Dark Minions


Fireflight


I'm new to this forum and have only read some of the articles so far. All the brilliant ideas have inspired me to do some creative thinking myself, and so I stumbled on the question about the lesser entities (who are still more powerful than the players); namely Lictors, Nephariths, Razids and Despariths - I'm not sure about the spelling: I have the Swedish rules -. These together with the walking powers (Baal Reshef) and various demons, can add an interesting dimension to the playing. Unless the PCs are extremely powerful, they will invariably feel themselves being under severe pressure and, hopefully, might develop a fine sense of paranoia. When dealing with these creatures there must always be a reason for them not to kill the PCs. Some of the best adventures involve the struggle and network of alliances between the powers where the PCs are investigating one small cause of the struggle. This is where the great might be hinted at. Do not forget either that the resources at the powers disposal are immense. Cover-ups really demonstrate motions in the above levels. The aftermaths of such displays generally lead to a heavily reinforced hunt on the PCs, in which case they will need to seek protection with some other being. Knowledge of these creatures may easily be handed out via kults. Remember that a kult can be any form of society with possibly no more than, say, five members. It can all be initiated by an investigation of a power in human guise. The nature of the investigation has to depend on the kind of PCs involved. 1