This info was posted on the DK guild board a long time ago.
f to 5
DK guild
f.c.m.s to 50 or maybe 100
o.s.e to 150 '''(Steelskin, Damage Field and Dark shield)
You have now reached your max lvl, 406. All your guildbased skills and
abilities are also maxxed.
General still remains, but how you wanna max that is another story.
Do not overmax o.s.cursing for a better destroy. Overall you will notice that it's not worth it. With high intelligence destroy will be good enough.
This is how I advanced, and it works great for me.
Brought to you by,
DRULL'S BREAKDOWN
* oc.s.enchanting to 150 Do occult first because you don't go up much in level.
f.c.m.sharp to 300 Fear is based on charming AND chanting...so this will help it a bit. Then max out any other skills in any order. Total Cost for maxxing Occult is aprox 40 mill. I suggest you to finish occult before starting on fighting since good spells will help you alot at higher lvls, and it's extremely boring to advance occult, so the faster you get it done the better. When maxxed occult you should be around lvl 60. Total cost for maxxing a DK is approx 200 mill. Also, most of our spells are also based on alignment, so even if you maxx out enchanting and charming, you might not have the best versions of Fear and Dark Shield unless you are really evil. There is a big difference between Embodiment of Evil and AUIE when using fear, and to get max protection from Dark Shield you have to be Embodiment of Evil. There are also several degrees of AUIE that you can't really distinguish except by the effectiveness of your shield and your Fear.
Most of these notes were made by Drull, an ex GM and ex AGM of the DK guild. Most I have already stated but there is some good stuff here too. Personally, I found Drull to be one of the most honorable AND player-effective Dark Knights of the Realms. I was glad to see him become GM and was sad to see him retire later on.
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