Wow! was I wrong when I thought Kult was Swedish and only Swedish game... If anywhere this should be the right place to find maniacs who can explain some things about purgań%(#! first: how do you spell it in English (it doesn't exist in my vocabulary for some reason) Maybe I haven't read the rules well enough or something. ok here it goes: A man who is trapped in a purgawhatever... does he have his physical body as it was when he was last alive or is he some kind of an "abstract" soul? Do purgatoriess exist in the illusion among us (are we able to see it without having heightened senses) or does it only exist in inferno or metropolis? If a person (perhaps a player?) finds a purgatory and kills the Nepharite (hmm... what's the odds of that even in a perfect world?) would the one that are trapped in the purgatory be free? Does he want to be free anyway? Can that person return to the living or will he be like Astaroth's Purgatides?
Last but not least can someone tell me why Target Games no longer makes Kult-products in Swedish?
That's all I think...
As I've understood it, he is still physical. He can still feel pain.
The Purgatory is a separate place, but as the illusion is in a state of decay, we get "glimpses" of places outside the illusion. This is more evident to people with heightened senses. There have also been occasions where parts of the illusion (like a house for example) has been transferred to Metropolis or even Inferno, for different lengths of time.
There are runaways from "hell", Purgatides, that have been able of escaping their purgatories and hide in the illusion (our "real" world). Their existence is not an easy one though...in my KULT- world, "dead" Nepharites have a nasty habit of coming back...or others will come to chase the Purgatide.
Laziness? Hmm...nah, I guess it wasn't very profitable. Many toy stores refused to sell the game after the big media slaughter of it. Unfortunately, we don't have the "game-shop" tradition here in Sweden like they have in Britain for example, so such events strike especially hard on the Swedish roleplaying market.