Thoughts on the Demiurge


FuzzyLogic fuzzylogic@LEGO.MCIT.MED.UMICH.EDU


It seems to be the habit with games that are very genre specific to provide supplements which want to tell you where the Demiurge is, who is doing what, and so forth. In Nomine seems to be going through similar problems, and it really gets people in a bind when they read in said supplement that what they did to the Demiurge is just wrong.

That's because the gaming companies are taken over by Azghouls, and are spitting out more lies!

Actually, I think that while the supplements have given me good ideas, I don't use anything from them. I take a more Amber-style approach where "gee this supplement presents some things I didn't think about. I might even use some of this."

I'm curious what those of you who don't buy into the supplements did with the Demiurge. In one game, the Demiurge is dead, but the death throws of such a cosmic being have tremendous ramifications, and there are parts of the Demiurge that don't know they are dead yet, like a body twitching. However, even the neural spasms of a dying Demiurge has tremendous amounts of intelligence and power. It was fun to use that perspective, and to see what came out of it for the players (it was actually a huge mess)

So, I get the feeling that Kult went from being what I would call a very "Doom-Style" game -- lots of blood and guts -- to being something my based in psychological horror. The combat system in the 2nd edition is weak though, and I find myself having to make up things as I go along. It still seems to be a very brutal system, which I think fits well. I don't like systems that allow players to get shot 30-40 times and just walk home. But, I have found some holes.

For example: How does one handle someone using a shield? Is it cover? Is it armor? Has anyone thought about this before? If you have, please share your solution. I'm working on one myself.

Has anyone also worked on reconciling the Kult mythos with less Gnostic versions of Kabbalah? I've made some half-hearted attempts, gathering information from some Kabbalah web-sites, but it seems the Kult mythos is so far removed from any real Kabbalsist sources that a reconciliation is difficult. However, I can always attribute that to the illusion.

The reason I'd like to reconcile the Kult mythos is because it seems to fit in with this re-occurring theme that there is something beyond good and evil that even the Archons in Kult don't seem to recognize. The Demiurge-- if it still exists -- might see it, and divine humanity does, as one can awake through either a light or a dark path. Many times, I work things out in my Kult game to "Its Good! No, its Evil! No, that's all crap, and the truth lies beyond any veil of illusionary morality". Those of you that played AD&D, and thought alignment in AD&D was a joke are probably nodding here.



DL dreamlord@CRYOGEN.COM


I prefer to think the Demiurge just disappeared, and nobody knows where he is. Probably, I will never have to deal with the truth about why he vanished, and with his comeback. Actually, in my Kult game, I prefer that each Kult, organization, etc, has his own view about it, or, in most cases, they have no clue about what Demiurge is...



FuzzyLogic fuzzylogic@LEGO.MCIT.MED.UMICH.EDU


No one in my universe, save possibly for Astaroth, knows the fate of the Demiurge. Myths and Rumors abound. However, I'm one of those horribly anal people who have to know. ("Hmmm now where did I put that Demiurge? Its not under the couch...") Its not something I share with my players.

Well, God is dead. It should be a little ripe. But what about these palaces of the Archons? I would hope most GMs would not have players who want to "run out and kick Kether's ass". That would be lame and sad, and those players should be destroyed. O.K. Assuming that my players learned that there was a Kether, and somehow they managed to cross over to Metropolis (I'll get to this cross over part in a second) Its not like Kether's Palace and Kether itself should be the big bad nasty at the end of Duke Nukem (insert your favorite hack 'n slash video game here). Well, okay, I guess it could be. But I think there's more interesting concepts of the Sefirot (Archons) floating around. Milton in 'Paradise Lost' alluded that Hell was more of a state of mind, rather than a physical place. I think its the same with the Archons. Kether is more symbolic, and to conquer Kether might be to conquer the characters adherence to rules and domination. However, defeating Kether might be impossible in this way, and each time, no matter how great the victory, when confronted again, the battle begins anew.


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