystyrene can represent
buildings. Toy buildings can also be very effective here
(try Playmobil.) |
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3.2
Environments |
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Decide on the
environment you want to create before you go much
further. Most people have Temperate scenery but other
zones may get your creative juices going. Your choice
will affect the way you build your scenery ... its not
just plants or ground treatment that changes but
buildings, roads and even the uniforms your armies wear.
At its simplest level, just use a coloured table cloth or
paint your gaming table the base colour of your
environment. Some gamers supplement this with flock or
grass powder which can increase the effect (as long as
you don't sneeze.) |
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3.2.1
Temperate
Predominately green landscape with buildings, roads,
rivers, hills and mountains. Plants grow well but have
usually been cut back to allow farming as this is the
most predominately settled and cultivated environment. As
a result, there are usually plenty of signs of
habitation. This is probably the most commonly modelled
and the reason most manufacturers like GW suggest your
figure bases be painted green. |
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3.2.2
Desserts and Dust
Predominately brown, yellow or grey landscape with few
buildings and roads. Dunes, drifts and mountains are
common but water and plants (other than cacti) are
uncommon. Plants are common only where water occurs,
either as rivers, wells or springs. Trees scattered at
random don't look realistic in this environment, they
usually cluster around water sources. Citadel Journal #
16 has desert terrain rules and new strategy cards for
those who want to try this terrain. |
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3.2.3
Tropical
Usually very green with large quantities of thick
vegetation. Heavily forested areas are rarely well
populated. When population is high, there is usually a
lot of deforestation. An interesting terrain type here is
the rice paddy. Hills and mountains in this environment
are often cut into terraces {not unlike most wargaming
hills.) |
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3.2.4
Snow and Ice
Usually white with very pale greys and blues. Almost non
existent vegetation unless you're below the "tree
line". Generally sparsely populated. Has potential
if you include house rules for movement over ice and risk
of heavy vehicles falling through! |
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3.2.5
Marine
Predominately water (or other liquids!) Could include
islands or coast lines. Great for beachhead type
assaults. |
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3.2.6
Urban
From ancient cities to peasant villages, high tech space
stations and alien constructions, all are constructed
landscapes. TBD |
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3.2.7
Other
Volcanic, Deep Space Vacuum etc TBD |
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